LOE Ship Armour Test: Difference between revisions

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Represented as MDP added and Soak.
===Armor===


Soak is represented by dice rolled against each attack. Each rolled success reduces damage by one. If two numbers are shown, the second represents total damage absorbed before the armor's effects are ablated. (NOTE: Misunderstood requirement. Will be removed.)
Ships may only have one armor upgrade, but as many structural upgrades as desired. Ships may only have one shield upgrade '''active''' at any time, but as many protection upgrades as desired.




====TL1====
====TL1====


+1 Oak Boarding<br>
+1 '''Oak Boarding'''<br>
1|2 Soak
Armor<br>
9+ Armor Save<br>
:'+1 ''Mayope boarding'''<br>
:8+ Armor Save<br>


+1 Bracing<br>
+1 '''Hides'''<br>
1 MDP
Armor<br>
8+ Armor Save vs Energy<br>


+1 Hides<br>
+1 '''Bracing'''<br>
2|2 Soak vs Energy
Structural upgrade<br>
+1 MDP<br>


+1 Fore/Aftercastle<br>
+1 '''Fore/Aftercastle'''<br>
Extra defense vs boarding actions
Structural upgrade<br>
 
Extra defense vs boarding actions<br>
+2 Mayope Boarding<br>
May be built as an Option<br>
2|4 Soak


====TL2====
====TL2====


+1 Ceramic Plating<br>
+2 '''Ironclad'''<br>
2|1 Soak
Armor<br>
8+ Armor Save<br>


+1 Improved Hull Ribbing<br>
+2 '''Silvered'''<br>
2 MDP
Armor<br>
7+ Armor Save vs Energy<br>


+2 Ironclad<br>
+2 '''Metal Frame'''<br>
3|5 Soak
Structural upgrade<br>
+3 MDP


+2 Metal Frame<br>
====TL3====
4 MDP
 
+2 Silvered
3|4 Soak vs Energy<br>


====TL3====
+2 '''Light Belt'''<br>
Armor<br>
8+ Armor Save<br>


+1 All or Nothing Armor<br>
+3 '''Medium Belt'''<br>
4|5 Soak
Armor<br>
-1 MDP
7+ Armor Save<br>


+3 Mirrored<br>
+5 '''Heavy Belt'''<br>
5|5 Soak vs Energy
Armor<br>
5+ Armor Save<br>


+1 Improved Bulkheads<br>
+6 '''Superheavy Belt'''<br>
2 MDP
Armor<br>
4+ Armor Save<br>


+2 Capital Bracing<br>
+1 '''Improved Bulkheads'''<br>
5 MDP
Structural upgrade<br>
+2 MDP<br>


+3 STS Steel<br>
+1 '''All or Nothing Armor'''<br>
7 MDP
Structural upgrade<br>
-2 MDP, -50% Critical chance<br>


+1 Torpedo Blisters<br>
+1 '''Mirrored'''<br>
4|2 Soak vs Torpedoes
Structural upgrade<br>
+1 Armor Save vs Energy weapons<br>


+1 Reactive Armor<br>
+1 '''Torpedo Blisters'''<br>
3/1 Soak
Structural upgrade<br>
+1 Armor Save vs Slow weapons<br>


+6 Stealth<br>
+1 '''Reactive Armor'''<br>
Reduces Detection Chance
Shield<br>
9+ Shield save<br>


====TL4====
====TL4====


+1 Kinetic Battle Screen<br>
+0 '''Composite Belt upgrade'''<br>
2 Soak vs Projectiles
Structural upgrade (may only be applied once)<br>
-25% base MDP, +1 Armor Save, brings armor to Milieu 4<br>


+2 Deflectors<br>
+4 '''Scattering Field'''<br>
3 Soak
Shield<br>
6+ Shield save, -2 to all AA, Stealth and Sensor rolls<br>


+2 Ablative Armor<br>
+3 '''Kinetic Battle Screen'''<br>
6/3 Soak
Shield<br>
7+ Shield save vs non-Energy weapons<br>


