Talk:Elizabeth Allegheny: Difference between revisions

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=Mage: The Ascension=
=Mage: The Ascension=
==Canon Cards==
==Canon Cards==
===Spell Cards===
===Summon Cards===
===Spirit Cards===


==Proposed Mechanics==
==Proposed Mechanics==

Revision as of 04:53, 28 May 2010

The Liz Guide to Figments

Spiritopedia

Skeina, Author of the Tale

Jerkface destiny spirit that possessed Liz via her Demesne. Under its influence Liz (transformed into a masked villain) took over the Edgewater Casino until exorcised by Cathy. Cathy (angry mode) then bound it and turned its power against the Technocracy response team until the heroes escaped into the Umbra.
  • Status: Presumed At Large
  • Threat Level: A

Bargaining Tips

  • Spirits like quintessence.
  • Different spirits demand different approaches - some you can defeat in a game, others will require bargaining or beating into submission, or other approaches.
  • Be very wary of offering to perform a service.
  • Mistreated spirits will spread the word and make you notorious.

Mage: The Ascension

Canon Cards

Spell Cards

Summon Cards

Spirit Cards

Proposed Mechanics

Create Spirit

  • Prime 2 (fuel pattern)
  • Spirit 5 (forge ephemera)
This rote weaves an entirely new spirit out of pure Quintessence. Further spheres such as Mind may be needed to give it intellect.

Outer Sight

  • Mind 1
  • Prime 1
  • Spirit 1
This rote grants perception of the 'unphysical' universe, revealing the presence, flows and resonances of quintessence and spirits in the area.

Inner Sight

  • Mind 1
  • Prime 1
  • Spirit 1
This rote looks deeply into a person's nature, revealing their soul, its emotional radiance and its flows of magical energy.