Oceania: Difference between revisions
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! style="text-align: left" | Precursor Activity Index: | ! style="text-align: left" | Precursor Activity Index: | ||
| | | 470 Dust | ||
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! style="text-align: left" | Military Index: | ! style="text-align: left" | Military Index: | ||
| 22500 Military<br> 5000 Stockpiles<br> 1 Morale<br> 5 Logistics<br> 5 Infiltration<br> 2 Security<br> | | 22500 Military<br> 5000 Stockpiles<br> 1 Morale<br> 5 Logistics<br> 5 Infiltration<br> 2 Security<br> 50 Doctrines | ||
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=== History Path === | === History Path === | ||
=====Total Values ( | =====Total Values (Starting)===== | ||
350 PIP, 800 CIP, 2000 Wealth, 350 Dust, 600 Population, 22500 Military, 5000 Stockpiles, | 350 PIP, 800 CIP, 2000 Wealth, 350 Dust, 600 Population, 22500 Military, 5000 Stockpiles, 20 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 200 Applications, - Debt, 41 SP | ||
=====Total Values (SP Spent)===== | =====Total Values (SP Spent)===== | ||
350 PIP, 800 CIP, 2010 Wealth, | 350 PIP, 800 CIP, 2010 Wealth, 470 Dust, 600 Population, 22500 Military, 5000 Stockpiles, 50 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 350 Applications, - Debt | ||
:[15 SP]: 150 Applications | :[15 SP]: 150 Applications | ||
:[ | :[10 SP]: 120 Dust | ||
:[ | :[15 SP]: 30 Doctrine Points | ||
:[1 SP]: 10 Wealth | :[1 SP]: 10 Wealth | ||
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:Hippies Under The Bed (+ 60 Pop, - 2,500 military) | :Hippies Under The Bed (+ 60 Pop, - 2,500 military) | ||
=== Technology === | |||
'''Global Technology Level:''' 20 | |||
*Shipbuilding: +2 [22] | |||
*Aircraft: +5 [25] | |||
*Electronics: +5 [25] | |||
*Beam/Pulse Weapons: +5 [25] | |||
*Shields: +5 [25] | |||
*Stealth: +5 [25] | |||
*Transgenics: -5 [15] | |||
*Ground: + 5 [25] | |||
*Civilian Tech: + 11 [31] | |||
[Garden World] Civilian Tech +3<br> | |||
[Corporate State] Civilian Tech +3<br> | |||
[Ignore the War] Civilian Tech +5<br> | |||
[Rangers Lead The Way] Ground +5<br> | |||
=== Applications === | |||
*Shipbuilding VI | |||
*Aerospace Construction III | |||
*Mecha Construction II | |||
*Ground Construction III | |||
*Naval Armor VI | |||
*Aerospace Armor VI | |||
*Ground Armor VI | |||
*Naval Propulsion IV | |||
*Aerospace Propulsion V | |||
*Naval Shields I | |||
*Craft Shields I | |||
*Railgun Fundamentals | |||
**All deployments | |||
*Particle Weapon Fundamentals | |||
**Naval and Aerospace deployment | |||
*Synchronous Fundamentals | |||
**No deployments | |||
*Belted Armor | |||
*Depleted Uranium Armor | |||
*Laminate Armor | |||
*Scattering Fields | |||
*Flash Fields | |||
*Fusion Drives | |||
*Fusion Powerplants | |||
*Delta Jump Drives |
Revision as of 09:25, 23 July 2010
Oceania
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Pacific Arm Colonization Treaty | |||||||||||||
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Overview
Oceania
Archetype: Oceanic Paradise World of Wealth and Espionage
Head of State: Prime Minister Roger Dalton
Government: Parliamentary Democracy
Political Alignment: PACT
Statistics
History Path
Total Values (Starting)
350 PIP, 800 CIP, 2000 Wealth, 350 Dust, 600 Population, 22500 Military, 5000 Stockpiles, 20 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 200 Applications, - Debt, 41 SP
