Difference between revisions of "Talk:Second Sphere History Paths"

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*A New Old World [+2 civilian]
 
*A New Old World [+2 civilian]
 
*Limited Drones [+5 xenotech]
 
*Limited Drones [+5 xenotech]
*Extensive Drones [+5 xenotech, +5 xenotech]
+
*Extensive Drones [+5 xenotech] x2
 
*Data Core [+5 basic theotech]
 
*Data Core [+5 basic theotech]
 
*Industrial Spacetime and Magic [+100 advanced theotech]
 
*Industrial Spacetime and Magic [+100 advanced theotech]
Line 67: Line 67:
 
*Primarily Primary Industry [+2 mass production]
 
*Primarily Primary Industry [+2 mass production]
 
*Warring Economy [+2 any weapon]
 
*Warring Economy [+2 any weapon]
*Regulated Market [+2 civilian]
+
*Regulated Market [+2 electronics]
 
*Lingering Posthuman Help [+5 basic theotech]
 
*Lingering Posthuman Help [+5 basic theotech]
 
*Heart of Darkness [+5 basic theotech]
 
*Heart of Darkness [+5 basic theotech]
Line 76: Line 76:
 
*Liberal Market Capitalism [+2 civilian]
 
*Liberal Market Capitalism [+2 civilian]
 
*Primarily Primary Industry [+2 mass production]
 
*Primarily Primary Industry [+2 mass production]
*People Power [+2 civilian]
+
*People Power [+4 mass production, -2 transgene]
*Warring Economy [+2 mass production]
+
*Warring Economy [+2 any weapon]
*Regulated Market [+2 civilian]
+
*Regulated Market [+2 shipbuilding]
 
*Emerging Exhuman Help [+2 transgenics]
 
*Emerging Exhuman Help [+2 transgenics]
 
*Cut a Deal [+2 transgenics]
 
*Cut a Deal [+2 transgenics]
 +
 
====UN/Longshot Colonisation====
 
====UN/Longshot Colonisation====
 
*Control Them [+2 transgenics]
 
*Control Them [+2 transgenics]
 
*New Freedoms [+2 transgenics]
 
*New Freedoms [+2 transgenics]
 
*Liberal Market Capitalism [+2 civilian]
 
*Liberal Market Capitalism [+2 civilian]
*Regulated Market [+2 civilian]
+
*Regulated Market [+2 shipbuilding or +2 vehicles]
*People Power [+2 civilian]
+
*People Power [+4 mass production, -2 transgene]
 
*Primarily Primary Industry [+2 mass production]
 
*Primarily Primary Industry [+2 mass production]
*Warring Economy [+2 mass production]
+
*Warring Economy [+2 any weapon]
 
*Never Gelled [+2 ground]
 
*Never Gelled [+2 ground]
 
*ARROWs Formation [+5 basic theotech]
 
*ARROWs Formation [+5 basic theotech]
Line 99: Line 100:
 
====Local Affairs====
 
====Local Affairs====
 
*Currency Crash [+2 mass production]
 
*Currency Crash [+2 mass production]
*Full Scale War [+2 any weapon]
+
*Full Scale War [+2 any weapon, +2 ground, -2 civilian]
 
*Feral Drone Attack [+5 xenotech]
 
*Feral Drone Attack [+5 xenotech]
 
*Posthuman Involvement [+5 basic theotech]
 
*Posthuman Involvement [+5 basic theotech]
 
*A Plague On Both Your Houses [+2 transgenics]
 
*A Plague On Both Your Houses [+2 transgenics]
 +
 
====The Breakdown====
 
====The Breakdown====
*My Toaster Hit Singularity
+
*My Toaster Hit Singularity [+5 basic theotech]
 
*Saved By The Catapult! [+2 civilian]
 
*Saved By The Catapult! [+2 civilian]
 
*Capital Flight [+2 mass production]
 
*Capital Flight [+2 mass production]
Line 119: Line 121:
 
*Just Have More Kids [+ ?]
 
*Just Have More Kids [+ ?]
 
*Refugees! So Many Refugees! [+2 mass production]
 
*Refugees! So Many Refugees! [+2 mass production]
*Go Weird [+2 transgene, +2 transgene]
+
*Go Weird [+2 transgene] x2
  
 
====War!====
 
====War!====
 
These bonuses are much larger and defining and should probably be considered seperately.
 
