Ysaka: Difference between revisions
Maloncanth (talk | contribs) No edit summary |
|||
Line 9: | Line 9: | ||
:Dump Stats: Charisma, Intelligence, Wits | :Dump Stats: Charisma, Intelligence, Wits | ||
'''EXP''': 7/10<br> | '''EXP''': 7/10<br> | ||
'''Essence''': 2 (14/19+23)<br> | |||
'''Essence''': 2 (14/ | |||
'''Essence Recovery''': +4 or +8 per hour<br> | '''Essence Recovery''': +4 or +8 per hour<br> | ||
'''Willpower''': 8/8 [2bp]<br> | '''Willpower''': 8/8 [2bp]<br> | ||
'''Health''': -0/-0/-0/-1/-1/-2/-2/-2/-2/-4/incapacitated/dying/dying<br> | '''Health''': -0/-0/-0/-1/-1/-2/-2/-2/-2/-4/incapacitated/dying/dying<br> | ||
'''Join Battle''': 10<br> | '''Join Battle''': 10<br> | ||
===Combat=== | '''Mental Dodge DV''': 6<br> | ||
'''Punch''' - Acc 13; Dmg | '''Mental Parry DV''': 4<br> | ||
'''Kick''' - Acc 11; Dmg | |||
'''Blade''' - Acc 13; Dmg | ===Combat (Armoured)=== | ||
'''Dodge DV''': 8<br> | |||
'''Soak''': 16L/14B<br> | |||
'''Hardness''': 8L/8B<br> | |||
'''Punch''' - Acc 13; Dmg 10B; DV 6; Rate 5; piercing, can parry Lethal attacks<br> | |||
'''Kick''' - Acc 11; Dmg 11B; DV 4; Rate 4; piercing, can parry Lethal attacks<br> | |||
'''Blade''' - Acc 13; Dmg 17L/4; DV 5; Rate 4; two-handed, piercing, overwhelming, reach, reduces soak by 4, destroys non-magical weapons on contact and halves parry successes, raw damage permanently destroys the soak of non-magical armour or materials<br> | |||
'''Rifle''' - Acc 14; Rate 4; Range 300, two-handed<br> | '''Rifle''' - Acc 14; Rate 4; Range 300, two-handed<br> | ||
:''Spray'' - 16L; doubles soak | :''Spray'' - 16L; doubles target's soak (useless; for 0-2 soak) | ||
:''Stun'' - 14B | :''Stun'' - 14B | ||
:''Kill'' - 12L; piercing | :''Kill'' - 12L; piercing | ||
===Virtues | While wearing the suit: | ||
*+2 Resistance vs. poisons and all forms of disease. | |||
*+2 Awareness | |||
*+2 Strength for feats of strength, jumping distance, and damage. | |||
*2x Movement rate and 10mph marching speed. | |||
*+2 Stealth while moving; +3 while stationary. Specifically defends against Essence Sight. Can also change colour schemes! | |||
*3m: Activates a version of Essence Sight which automatically pierces any dragon armor cloaking device and can see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. Some form of Net Authority override? Can also see the Essence-flows of demesnes and manses at the range of normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped. | |||
*Can parry lethal attacks hand to hand. | |||
*'''Black Hedron''': 4m to activate hexagon shields that add two to all DV's for the scene. | |||
*'''Zero Shift''': 5m to make a Dash Action go 10x speed | |||
*'''Dark Energy Wings''': 5m to manifest 20 yard/tick wings | |||
::6m to fly at 100mph for 2 hours | |||
===Combat (Unarmoured)=== | |||
'''Dodge DV''': 8 | |||
'''Soak''': 1L/2B <br> | |||
'''Hardness''': 0L/0B <br> | |||
'''Punch''' - Acc 13; Dmg 3B; DV 6; Rate 5<br> | |||
'''Kick''' - Acc 11; Dmg 6B; DV 4; Rate 4<br> | |||
'''Blade''' - Acc 13; Dmg 15L/4; DV 5; Rate 4; two-handed, piercing, overwhelming, reach, reduces soak by 4, destroys non-magical weapons on contact and halves parry successes, raw damage permanently destroys the soak of non-magical armour or materials<br> | |||
==Virtues== | |||
Compassion: ●<br> | Compassion: ●<br> | ||
Conviction: ●●●<br> | Conviction: ●●●<br> | ||
Line 37: | Line 59: | ||
Valor: ●●●● [3bp]<br> | Valor: ●●●● [3bp]<br> | ||
Intimacies | '''Intimacies''' | ||
*Romance | |||
==Attributes== | |||
''Strength'': ●●●<br> | ''Strength'': ●●●<br> | ||
''Dexterity'': ●●●●●<br> | ''Dexterity'': ●●●●●<br> | ||
Line 52: | Line 75: | ||
Wits: ●●●●●<br> | Wits: ●●●●●<br> | ||
== | ==Abilities== | ||
Archery: (5)<br> | Archery: (5)<br> | ||
Athletics: ●●●●● [4bp]<br> | Athletics: ●●●●● [4bp]<br> | ||
Line 99: | Line 122: | ||
===Artifacts=== | ===Artifacts=== | ||
'''Class | '''Class S Combat Arrangement - High Mobility Type''' (''Adamant Celestial Battle Armour'')<br> | ||
(''Adamant Celestial Battle Armour'') | Sexy battlesuit. | ||
'''EX Boost''' (''Adamant Hearthstone Bracers'')<br> | |||
Combat circuitry? | |||
'''Level 5 Dark Matter Saber''' (''Adamant Grand Beam Daiklave'')<br> | |||
Giant black beam saber. | |||
''' | '''Variable Metaparticle Rifle''' (''Onslaught Crossbow'')<br> | ||
'' | A metatron powered beam rifle! | ||
Revision as of 17:55, 30 March 2010

Ysaka is a pre-Chaos Silicon Entity, a more technologically advanced (though practically comparable) analog to the modern Alchemical Exalted. She is almost thirty-five centuries old but has been in involuntary torpor for most of that time. Although quite lost in the modern world, she retains Net Authority Access, an extreme-low abstraction level of access which gives her override powers over the rebooted Netsphere even in the modern era. Unlike Rlin VIII, she does not number herself after her iterations: whether it is because this is too embarassing a figure to state, because she has never been killed, or simply because she doesn't care, is unknown. Whereas Rlin dedicates herself religiously to the service of Autochthan, Ysaka claims she is only in it because she enjoys violence and the destruction of other's efforts. Combined with her dismissal for modern humanity (the downtrodden ones in particular), she is probably the worse of two bad cops. Though she is sometimes mean and childish, Ysaka also sometimes demonstrates more far wisdom than she lets on, and can usually be relied on for sensible (if rather direction) actions, or at least to keep quiet during important discussion unless she has something constructive to say.