Total Values (SP Spent)
350 PIP, 800 CIP, 2010 Wealth, 470 Dust, 600 Population, 22500 Military, 5000 Stockpiles, 50 Doctrines, 5 Logistics, 1 Morale, 5 Infiltration, 2 Security, 10% Secrets, +50% Secret Project Cost, 350 Applications, - Debt
- [15 SP]: 150 Applications
- [10 SP]: 120 Dust
- [15 SP]: 30 Doctrine Points
- [1 SP]: 10 Wealth
Exploration Era
- Exp-1) World Type, Garden World
- Exp-5) Garden World, Cash Crop (+ 200 Wealth, + 100 PIP)
- Exp-6) Precursor Relics, Limited (+ 150 dust, + 5 SP)
- Exp-7) Feral Drones, None (+ 60 population, + 100 Wealth)
- Exp-8) Posthuman Footsteps, Untouched (+20 SP, SP limit for options increased by +5)
- Exp-9) Location, Routed (+ 10 SP)
Colonization Era
- Col-1) Axis Of Colonization, PACT Arm (+ 5,000 military, + 100 Wealth, + 100 CIP, + 100 Dust, go to Col-2)
- Col-2) PACT Colonization Authority, Second Stage (+ 120 Population, + 150 PIP, + 100 CIP, + 100 Wealth, + logistics, + 10 Transgene)
- Col-2B) PACT Transgenic Relations, Our Blue And Pure World (+ 60 Pop, + 5 SP, -10 Transgene)
- Col-2C) PACT Colonial Economics, Liberal Market Capitalism (+ 200 CIP, + 100 PIP, + 300 Wealth, + 60 Population)
- Col-2D) PACT actions during the Eridanus Campaign, Not My Problem (+ 60 Population, + 100 CIP, + 100 Wealth)
- Col-7A) Local Affairs, Economic Crisis (+2,500 Stockpiles go to Col-7B)
- Col-7B) Economic Crisis, Banking Crisis (+2,500 stockpiles, + 200 Wealth, may not have more than - debt)
Breakdown Era
- Break-1) Economic Upsets, Reaganomics (+ 100 Wealth, - Debt)
- Break-2) Broken PACT, Connection Never Dropped! (Go to Break-2B)
- Break-2B) Catapulted PACT Policies, Saved By The Catapult! (+ 60 Population, +5 logistics, + 100 Wealth, + 10,000 Military)
War Era and Aftermath
- War-1) Choose Your Side, Sign The PACT (+ 200 CIP, +200 Wealth, +10,000 military, Go to War-2) *Must be PACT arm
- War-2A) PACT World Politics, Corporate State (+ 200 Wealth, + 100 application)
- War-2B) PACT World Economics, Ignore the War (+ 200 wealth, + 120 pop, - logistics)
- War-2C) PACT World Military, Rangers Lead The Way! (+++ Infiltration, + 100 CIP, ++ doctrines)
- X1) Covert Abilities, Licensed to Kill (++ Infiltration, ++ Security, 10% secrets, + 50% secret project cost)
Current Era
- Cur-1) The Business of Government, Multiparty Democracy (+ Morale, + 100 application (common), + 100 Wealth, + 1 SP)
Chaotic Events
- Hippies Under The Bed (+ 60 Pop, - 2,500 military)
Technology
Global Technology Level: 20
- Shipbuilding: +2 [22]
- Aircraft: +5 [25]
- Electronics: +5 [25]
- Beam/Pulse Weapons: +5 [25]
- Shields: +5 [25]
- Stealth: +5 [25]
- Transgenics: -5 [15]
- Ground: + 5 [25]
- Civilian Tech: + 11 [31]
[Garden World] Civilian Tech +3
[Corporate State] Civilian Tech +3
[Ignore the War] Civilian Tech +5
[Rangers Lead The Way] Ground +5
Applications
- Shipbuilding VI
- Aerospace Construction III
- Mecha Construction II
- Ground Construction III
- Naval Armor VI
- Aerospace Armor VI
- Ground Armor VI
- Naval Propulsion IV
- Aerospace Propulsion V
- Naval Shields I
- Craft Shields I
- Railgun Fundamentals
- All deployments
- Particle Weapon Fundamentals
- Naval and Aerospace deployment
- Synchronous Fundamentals
- No deployments
- Belted Armor
- Depleted Uranium Armor
- Laminate Armor
- Scattering Fields
- Flash Fields
- Fusion Drives
- Fusion Powerplants
- Delta Jump Drives