LOE Ship Armour Test: Difference between revisions
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===Armor=== | |||
Ships may only have one armor upgrade, but as many structural upgrades as desired. Ships may only have one shield upgrade '''active''' at any time, but as many protection upgrades as desired. | |||
====TL1==== | ====TL1==== | ||
+1 Oak Boarding<br> | +1 '''Oak Boarding'''<br> | ||
1 | Armor<br> | ||
9+ Armor Save<br> | |||
:'+1 ''Mayope boarding'''<br> | |||
:8+ Armor Save<br> | |||
+1 | +1 '''Hides'''<br> | ||
Armor<br> | |||
8+ Armor Save vs Energy<br> | |||
+1 | +1 '''Bracing'''<br> | ||
Structural upgrade<br> | |||
+1 MDP<br> | |||
+1 Fore/Aftercastle<br> | +1 '''Fore/Aftercastle'''<br> | ||
Extra defense vs boarding actions | Structural upgrade<br> | ||
Extra defense vs boarding actions<br> | |||
May be built as an Option<br> | |||
====TL2==== | ====TL2==== | ||
+ | +2 '''Ironclad'''<br> | ||
Armor<br> | |||
8+ Armor Save<br> | |||
+ | +2 '''Silvered'''<br> | ||
Armor<br> | |||
7+ Armor Save vs Energy<br> | |||
+2 | +2 '''Metal Frame'''<br> | ||
3 | Structural upgrade<br> | ||
+3 MDP | |||
====TL3==== | |||
+2 '''Light Belt'''<br> | |||
Armor<br> | |||
8+ Armor Save<br> | |||
+ | +3 '''Medium Belt'''<br> | ||
Armor<br> | |||
7+ Armor Save<br> | |||
+ | +5 '''Heavy Belt'''<br> | ||
5 | Armor<br> | ||
5+ Armor Save<br> | |||
+ | +6 '''Superheavy Belt'''<br> | ||
Armor<br> | |||
4+ Armor Save<br> | |||
+ | +1 '''Improved Bulkheads'''<br> | ||
Structural upgrade<br> | |||
+2 MDP<br> | |||
+ | +1 '''All or Nothing Armor'''<br> | ||
Structural upgrade<br> | |||
-2 MDP, -50% Critical chance<br> | |||
+1 | +1 '''Mirrored'''<br> | ||
Structural upgrade<br> | |||
+1 Armor Save vs Energy weapons<br> | |||
+1 | +1 '''Torpedo Blisters'''<br> | ||
Structural upgrade<br> | |||
+1 Armor Save vs Slow weapons<br> | |||
+ | +1 '''Reactive Armor'''<br> | ||
Shield<br> | |||
9+ Shield save<br> | |||
====TL4==== | ====TL4==== | ||
+1 | +0 '''Composite Belt upgrade'''<br> | ||
Structural upgrade (may only be applied once)<br> | |||
-25% base MDP, +1 Armor Save, brings armor to Milieu 4<br> | |||
+2 | +4 '''Scattering Field'''<br> | ||
Shield<br> | |||
6+ Shield save, -2 to all AA, Stealth and Sensor rolls<br> | |||
+ | +3 '''Kinetic Battle Screen'''<br> | ||
Shield<br> | |||
7+ Shield save vs non-Energy weapons<br> | |||
+4 | +4 '''Deflectors'''<br> | ||
7 | Shield<br> | ||
7+ Shield save<br> | |||
+ | |||
+3 '''Inteference Field'''<br> | +3 '''Inteference Field'''<br> | ||
Shield<br> | |||
3+ Shield Save<br> | |||
Penalty: 1/2 Move, ship cannot fire or perform launch/recovery operations while shield is active. | Penalty: 1/2 Move, ship cannot fire or perform launch/recovery operations while shield is active. | ||
+2 '''Bubble Field'''<br> | |||
Protection Upgrade<br> | |||
5 MDP field | |||
====TL5==== | ====TL5==== | ||
+2 Bubble Shield<br> | +2 '''Bubble Shield'''<br> | ||
4 MDP (lost before soak) (regenerative) | 4 MDP (lost before soak) (regenerative) | ||
+3 Intra-Hull Shielding<br> | +3 '''Intra-Hull Shielding'''<br> | ||
4 MDP (regenerative) | 4 MDP (regenerative) | ||
+2 Battle Pods<br> | +2 '''Battle Pods'''<br> | ||
Adds 3 Option Slots | Adds 3 Option Slots | ||
-2 MDP | -2 MDP | ||
+2 Ballenger Shields<br> | +2 '''Ballenger Shields'''<br> | ||
3/10 Soak (fast repair) | 3/10 Soak (fast repair) | ||
+2 Stealth<br> | +2 '''Stealth'''<br> | ||
Reduces Detection Chance | Reduces Detection Chance | ||
Revision as of 14:34, 24 January 2009
Armor
Ships may only have one armor upgrade, but as many structural upgrades as desired. Ships may only have one shield upgrade active at any time, but as many protection upgrades as desired.
TL1
+1 Oak Boarding
Armor
9+ Armor Save
- '+1 Mayope boarding'
- 8+ Armor Save
+1 Hides
Armor
8+ Armor Save vs Energy
+1 Bracing
Structural upgrade
+1 MDP
+1 Fore/Aftercastle
Structural upgrade
Extra defense vs boarding actions
May be built as an Option
TL2
+2 Ironclad
Armor
8+ Armor Save
+2 Silvered
Armor
7+ Armor Save vs Energy
+2 Metal Frame
Structural upgrade
+3 MDP
TL3
+2 Light Belt
Armor
8+ Armor Save
+3 Medium Belt
Armor
7+ Armor Save
+5 Heavy Belt
Armor
5+ Armor Save
+6 Superheavy Belt
Armor
4+ Armor Save
+1 Improved Bulkheads
Structural upgrade
+2 MDP
+1 All or Nothing Armor
Structural upgrade
-2 MDP, -50% Critical chance
+1 Mirrored
Structural upgrade
+1 Armor Save vs Energy weapons
+1 Torpedo Blisters
Structural upgrade
+1 Armor Save vs Slow weapons
+1 Reactive Armor
Shield
9+ Shield save
TL4
+0 Composite Belt upgrade
Structural upgrade (may only be applied once)
-25% base MDP, +1 Armor Save, brings armor to Milieu 4
+4 Scattering Field
Shield
6+ Shield save, -2 to all AA, Stealth and Sensor rolls
+3 Kinetic Battle Screen
Shield
7+ Shield save vs non-Energy weapons
+4 Deflectors
Shield
7+ Shield save
+3 Inteference Field
Shield
3+ Shield Save
Penalty: 1/2 Move, ship cannot fire or perform launch/recovery operations while shield is active.
+2 Bubble Field
Protection Upgrade
5 MDP field
TL5
+2 Bubble Shield
4 MDP (lost before soak) (regenerative)
+3 Intra-Hull Shielding
4 MDP (regenerative)
+2 Battle Pods
Adds 3 Option Slots
-2 MDP
+2 Ballenger Shields
3/10 Soak (fast repair)
+2 Stealth
Reduces Detection Chance
ML1
ML2
ML3
ML4
ML5
+2 Infused Armour
Doubles soak or MDP bonus of physical armour only.
Must be bought separately for each instance of armour.