Talk:Christopher Westin: Difference between revisions

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: Matter 2 (conjunctional with Corr2 to teleport small items such as weapons, see through walls, etc)
: Matter 2 (conjunctional with Corr2 to teleport small items such as weapons, see through walls, etc)
: Prime 3 (anti-magick)
: Prime 3 (anti-magick)
'''The Ascension Warrior'''<br>
To understand the methods of creating change is to understand the world. All things end in time. Empires crumble. Heroes and villains die. The physical is never absolute. What is absolute is history. Dead heroes become legends. Dead villains become bogeymen. Dead empires become ideals. But to lose yourself in these is to suffer from nostalgia. Legends and ideals are not what we should strive for, but what should be exceeded. Stasis and complacency are the enemy-there is no "good enough". Once perfection is reached, once the wheel has turned to that point, then Ascension will come.
'''Change'''<br>
Embrace change in all its means. Those who refuse to use the advances of the enemy are denying themselves an asset.
'''Ideals'''<br>
The true crucible for contested ideals is the field of warfare. We are fighting a war based on a philosophical question, one which may only be settled by the greatest of conflicts. We define ourselves as what the Technocracy is not. Ideals must not be taken to excess. The Technocracy commits atrocities because it believes it is firmly in the right, and anything is justifiable in its quest to prove its philosophy correct. Those of us who lose ourselves to this become no better. The war will not be won or lost by body counts, it will be won or lost on the battleground of the mind and the media.
'''Magic'''<br>
Man is a creature with the blood of gods, diluted in his veins from a million dalliances across untold centuries. These blessings are the source of magical power. Each harnesses them in their own ways.

Revision as of 00:23, 20 May 2010

Fun With Entropy:

  • Entropy 3/Mind 2 may be able to affect predictable responses to actions. (Requires Mind 2 but I kind of want to get it anyways.)
  • Entropy 3/Life 3 could affect autonomic physical reactions.

Chalice XP Costs:

5 skills required of: Dodge, Subterfuge, Stealth, Melee, Firearms, Technology, Enigmas, Occult at 4+.
Firearms 4 (0 XP)
Stealth 4 (0 XP)
Enigmas 4 (1 + 2 + 3 = 6 XP)
Occult 4 (3 + 1 + 2 + 3 = 9 XP)
Dodge 4 (3 XP)
Melee 4 (4 + 3 = 7 XP)
Technology 4 (3 + 2 + 4 + 6 = 15 XP)
Subterfuge 4 (3 + 2 + 4 + 6 = 15 XP)

Cheapest method: Occult 4 (9), Enigmas 4 (6), Dodge 4 (6) for 21 XP cost, 8 skills raised (8 sessions or downtime needed).
Shortest method: Melee 4 (7), Dodge 4 (3), Occult 4 (9) for 19 XP cost, 6 skills raised (6 sessions or downtime needed).
Most roundabout method: Technology 4 (15), Subterfuge 4 (15), Occult 4 (9) for 39 XP cost, 12 skills raised (12 sessions or downtime needed).

Probably best to choose Occult/Enigmas/Dodge. Technology and Subterfuge are nice but totally extraneous.

Spheres desired:

Correspondence 2 (go into the internet, remote use of Mind 2/Entropy 2/Forces 2)
Mind 2 (mental shield, multitasking, affect predictable mental responses)
Matter 2 (conjunctional with Corr2 to teleport small items such as weapons, see through walls, etc)
Prime 3 (anti-magick)

The Ascension Warrior
To understand the methods of creating change is to understand the world. All things end in time. Empires crumble. Heroes and villains die. The physical is never absolute. What is absolute is history. Dead heroes become legends. Dead villains become bogeymen. Dead empires become ideals. But to lose yourself in these is to suffer from nostalgia. Legends and ideals are not what we should strive for, but what should be exceeded. Stasis and complacency are the enemy-there is no "good enough". Once perfection is reached, once the wheel has turned to that point, then Ascension will come.

Change
Embrace change in all its means. Those who refuse to use the advances of the enemy are denying themselves an asset.

Ideals
The true crucible for contested ideals is the field of warfare. We are fighting a war based on a philosophical question, one which may only be settled by the greatest of conflicts. We define ourselves as what the Technocracy is not. Ideals must not be taken to excess. The Technocracy commits atrocities because it believes it is firmly in the right, and anything is justifiable in its quest to prove its philosophy correct. Those of us who lose ourselves to this become no better. The war will not be won or lost by body counts, it will be won or lost on the battleground of the mind and the media.

Magic
Man is a creature with the blood of gods, diluted in his veins from a million dalliances across untold centuries. These blessings are the source of magical power. Each harnesses them in their own ways.