These bonuses are much larger and defining and should probably be considered seperately.
 +
 
====Current====
 
====Current====
 
*Future Government [+2 transgene] ''or'' [+2 AI]
 
*Future Government [+2 transgene] ''or'' [+2 AI]
 +
 
====Suggestions====
 
====Suggestions====

Revision as of 16:40, 23 July 2010

Tech Index Bonuses

Design Concepts

  • History should inform present focuses
  • Slapping bonus SP on non-TI paths is grossly inelegant
  • Slapping a TI on every path is too many bonuses
  • Solution: Let people choose X of their Y TI bonuses

Path Structure

Exploration:

  • World choice
  • Precursor presence
  • Velan presence
  • Posthuman presence

Colonisation:

  • Region
  • Transhuman stance
  • Economic development
  • Special event (or colonial makeup)
  • Local affairs

Breakdown:

  • Economic upsets
  • Circumstance
  • Effect
  • [for longshots] Isolated event

War:

  • Unchanged

Current:

  • Future Government

Chaos:

Proposed Bonuses

Outstanding Issue: Excess of +2 civilian and +2 mass production. Need to mix it up a bit for the non-special indexes.

You can only choose THREE of these bonuses, of the ones your paths qualify you for.

Exploration Era

  • No Suitable World [+5 shipbuilding, -5 ground] does not count for bonus limit
  • Adapt [+2 transgenics]
  • Build Our Own [+2 shipbuilding]
  • On The Castles Of Gods [+5 basic theotech]
  • Tough It Out [+2 materials]
  • Make Do [+2 ground or aerospace]
  • Thousand Year Plan [+2 power]
  • Get To Work [+2 power]
  • Artifact Rush [+5 basic theotech]
  • Fascinating Pharmaceuticals [+2 transgene]
  • Terraforming Failure [+2 materials]
  • Population Boom [+2 mass production]
  • Cash Crop [+2 transgene]
  • Xenomorphs [+2 transgene]
  • A New Old World [+2 civilian]
  • Limited Drones [+5 xenotech]
  • Extensive Drones [+5 xenotech] x2
  • Data Core [+5 basic theotech]
  • Industrial Spacetime and Magic [+100 advanced theotech]

PACT Colonisation

  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 any weapon]
  • Research Lab [+2 to Aerospace, Electronics, Particles or Shields]
  • SIA's Good Graces [+100 advanced theotech]
  • Drone Deconstructors [+5 xenotech]
  • Any Excuse For An Upgrade [+2 transgenics]

EU Colonisation

  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 any weapon]
  • Regulated Market [+2 electronics]
  • Lingering Posthuman Help [+5 basic theotech]
  • Heart of Darkness [+5 basic theotech]

China Colonisation

  • Control Them [+2 transgenics]
  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Primarily Primary Industry [+2 mass production]
  • People Power [+4 mass production, -2 transgene]
  • Warring Economy [+2 any weapon]
  • Regulated Market [+2 shipbuilding]
  • Emerging Exhuman Help [+2 transgenics]
  • Cut a Deal [+2 transgenics]

UN/Longshot Colonisation

  • Control Them [+2 transgenics]
  • New Freedoms [+2 transgenics]
  • Liberal Market Capitalism [+2 civilian]
  • Regulated Market [+2 shipbuilding or +2 vehicles]
  • People Power [+4 mass production, -2 transgene]
  • Primarily Primary Industry [+2 mass production]
  • Warring Economy [+2 any weapon]
  • Never Gelled [+2 ground]
  • ARROWs Formation [+5 basic theotech]
  • Pod People [+2 mass production]
  • Posthuman Guidance [+5 basic theotech]
  • Civilian Government Backed [+2 civilian]
  • Military Government Backed [+2 any weapon]
  • Fleeing Transgenes [+2 transgenics]

Local Affairs

  • Currency Crash [+2 mass production]
  • Full Scale War [+2 any weapon, +2 ground, -2 civilian]
  • Feral Drone Attack [+5 xenotech]
  • Posthuman Involvement [+5 basic theotech]
  • A Plague On Both Your Houses [+2 transgenics]

The Breakdown

  • My Toaster Hit Singularity [+5 basic theotech]
  • Saved By The Catapult! [+2 civilian]
  • Capital Flight [+2 mass production]
  • The Chinese Are Coming [+2 electronics]
  • Reconstruction [+10 catapults]
  • Conflict Investment [+2 any weapon]
  • Fire Upon The Deep [+2 any weapon]
  • Stand Alone Complex [+2 mass production]
  • Posthuman Bootstraps [+5 basic theotech]
  • Strange Discovery [+5 basic theotech]
  • Shoot Your Way In [+100 advanced theotech or +5 basic theotech]
  • Confucian Collapse [+ ?]
  • I'M BEING EATEN BY DRONES! [+5 xenotech]
  • Just Have More Kids [+ ?]
  • Refugees! So Many Refugees! [+2 mass production]
  • Go Weird [+2 transgene] x2

War!

These bonuses are much larger and defining and should probably be considered seperately.

Current

  • Future Government [+2 transgene] or [+2 AI]

Suggestions