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| FUTURE Avi!
| | Quantum Armor Mark II Ideas |
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| =Characteristics=
| | Assuming M-Int 4 in all cases, for an average of ~9/10 successes per day. Should try to finish all armors in one month or so. Mark I armors may be dissected for this. |
| Name: Avicenna Fresnel<br>
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| Concept: Avatar of Correspondence, Master of Forces<br>
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| Power Paradigm: Grand Unified Theory<br>
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| Nature: Caretaker
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| Movement: Running at 22m/round, Sprinting at 50m/round, Flight at 60 m/round
| | Quantum 5 and M-Int 4 mean any powers Avi does not possess can be raised to 4, and any M-Atts can be raised to 3. She can raise powers and M-Atts she possesses to 4+. |
| : 270 m/round flight hypermovement
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| : 4500 km/h strategic flight movement, some ridiculously faster interstellar flight.
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| : EM multiplies all movement speeds by 5
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| =Attributes= | | =Basic Armor Attributes= |
| ==Physical==
| | :Base Item: Armored T-Shirt (1B/0L soak after gadget penalties) |
| :Strength 4 (Precise)
| | :16 Total Successes per base armor design. |
| : Mega-Strength 1 (Lifter, Precision)
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| :: Might 3
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| :Dexterity 6 (Swift)
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| :Mega-Dexterity 4 (Enhanced Movement, Rapid Strike, Avian, Fast Tasks)
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| :: Athletics 4 | |
| :: Drive 1
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| :: Martial Arts 3
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| :Stamina 6 (Untiring)
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| : Mega-Stamina 4 (Adaptability, Hardbody, Regeneration, Resiliency x 2)
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| :: Endurance 4 | |
| :: Resistance 4
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| ==Mental== | | ==Powers== |
| :Perception 6 (Observant) | | :'''Armor 3''' (6 successes) |
| : Mega-Perception 4 (EM Vision, Hyperenhanced Hearing, High end EM Scan, Quantum Attunement) | | :'''Mega-Appearance 2''' (2 successes) |
| :: Awareness 5 | | ::Appearance Alteration [better concealment of armor!] (2 successes) |
| :: Investigation 3
| | :'''Mega-Stamina 1''' (1 success) |
| :Intelligence 7 (Brilliant)
| | ::'''Adaptability''' (1 success) |
| : Mega-Intelligence 7 (Discerning Mind, Scientific Prodigy, Taint Resistance) | |
| :: Academics 3
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| :: Science 5
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| ::: Bioscience +3
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| :: Computers 3
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| :: Engineering 5 (Must I do everything myself?)
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| ::: Quantum Engineering +3 | |
| :: Linguistics 5 (English, French, Chinese, Japanese, 2 Others)
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| :Wits 6 (Poised)
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| : Mega-Wits 3 (Enhanced Initiative, Multitasking, Quickness, Natural Empath)
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| :: Arts 3
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| :: Biz 2
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| :: Rapport 5
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| ==Social== | | ==Quantum== |
| : Charisma 5 (Kind) | | :Quantum 1 (2 successes) |
| : Mega-Charisma 3 (Dreadful Mien, Soothe)
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| :: Etiquette 4
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| : Manipulation 3
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| : Mega-Manipulation 1 (Persuader)
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| : Appearance 5 (Elegant)
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| : Mega-Appearance 3 (Natural Style, Appearance Alteration)
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| :: Style 4 (+6 from M-App bonus)
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| ::: Eufiber Attire + 3
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| =Backgrounds= | | ==Additional Durability== |
| : Attunement 3
| | +1B/1L soak (1 successes) |
| : Eufiber 5
| | +1 Health Level (1 success) |
| : Followers 5 (assistants and lower powered allies)
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| :: Legions
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| : Gadgets 5
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| : Influence 5
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| : Node 4 (15 Q/turn)
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| : Resources 5
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| :: Wealth Beyond Avarice
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| : Sanctum 5
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| :: Sanctum Sanctorium
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| | =Avi= |
| | Needs: Melee survivability, offensive firepower. More Quantum points (lots more!). |
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| ==Nova Powers== | | =Emilio= |
| Bodymorph (Energy) 3 [Permanent]
| | Needs: Protection, social enhancement. |
| : +1 difficulty to be hit, inflicts lethal damage w/melee attacks | |
| : Armor 2 (+6B/6L soak)
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| : Absorption 1 [Energy Damage]
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| Co-Location (Clone) 4 [Permanent]
| | ==Additional Powers== |
| | :'''Mega-Appearance 4''' (2 successes) |
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| Spatial Manipulation 7 (Extras: Reduced Quantum Cost, Extended Range, Armor Piercing)
| | =Glory= |
| : Spatial Shockwave (Aeon Pulse!)