Basic Info
Model: Adamant
- Caste Stats: Strength, Appearance, Perception
- Favoured Stats: Dexterity [+1], Stamina, Manipulation
- Dump Stats: Charisma, Intelligence, Wits
EXP: 7/10
Essence: 2 (14/19+23)
Essence Recovery: +4 or +8 per hour
Willpower: 8/8 [2bp]
Health: -0/-0/-0/-1/-1/-2/-2/-2/-2/-4/incapacitated/dying/dying
Join Battle: 10
Mental Dodge DV: 6
Mental Parry DV: 4
Combat (Armoured)
Dodge DV: 8
Soak: 16L/14B
Hardness: 8L/8B
Punch - Acc 13; Dmg 10B; DV 6; Rate 5; piercing, can parry Lethal attacks
Kick - Acc 11; Dmg 11B; DV 4; Rate 4; piercing, can parry Lethal attacks
Blade - Acc 13; Dmg 17L/4; DV 5; Rate 4; two-handed, piercing, overwhelming, reach, reduces soak by 4, destroys non-magical weapons on contact and halves parry successes, raw damage permanently destroys the soak of non-magical armour or materials
Rifle - Acc 14; Rate 4; Range 300, two-handed
- Spray - 16L; doubles target's soak (useless; for 0-2 soak)
- Stun - 14B
- Kill - 12L; piercing
While wearing the suit:
- +2 Resistance vs. poisons and all forms of disease.
- +2 Awareness
- +2 Strength for feats of strength, jumping distance, and damage.
- 2x Movement rate and 10mph marching speed.
- +2 Stealth while moving; +3 while stationary. Specifically defends against Essence Sight. Can also change colour schemes!
- 3m: Activates a version of Essence Sight which automatically pierces any dragon armor cloaking device and can see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. Some form of Net Authority override? Can also see the Essence-flows of demesnes and manses at the range of normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.
- Can parry lethal attacks hand to hand.
- Black Hedron: 4m to activate hexagon shields that add two to all DV's for the scene.
- Zero Shift: 5m to make a Dash Action go 10x speed
- Dark Energy Wings: 5m to manifest 20 yard/tick wings
- 6m to fly at 100mph for 2 hours
Combat (Unarmoured)
Dodge DV: 8
Soak: 1L/2B
Hardness: 0L/0B
Punch - Acc 13; Dmg 3B; DV 6; Rate 5
Kick - Acc 11; Dmg 6B; DV 4; Rate 4
Blade - Acc 13; Dmg 15L/4; DV 5; Rate 4; two-handed, piercing, overwhelming, reach, reduces soak by 4, destroys non-magical weapons on contact and halves parry successes, raw damage permanently destroys the soak of non-magical armour or materials
Virtues
Compassion: ●
Conviction: ●●●
Temperance: ●●
Valor: ●●●● [3bp]
Intimacies
- Romance
Attributes
Strength: ●●●
Dexterity: ●●●●●
Stamina: ●● [3xp]
Charisma: ●
Manipulation: ●●●●
Appearance: ●●●
Perception: ●●●●●
Intelligence: ●
Wits: ●●●●●
Abilities
Archery: (5)
Athletics: ●●●●● [4bp]
Awareness: ●●●●● [4bp]
Bureaucracy: -
Craft: -
Dodge: (5)
Integrity: ●
Investigation: ●
Larceny: ●●●●● [4bp]
Linguistics: -
Lore: ●
Martial Arts: (5)
Medicine: -
Melee: (5)
Occult: -
Performance: -
Presence: ●●●
Resistance: ●
Ride: -
Sail: -
Socialize: ●
Survival: ●
Stealth: ●●●●● [4bp]
Thrown: ●●●
War: ●
Charms
Third Dexterity Augmentation
Second Manipulation Augmentation
Second Perception Augmentation
Second Wits Augmentation
Sixth Augmentation - Dexterity/Archery
Sixth Augmentation - Dexterity/Dodge
Sixth Augmentation - Dexterity/Martial Arts
Sixth Augmentation - Dexterity/Melee
Backgrounds
Artifacts: ●●●●● (15)
Class: ●●● (free)
Elemental Cores: ●●●●●
Intolerance: Lumpen [-3]
Vice: Mortal Daliances [-3]
Artifacts
Class S Combat Arrangement - High Mobility Type (Adamant Celestial Battle Armour)
Sexy battlesuit.
EX Boost (Adamant Hearthstone Bracers)
Combat circuitry?
Level 5 Dark Matter Saber (Adamant Grand Beam Daiklave)
Giant black beam saber.
Variable Metaparticle Rifle (Onslaught Crossbow)
A metatron powered beam rifle!