Elizabeth Allegheny: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
Outstanding Issues: | Outstanding Issues: Nature<br> | ||
<br> | <br> | ||
'''Tradition:''' Orphan<br> | '''Tradition:''' Orphan<br> | ||
Line 94: | Line 94: | ||
:+1 Willpower (1) | :+1 Willpower (1) | ||
:+2 Intuition (4) | :+2 Intuition (4) | ||
[[Category:Mage_PCS]] |
Revision as of 11:46, 23 May 2010
Outstanding Issues: Nature
Tradition: Orphan
Essence: Questing
Nature: Rebel? Celebrant? Deviant? [Dreamer]
Demeanour: Bon Vivant
Age: 17
XP: 0
XP Used: 0
Magic
Paradigm
Everything is real. Stories are just as true as reality, and words and pictures are a gate through which they can enter our corner of the world.
Foci
Cards with pictures made with the Magic Set Editor and stolen art. She'll make her own eventually. The 'Earthbound Deck' for coincidental effects is holstered on her lower left arm. The 'Cosmos Deck' for vulgar effects is holstered on her left thigh.
- Correspondence: green border
- Entropy: black border
- Forces: yellow border
- Life: red border
- Matter: grey border
- Mind: pink border
- Prime: white border
- Spirit: purple border
- Time: blue border
Attributes
Physical
- Str: 1
- Dex: 4 (sleight of hand)
- Sta: 1
Social
- Cha: 3
- Man: 4 (bald-faced lies)
- App: 3
Mental
- Per: 3
- Int: 2
- Wit: 3
Abilities
Talents
- Alertness 3
- Athletics 1
- Awareness 1
- Expression 1
- Intuition 5 (strategies from nowhere)
- Style 1
- Subterfuge 3
Skills
- Drive 1
- Fast-Draw 1
- Firearms 1
- Gambling 3
- Stealth 3
Knowledges
- Cosmology 2
- Enigmas 1
- Linguistics 1 (English, Japanese)
- Occult 1
Misc
- Willpower 6
- Arete 3
- Quintessence 0
- Paradox 0
Backgrounds
- Avatar 3
- Demesne 5
- The Palace of Hopes is a grand castle, casino and gaming parlour. Inhabitants and guests are pitted against each other in games of luck, skill, imagination or anything inbetween, for wagers of all kinds and sizes. Their trials and tribulations, alternately entering the depths of despair and heights of success, produce grand stories and entertainment for spectators - but spectators should beware that they are not trapped or tricked into a game themselves.
- In this realm Elizabeth is the Queen of Games, a harlequin in black and blue with a crown for a jester's hat (or vice-versa). With a sweep of her fingers, she can create new games, define their rules, reward heroic victors and punish debtors and cheats.
- Dependents -3
- Elizabeth is not estranged from her family, even though her cubicle-managing father, schoolteaching mother and baseball-aspirant younger brother are as whitebread and mundane as can be.
- Dream 3
- If Elizabeth loses herself in a book or film or TV show, she sometimes comes back to reality with insights on related topics.
- Resources 1
Spheres
- Mind 1
- Prime 2
- Spirit 3
Merits & Flaws
XP
FP
18:
- +2 Arete (8)
- +5 Demesne (5)
- +1 Willpower (1)
- +2 Intuition (4)