| | Needs: Protection, Melee Damage Enhancement. Combat speed. |
| : Ripple Shield (+16B/16L soak against all ranged attacks)
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| : Quantum Tunnel (Warp)
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| :: Weakness: Incapable of being used in combat time
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| : Spatial Compression (Hypermovement)
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| : Askew
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| Relativity Mastery 5 (Extras: Reduced Quantum Cost, Extended Range, Homing)
| | ==Additional Powers== |
| : Gravitokinesis | | Total 11 extra successes |
| : Gravitic Shield | | :'''Claws 3''' (6 successes) |
| : Gravitational Field | | :'''Armor 4''' (2 successes) |
| : Accelerate Time | | :'''Mega-Wits 1''' (1 success) |
| : Stop Time
| | :'''Multitasking''' (1 success) |
| | :'''Hypermovement 1''' (1 success) |
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| Disrupt 3 (Extras: Burning, Extended Range)
| | ==Quantum== |
| | No additional. |
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| Flight 5 [Permanent] (Extras: Interplanetary Flight)
| | =Kim= |
| | Needs: No idea, so let's wing it. |
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| Immolate [Destructive Spatial Interference] 2 (Extras: Aggravated)
| | ==Additional Powers== |
| | :'''Hypermovement 2''' (2 successes) |
| | :'''Mega-Wits 1''' (1 success) |
| | :'''Multitasking''' (1 success) |
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| Invulnerability 4 (Extras: Broad Category)
| | =Megan= |
| : Physical Attacks 1
| | Needs: Melee damage potential. Is a shapeshifter. (Please get Quantum Bolt, it'll make things so much easier) |
| : Energy Attacks 1
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| : Mental Powers 1
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| : Quantum Disruption 1 | |
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| Psychic Link 3 (Extras: Multiple Links, Extended Range, Crosstime)
| | ==Critical Powers== |
| : Only works on her own clones | | :'''Mega-Strength 3''' (6 successes) |
| | :'''Shapeshift 1''' (2 successes) |
| | :: 1 use per scene |
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| Quantum Authority 3 | | ==Quantum== |
| : Quantum Intensification | | :Minimum Quantum 4 (8 successes) |
| : Quantum Diffusion
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| : Quantum Duplication
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| Spatial Shear [Disintegrate] 5 (Extras: Extended Range, Homing, Armor Piercing)
| | =Samantha= |
| | Needs: Nothing. Armor 5 means that these gadgets can't help her much at this point. |
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| Time Travel 2
| | =Scarlet= |
| : Time Warp (gateway to another time!) | | Needs: Offensive Ability. Good choice for backup warper. |
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| Body Modifications
| | ==Critical Powers== |
| : Dispersed Organs (L2) | | 19 additional successes |
| : Spines (lightning field!) | | :'''Mega-Strength 2''' (4 successes) |
| : 2 Extra HLs of each type | | :'''Warp 3''' (3 successes) |
| | :: 1 free use/scene (1 success) |
| | :'''Quantum Bolt 3''' (6 successes) |
| | :: Extra: Armor Piercing (5 successes) |
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| =Depletables= | | ==Quantum== |
| Quantum 8 | | 4 additional successes |
| : Taint 6
| | :Quantum 4 (8 successes) |
| : Temporary Taint 0/10
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| : Quantum Pool 40/40 | |
| Willpower 7
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| : Temporary Willpower 7
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| ==Merits== | | ==Attributes and Abilities== |
| | 0 additional successes. |
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| ==Flaws== | | ==Effect Level== |
| | | 7 additional successes |
| ==Aberrations==
| | :'''Quantum Effect Level 4''' (4 successes) |
| 6 total
| | :'''Power Effect Level 3''' (3 successes) |
| :Energy Emissions (small objects around her are repulsed or occasionally attracted)
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| :Glow (spacetime ripples)
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| :Anima Banner (accretion-disk!)
