Talk:Christopher Westin: Difference between revisions

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MJ12 Commando (talk | contribs)
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::Enigmas 4 (1 + 2 + 3 = 6 XP)
::Enigmas 4 (1 + 2 + 3 = 6 XP)
::Occult 4 (3 + 1 + 2 + 3 = 9 XP)
::Occult 4 (3 + 1 + 2 + 3 = 9 XP)
::Dodge 4 (6 XP)
::Dodge 4 (3 XP)
::Melee 4 (4 + 6 = 10 XP)
::Melee 4 (4 + 3 = 7 XP)
::Technology 4 (3 + 2 + 4 + 6 = 15 XP)
::Technology 4 (3 + 2 + 4 + 6 = 15 XP)
::Subterfuge 4 (3 + 2 + 4 + 6 = 15 XP)
::Subterfuge 4 (3 + 2 + 4 + 6 = 15 XP)


Cheapest method: Occult 4 (9), Enigmas 4 (6), Dodge 4 (6) for 21 XP cost, 8 skills raised (8 sessions or downtime needed).<br>
Cheapest method: Occult 4 (9), Enigmas 4 (6), Dodge 4 (6) for 21 XP cost, 8 skills raised (8 sessions or downtime needed).<br>
Shortest method: Melee 4 (10), Dodge 4 (6), Enigmas 4 (9) for 25 XP cost, 6 skills raised (6 sessions or downtime needed).<br>
Shortest method: Melee 4 (7), Dodge 4 (3), Occult 4 (9) for 19 XP cost, 6 skills raised (6 sessions or downtime needed).<br>
Most roundabout method: Technology 4 (15), Subterfuge 4 (15), Occult 4 (9) for 39 XP cost, 12 skills raised (12 sessions or downtime needed).
Most roundabout method: Technology 4 (15), Subterfuge 4 (15), Occult 4 (9) for 39 XP cost, 12 skills raised (12 sessions or downtime needed).



Revision as of 20:11, 18 May 2010

Fun With Entropy:

  • Entropy 3/Mind 2 may be able to affect predictable responses to actions. (Requires Mind 2 but I kind of want to get it anyways.)
  • Entropy 3/Life 3 could affect autonomic physical reactions.

Chalice XP Costs:

5 skills required of: Dodge, Subterfuge, Stealth, Melee, Firearms, Technology, Enigmas, Occult at 4+.
Firearms 4 (0 XP)
Stealth 4 (0 XP)
Enigmas 4 (1 + 2 + 3 = 6 XP)
Occult 4 (3 + 1 + 2 + 3 = 9 XP)
Dodge 4 (3 XP)
Melee 4 (4 + 3 = 7 XP)
Technology 4 (3 + 2 + 4 + 6 = 15 XP)
Subterfuge 4 (3 + 2 + 4 + 6 = 15 XP)

Cheapest method: Occult 4 (9), Enigmas 4 (6), Dodge 4 (6) for 21 XP cost, 8 skills raised (8 sessions or downtime needed).
Shortest method: Melee 4 (7), Dodge 4 (3), Occult 4 (9) for 19 XP cost, 6 skills raised (6 sessions or downtime needed).
Most roundabout method: Technology 4 (15), Subterfuge 4 (15), Occult 4 (9) for 39 XP cost, 12 skills raised (12 sessions or downtime needed).

Probably best to choose Occult/Enigmas/Dodge. Technology and Subterfuge are nice but totally extraneous.

Spheres desired:

Correspondence 2 (go into the internet, remote use of Mind 2/Entropy 2/Forces 2)
Mind 2 (mental shield, multitasking, affect predictable mental responses)
Matter 2 (conjunctional with Corr2 to teleport small items such as weapons, see through walls, etc)
Prime 3 (anti-magick)