LOE Rebuild of Shipping: Difference between revisions
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+1 Cloaking Device<br> | +1 Cloaking Device<br> | ||
(+1 to evasion rolls)<br> | (+1 to evasion rolls)<br> | ||
Literal can't-see-me cloaking device. Can be stacked to a limit of +3 evasion. | Literal can't-see-me cloaking device. Can be stacked to a limit of +3 evasion.<br> | ||
[[LOE Ship Test Rules|Back]] | [[LOE Ship Test Rules|Back]] |
Revision as of 11:22, 30 January 2009
Shields will generally add to Evasion or Armor. Barrier Shields are ablative MDP that automatically blocks all attacks that penetrate Evasion.
Any ship with more than 50% of its non-Engine slots filled is relatively large for its type and suffers -1 to all Evasion rolls.
New Ships
Patrol Boat
Milieu: TL3
MDP: 1
Move: 4
Weapon Slots: 6
Engine Slots: 16
Option Slots: 3
Weapon/Option limit: 1
Base Evasion: 5+ (1)
Small Warship
Milieu: TL3
MDP: 3
Move: 4
Weapon Slots: 10
Engine Slots: 16
Armour Slots: 6
Option Slots: 6
Weapon/Option limit: 2
Base Evasion: 6+ (1)
Medium Warship
Milieu: TL3
MDP: 5
Move: 4
Weapon Slots: 24
Engine Slots: 16
Armour Slots: 16
Option Slots: 16
Weapon/Option limit: 4
Base Evasion: 8+ (3)
Large Warship
Milieu: TL3
MDP: 10
Move: 4
Weapon Slots: 50
Armour Slots: 40
Engine Slots: 16
Option Slots: 16
Base Evasion: 9+ (5)
Large Carrier
Milieu: TL3
MDP: 7
Move: 4
Weapon Slots: 20
Engine Slots: 16
Armour Slots: 16
Option Slots: 30
Cargo Slots: 30
Weapon/Option limit: 4
Base Evasion: 9+ (5)
Increasing Weapon/Option limit requires the expenditure of Option slots. Specifics TBA.
Weapons
Standardized modifiers
Typical 'anti-ship' weapon base size is 3 at TL3.
Light Weapon
- Evasion -2
- Armor +1
- Range -25%
- Size -1
Medium Weapon
- No stat modifiers
Heavy Weapon
- Evasion -2
- Armor -3
- Range +25%
- Size +3
Superheavy Weapon
- Evasion -4
- Armor -5
- Range +50%
- Size +7
TL3
+3 Naval Artillery
Attack: 7+
Range: 12
Tags: Physical, Independent
Armor
TL3
+8 Rolled Steel Armor
8+ Armor Save
Stack Bonus: +1 Armor Save
+1 Double-Hulling
- MDP +1 (stack bonus +1)
+1 Asbestos Armor
- Armor +1 against Incendiary weapons
- HA +1 vs. Incendiary Energy weapons
Shields
Shields with a cost of X multiply it by the Evasion Coefficient.
+2X Deflector Field
Stack Bonus: Evasion +1
+6 Reinforcing Field
Stack Bonus: Armor +1
+2 Barrier Field
Stack Bonus: Shield MDP +1
Options and other stuff
Hangars
+1 TL3 Hangars
4 DP for TL3 planes
+1 TL4 Hangars
3 DP for TL4 planes
+1 TL5 Hangars
2 DP for TL5 planes
Stealth Systems
Milieu 3
+5 Stealth Hull Design
(+3 to evasion rolls, -20% MDP rounded down)
F117 or B2-like anti-sensor coating and design.
Milieu 4
+2 ECM Stealth Field Generator
(+1 to evasion rolls)
Jamming device used to provide the equivalent of cloaking beyond visual range by blocking sensor signal returns. Can be stacked to a limit of +3 evasion.
Milieu 5
+1 Cloaking Device
(+1 to evasion rolls)
Literal can't-see-me cloaking device. Can be stacked to a limit of +3 evasion.
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