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| :Altered Appearance (seems to blur into the background instead of having a clearly defined border)
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| :Altered Voice (resonant, almost angelic)
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| :Unearthly Beauty (you should feel bad for finding a sentient spatial anomaly attractive. Very bad.)
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| =Quantum Powers=
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| Bodymorph (Permanent)
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| : +1 difficulty to be hit, inflicts lethal damage w/melee attacks
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| : Armor 2 (+6B/6L soak)
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| : Absorption 1 [Energy Damage] (6d + 4 pool, each success allows the Nova to subtract 1 HL of post-soak damage, every 2 HL absorbed this way become +1 strength)
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| Colocation (3Q)
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| : Up to 12 Clones, Clones last forever
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| Disrupt (costs 2 Q)
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| : 10d + 7 vs. Quantum + Node, successes reduce power rating by 1.
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| Flight (Permanent)
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| : Maneuvering pool is 10d + 6 (10d + 3 for combat maneuvering)
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| : Speed 270 m/turn, much faster in space
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| Immolate (costs 2 Q per 10 turns)
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| : Damage: 12A, can add to melee strikes
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| Invulnerability
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| : +6B/6L/6A soak, +6 success v. mental attack
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| Psychic Link (Permanent)
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| : Infinite Range, up to 3 simultaneous links, +1 success v. mental attack per linked person (successful mental attack affects entire group)
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| Quantum Authority (6d + 1 pool)
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| : Quantum Intensification (Lasts for 11 hours, gives 3 points/success, each point can become 1 Quantum, 1 power/enhancement/extra, 2 attributes, 5 abilities)
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| : Quantum Reduction (each success dampens 3 levels of M-Atts, powers, or extras) | |
| : Quantum Duplication (first success copies Nova's signature, others allow copying of powers)
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| Relativity Mastery (costs 1 Q)
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| : Gravitokinesis (d11 + 4 pool, lift 10,000 kg)
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| : Gravitic Shield (+5/3 difficulty to be hit by physical ranged/melee attacks, +5B/L soak against physical ranged attacks)
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| : Gravitational Field (d9 + 3 pool, each success warps gravity by up to +/- .5 G)
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| : Accelerate Time (d9 + 3, range inf., each success is 1 extra action)
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| : Stop Time (d12 + 5, range inf., resisted by willpower)
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| Spatial Manipulation (costs 1 Q)
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| : Askew (10d + 1 vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
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| : Ripple Shield (11d + 3 pool to deflect ranged attacks. Every success on roll is 4B/4L soak, 2 successes on roll becomes 1 success on redirection)
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| : Spatial Shockwave-Accuracy 12d + 4 (cannot be dodged without the ability to get out of radius), Radius 150m, Damage 21B + [16]
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| : Spatial Lance (Point Spatial Shockwave)-Accuracy 12d + 4, Range 450m/inf., Damage 14L + [16], -2 soak/success
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| : Warp (Roll 12d + 12 for distance, 12d + 4 for accuracy)
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| :: Max. teleport distance of ''at least'' 2*10^11 km, x10 for every additional success on the 10d rolled.
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| : Spatial Compression (4,500 km/h strategic movement, x42 to tactical movement)
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| : Teleport (12d + 12 for distance, 12d + 4 for accuracy) | |
| :: Max. teleport distance of ''at least'' 2*10^11 km, x10 for every additional success on the 10d rolled.
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| : Invisibility [Bending light around herself] (11d + 11 v. enemy Per + Awareness to be detected, can be pierced by blindfighting/Quantum Attunement/etc.)
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| Spatial Shear (costs 4 Q)
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| : Accuracy 11d + 4, ignores range penalties and first dodge success, Range inf., Damage 11A + [12], -2 soak/success
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| Time Travel (costs 5 Q)
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| : Time Warp (9d + 7 pool, can send something back up to 200 years x 10 per success)
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| : Time Bubble (9d + 7 pool, can send everything in a bubble back up to 200 years x 10 per success, range 100m, area 10m)
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| ==Enhancements==
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| : Adaptability: Survive any environment with no problems (always on, no cost)
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| : Appearance Alteration: Spend 1Q to change appearance for 1 scene
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| : Avian: +3 successes to flight rolls (not combat ones)
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| : Discerning Mind: +9d to willpower rolls to resist mental influence (always on, no cost)
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| : Dreadful Mien: Roll Charisma, each success subtracts 1 success from an incoming attack, negated if hostile action is taken, +1 difficulty per turn attacked, attacking target's friends allows WP roll to resist. 1Q/scene.
