Cornucopia Syndicate Plan: Difference between revisions
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==Things we need== | ==Things we need== | ||
1: Credits | 1: Credits<br> | ||
It'll cost 5000 Credits to get a suit of heavy armour blue prints, 20,000 for A Seeker Rifle, and 5000 for most types of Long Arms. Various smart ammos and seekers are also pretty expensive. MJ says we can get open source on a lot of types of goods (need to pin down what exactly he means though) but if we're also buying low end goods (and I kind of need to) we're going to need quite a lot of credits. | It'll cost 5000 Credits to get a suit of heavy armour blue prints, 20,000 for A Seeker Rifle, and 5000 for most types of Long Arms. Various smart ammos and seekers are also pretty expensive. MJ says we can get open source on a lot of types of goods (need to pin down what exactly he means though) but if we're also buying low end goods (and I kind of need to) we're going to need quite a lot of credits. | ||
:Most goods of Low cost or below can be found open-source (with the right connections and enough research time). Anything, however, which must be customized to the system in question (i.e. personal augmentations) cannot be found open-source and have to be built. Weapons modifications can't normally be found open-source, arms cartels generally frown on people cracking their templates. --[[User:MJ12 Commando|MJ12 Commando]] 01:12, 4 August 2010 (UTC) | |||
2: Technical skills <br> | 2: Technical skills <br> | ||
We also need technical skills. Samantha has Armorer, but we're still going to need someone to assemble things like robots and electronics. | We also need technical skills. Samantha has Armorer, but we're still going to need someone to assemble things like robots and electronics. | ||
:Get someone who can circumvent DRM (high Infosec). Self-deleting limited-proliferation templates are a bitch you know. --[[User:MJ12 Commando|MJ12 Commando]] 01:12, 4 August 2010 (UTC) | |||
3: a list of the stuff we want <br> | 3: a list of the stuff we want <br> | ||
We also need to agree precisely what we want to be able to make in quantity. I suggest we make sure everyone carries one of each of the items we replicate. At least one. | We also need to agree precisely what we want to be able to make in quantity. I suggest we make sure everyone carries one of each of the items we replicate. At least one. |
Revision as of 17:12, 3 August 2010
Cornucopia Syndicate Plan
Rather than individually buy equipment such as weapons etc, we contribute Rep/Credits to a central pool to gain blueprints for a Cornucopia Machine so we can jointly build equipment. This will long term save us massive numbers of credits (We break even every 4 of an item we build)
Samantha's Contribution:
1 Desktop Cornucopia Machine
20,500 Credits worth of Blueprints
1 Automech assembler
Things we need
1: Credits
It'll cost 5000 Credits to get a suit of heavy armour blue prints, 20,000 for A Seeker Rifle, and 5000 for most types of Long Arms. Various smart ammos and seekers are also pretty expensive. MJ says we can get open source on a lot of types of goods (need to pin down what exactly he means though) but if we're also buying low end goods (and I kind of need to) we're going to need quite a lot of credits.
- Most goods of Low cost or below can be found open-source (with the right connections and enough research time). Anything, however, which must be customized to the system in question (i.e. personal augmentations) cannot be found open-source and have to be built. Weapons modifications can't normally be found open-source, arms cartels generally frown on people cracking their templates. --MJ12 Commando 01:12, 4 August 2010 (UTC)
2: Technical skills
We also need technical skills. Samantha has Armorer, but we're still going to need someone to assemble things like robots and electronics.
- Get someone who can circumvent DRM (high Infosec). Self-deleting limited-proliferation templates are a bitch you know. --MJ12 Commando 01:12, 4 August 2010 (UTC)
3: a list of the stuff we want
We also need to agree precisely what we want to be able to make in quantity. I suggest we make sure everyone carries one of each of the items we replicate. At least one.