Talk:Elizabeth Allegheny: Difference between revisions

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*Cathy: Nice lady. Wrong a lot. Has some issues, I'll just assume that place was crazy and not think about it too much.
*Cathy: Nice lady. Wrong a lot. Has some issues, I'll just assume that place was crazy and not think about it too much.
*Kana: Cool orphan senpai. Needs to broaden her horizons.
*Kana: Cool orphan senpai. Needs to broaden her horizons.
*Kano: Jerk.
*Mari: Oh god I'm so sorry I didn't know.
*Mari: Oh god I'm so sorry I didn't know.
*Miyo: Stupid judgmental interfering whiny harpy.
*Monta: Stupid greedy untrustworthy troublemaker.
*Proteus: That Other Mage. Unlike the others, does overtly magical things like teleport. Also goes catatonic. Is something wrong with him?
*Proteus: That Other Mage. Unlike the others, does overtly magical things like teleport. Also goes catatonic. Is something wrong with him?
*Westin: Scary killing machine and death-obsessed wierdo who pours water over his head, also cool action hero and looks after his teammates.
*Westin: Scary killing machine and death-obsessed wierdo who pours water over his head, also cool action hero and looks after his teammates.
Line 20: Line 23:


====Long-Term Plan====
====Long-Term Plan====
*Liz has been scouted by ????, an academy in Tokyo (or wherever) with a focus on international studies.
*Argh Kano you jerk
*They want her because:
:*"She's actually quite intelligent you see, but her teachers aren't challenging or engaging her, so it's understandable she gets bored..."
:*She can speak Japanese.
*She'll be there for X time.
*They have a website they're totally legit.
*Proteus can impersonate an official of some kind.
:*Here's fellow student Kanako to tell you how great it is.
*No expense necessary, everything is backed by The Artaria Foundation (or whatever).


=The Liz Guide to Figments=
=The Liz Guide to Figments=

Revision as of 20:35, 23 June 2010

Groups:

  • Euthanatos: Creepy.
  • Hermetics: Self-absorbed.
  • Marauders: Crazy.
  • Technocracy: Anti-spirals.

People:

  • Beta: Watch out, she's sneaky and spies on people.
  • Caldwell: Paedophile.
  • Cathy: Nice lady. Wrong a lot. Has some issues, I'll just assume that place was crazy and not think about it too much.
  • Kana: Cool orphan senpai. Needs to broaden her horizons.
  • Kano: Jerk.
  • Mari: Oh god I'm so sorry I didn't know.
  • Miyo: Stupid judgmental interfering whiny harpy.
  • Monta: Stupid greedy untrustworthy troublemaker.
  • Proteus: That Other Mage. Unlike the others, does overtly magical things like teleport. Also goes catatonic. Is something wrong with him?
  • Westin: Scary killing machine and death-obsessed wierdo who pours water over his head, also cool action hero and looks after his teammates.

Cover Story

Short-Term Plan

  • It's Friday. Liz has two days before she needs to be in school.
  • Liz phones home, she's staying the night at a friend's house.

Long-Term Plan

  • Argh Kano you jerk

The Liz Guide to Figments

Figments, also known as spirits, are beings of the 'Umbra' of fiction between mundane worlds.

Figmapedia

Skeina, Author of the Tale

Jerkface destiny figment that possessed Liz via her Demesne. Under its influence Liz (transformed into a masked villain) took over the Edgewater Casino until exorcised by Cathy. Cathy (angry mode) then bound it and turned its power against the Technocracy response team until the heroes escaped into the Umbra.
  • Status: Presumed At Large
  • Threat Level: A?

Inhabitants of CROSSDOWN

Numion

Tall scrawny future-aliens. Never observed to take independent or hostile action, have presumably evolved past such barbarian concerns.
  • Status: Present in force on CROSSDOWN.
  • Threat Level: E

Zol

Human-scale combat robots. Have both ranged and melee capabilities. Matched up poorly against (named) Akashic consors.
  • Status: Present in force on CROSSDOWN.
  • Threat Level: D

Mega-Zol

Gundam-scale Zols. Matched up poorly against Technocratic space fighters.
  • Status: Present in force on CROSSDOWN.
  • Threat Level: C?

Bargaining Tips

  • Spirits like quintessence.
  • Different spirits demand different approaches - some you can defeat in a game, others will require bargaining or beating into submission, or other approaches.
  • Be very wary of offering to perform a service.
  • Mistreated spirits will spread the word and make you notorious.
  • You can gain spirit power from unlikely sources, like spirit-weapon blasts or destroyed spirit-robots.

Mage: The Ascension

Canon Cards

Spell Cards

Spell cards produce a standard, reproducible effect by drawing out the power behind the image printed on them.

  • Second Sight
  • Spirit 1
  • Prime 1
This card displays an image of the cosmic eye, that sees all. With it, Elizabeth can see the portion of the Umbra that is closest, and the threads of creativity that sustain it.
  • Glimpse of Spoilers
  • Entropy 1
This card displays a page of text, seen at an oblique angle that renders it unreadable. With it, Elizabeth can see the threads of plot that run through the world, and their intersection with things and people.
  • Wellspring
  • Prime 3
This card displays the ideas bursting from the head of an artist. With it, Elizabeth can release and move the creativity (quintessence) stored in objects, locations and people.

Summon Cards

Summon cards have a figment - a spirit of the imaginary - bound to their image, to provide power. However, once they are used the figment escapes.

  • Cherry Blossom Blessing
  • Kitsune
  • 5d healing
This card restores health to the wounded.

Spirit Cards

Spirit cards are like Summon cards, but have a figment permanently woven into their image, which can be called upon repeatedly.

Proposed Mechanics

Create Spirit

  • Prime 2 (fuel pattern)
  • Spirit 5 (forge ephemera)
This rote weaves an entirely new spirit out of pure quintessence. Further spheres such as Mind may be needed to give it intellect.