+4 Capital Plate<br>
+4 '''Deflectors'''<br>
7/12 Soak
Shield<br>
 
7+ Shield save<br>
+4 Stealth<br>
Reduces Detection Chance


+3 '''Inteference Field'''<br>
+3 '''Inteference Field'''<br>
Defense: 3+<br>
Shield<br>
3+ Shield Save<br>
Penalty:  1/2 Move, ship cannot fire or perform launch/recovery operations while shield is active.
Penalty:  1/2 Move, ship cannot fire or perform launch/recovery operations while shield is active.
+2 '''Bubble Field'''<br>
Protection Upgrade<br>
5 MDP field


====TL5====
====TL5====


+2 Bubble Shield<br>
+2 '''Bubble Shield'''<br>
4 MDP (lost before soak) (regenerative)
4 MDP (lost before soak) (regenerative)


+3 Intra-Hull Shielding<br>
+3 '''Intra-Hull Shielding'''<br>
4 MDP (regenerative)
4 MDP (regenerative)


+2 Battle Pods<br>
+2 '''Battle Pods'''<br>
Adds 3 Option Slots
Adds 3 Option Slots
-2 MDP
-2 MDP


+2 Ballenger Shields<br>
+2 '''Ballenger Shields'''<br>
3/10 Soak (fast repair)
3/10 Soak (fast repair)


+2 Stealth<br>
+2 '''Stealth'''<br>
Reduces Detection Chance
Reduces Detection Chance



Revision as of 14:34, 24 January 2009

Armor

Ships may only have one armor upgrade, but as many structural upgrades as desired. Ships may only have one shield upgrade active at any time, but as many protection upgrades as desired.


TL1

+1 Oak Boarding
Armor
9+ Armor Save

'+1 Mayope boarding'
8+ Armor Save

+1 Hides
Armor
8+ Armor Save vs Energy

+1 Bracing
Structural upgrade
+1 MDP

+1 Fore/Aftercastle
Structural upgrade
Extra defense vs boarding actions
May be built as an Option

TL2

+2 Ironclad
Armor
8+ Armor Save

+2 Silvered
Armor
7+ Armor Save vs Energy

+2 Metal Frame
Structural upgrade
+3 MDP

TL3

+2 Light Belt
Armor
8+ Armor Save

+3 Medium Belt
Armor
7+ Armor Save

+5 Heavy Belt
Armor
5+ Armor Save

+6 Superheavy Belt
Armor
4+ Armor Save

+1 Improved Bulkheads
Structural upgrade
+2 MDP

+1 All or Nothing Armor
Structural upgrade
-2 MDP, -50% Critical chance

+1 Mirrored
Structural upgrade
+1 Armor Save vs Energy weapons

+1 Torpedo Blisters
Structural upgrade
+1 Armor Save vs Slow weapons

+1 Reactive Armor
Shield
9+ Shield save

TL4

+0 Composite Belt upgrade
Structural upgrade (may only be applied once)
-25% base MDP, +1 Armor Save, brings armor to Milieu 4

+4 Scattering Field
Shield
6+ Shield save, -2 to all AA, Stealth and Sensor rolls

+3 Kinetic Battle Screen
Shield
7+ Shield save vs non-Energy weapons

+4 Deflectors
Shield
7+ Shield save

+3 Inteference Field
Shield
3+ Shield Save
Penalty: 1/2 Move, ship cannot fire or perform launch/recovery operations while shield is active.

+2 Bubble Field
Protection Upgrade
5 MDP field

TL5

+2 Bubble Shield
4 MDP (lost before soak) (regenerative)

+3 Intra-Hull Shielding
4 MDP (regenerative)

+2 Battle Pods
Adds 3 Option Slots -2 MDP

+2 Ballenger Shields
3/10 Soak (fast repair)

+2 Stealth
Reduces Detection Chance

ML1

ML2

ML3

ML4

ML5

+2 Infused Armour
Doubles soak or MDP bonus of physical armour only.
Must be bought separately for each instance of armour.


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