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| : EM Vision: +3 to Perception for sight, see various spectra
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| : Enhanced Initiative: +5 Initiative
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| : Enhanced Movement: x5 to all movement rates, +2 to attack damage, 1Q/action, 3Q/scene.
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| : Hardbody: Soak Aggravated w/natural Lethal
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| : Fast Tasks: Spend 1Q to greatly increase speed of accomplishing tasks.
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| : Lifter: Spend 1Q to double lifting capacity for a scene.
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| : Multitasking: Roll Wits to activate, halve multiple action penalties. Costs 1Q/scene.
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| : Natural Style: Doubled style bonus dice, cannot botch style rolls.
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| : Persuader: +3/2/1 successes to persuade someone to do something harmless/embarrassing/deadly.
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| : Precision: Can adjust post-soak damage downwards after damage is rolled.
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| : Quantum Attunement: Spend 1Q to activate for an action, compensates for lack of other senses, can be used to detect Nova abilities/taint
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| : Quickness: Spend 1Q for an extra (non-splittable) action, physical only.
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| : Rapid Strike: +4 to melee damage
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| : Regeneration: Heal up to 4 HL/turn for 1Q/HL.
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| : Resiliency x 2: Double stamina/M-Stamina soak.
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| : Scientific Prodigy: Roll Intelligence, add successes as dice to any science rolls
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| : Soothe: Roll Charisma, each success negates 1 pt. of Taint for social interaction, spend WP to take hostile action or attempt to outroll Soothe
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| : Taint Resistance: -5 Taint from Node background
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| ==Body Mods==
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| : Dispersed Organs: +2 difficulty to medicine rolls, immune to all called shots.
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| : Extra HLs: Lots of them.
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| : Spines: Clinches/Holds/Tackles deal lethal, deals attacker's damage back to him (up to 10L) when hit by brawl/MA attack.
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| =Combat=
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| ==Attacks==
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| Powers
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| :Askew-10d + 1 v. Willpower, net success reduce Dexterity or Perception by 1 each.
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| :Disrupt-10d + 7 v. Quantum+Node, net successes reduce 1 power's dice pool by 1 per.
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| :Spatial Shockwave-Accuracy 12d + 4 (cannot be dodged without the ability to get out of radius), Radius 150m, Damage 21B + [16], AP [cost 1Q]
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| :Spatial Lance (Point Spatial Shockwave)-Accuracy 12d + 4, Range 450m/inf., Damage 14L + [16], AP [cost 1Q]
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| :Spatial Shear-Accuracy 11d + 4, ignores range penalties and first dodge success, Range inf., Damage 11A + [12], AP [cost 4Q]
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| Physical (not included: +4 damage from Rapid Strike, +2 damage from EI, +7 from hypermovement, +12A [soaked separately] immolation)
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| :Strike-Accuracy 9d + 4, Damage 6L + [5] + Immolation Damage
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| :Kick-Accuracy 9d + 3, Damage 8L + [5] + Immolation Damage
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| ==Defenses==
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| Soak: 12B/6L/6A + 8B/4L/4A + 6B/6L + 6B/6L/6A + 5B/5L = 37B/27L/14A (42B/32L vs. physical projectile/melee attacks)
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| : +1 Difficulty to be hit (bodymorph)
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| : +5/+3 Difficulty to be hit by physical projectile/melee attacks (gravitic shield)
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| : +4B/4L soak/success on ripple shield roll (ripple shield)
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| Miscellaneous Defenses:
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| Willpower 7 (17 vs. social influence)
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| : +6 successes versus psychic attacks
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| Quantum + Node 12
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| : +6 successes versus quantum disruption
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| Health Levels
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| : -0 (Bruised) x 5
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| : -0 (Hurt) x 3
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| : -0 (Injured) x 3
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| : -0 (Wounded) x 3
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| : -0 (Maimed) x 3
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| : -0 (Crippled) x 3
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| : Incapacitated x 3
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| : Dead
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| =XP=
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| Lots
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| * Even a fairly non-combat Nova can do some serious damage with the right powers.
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