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FUTURE Avi!
Quantum Armor Mark II Ideas


=Characteristics=
Assuming M-Int 4 in all cases, for an average of ~9/10 successes per day. Should try to finish all armors in one month or so. Mark I armors may be dissected for this.
Name: Avicenna Fresnel<br>
Concept: Avatar of Correspondence, Master of Forces<br>
Power Paradigm: Grand Unified Theory<br>
Nature: Caretaker


Movement: Running at 22m/round, Sprinting at 50m/round, Flight at 60 m/round
Quantum 5 and M-Int 4 mean any powers Avi does not possess can be raised to 4, and any M-Atts can be raised to 3. She can raise powers and M-Atts she possesses to 4+.
: 270 m/round flight hypermovement
: 4500 km/h strategic flight movement, some ridiculously faster interstellar flight.
: EM multiplies all movement speeds by 5


=Attributes=
=Basic Armor Attributes=
==Physical==
:Base Item: Armored T-Shirt (1B/0L soak after gadget penalties)
:Strength 4 (Precise)
:16 Total Successes per base armor design.
: Mega-Strength 1 (Lifter, Precision)
:: Might 3
:Dexterity 6 (Swift)
:Mega-Dexterity 4 (Enhanced Movement, Rapid Strike, Avian, Fast Tasks)
:: Athletics 4
:: Drive 1
:: Martial Arts 3
:Stamina 6 (Untiring)
: Mega-Stamina 4 (Adaptability, Hardbody, Regeneration, Resiliency x 2)
:: Endurance 4
:: Resistance 4


==Mental==
==Powers==
:Perception 6 (Observant)
:'''Armor 3''' (6 successes)
: Mega-Perception 4 (EM Vision, Hyperenhanced Hearing, High end EM Scan, Quantum Attunement)
:'''Mega-Appearance 2''' (2 successes)
:: Awareness 5
::Appearance Alteration [better concealment of armor!] (2 successes)
:: Investigation 3
:'''Mega-Stamina 1''' (1 success)
:Intelligence 7 (Brilliant)
::'''Adaptability''' (1 success)
: Mega-Intelligence 7 (Discerning Mind, Scientific Prodigy, Taint Resistance)
:: Academics 3
:: Science 5
::: Bioscience +3
:: Computers 3
:: Engineering 5 (Must I do everything myself?)
::: Quantum Engineering +3
:: Linguistics 5 (English, French, Chinese, Japanese, 2 Others)
:Wits 6 (Poised)
: Mega-Wits 3 (Enhanced Initiative, Multitasking, Quickness, Natural Empath)
:: Arts 3
:: Biz 2
:: Rapport 5


==Social==
==Quantum==
: Charisma 5 (Kind)
:Quantum 1 (2 successes)
: Mega-Charisma 3 (Dreadful Mien, Soothe)
:: Etiquette 4
: Manipulation 3
: Mega-Manipulation 1 (Persuader)
: Appearance 5 (Elegant)
: Mega-Appearance 3 (Natural Style, Appearance Alteration)
:: Style 4 (+6 from M-App bonus)
::: Eufiber Attire + 3


=Backgrounds=
==Additional Durability==
: Attunement 3
+1B/1L soak (1 successes)
: Eufiber 5
+1 Health Level (1 success)
: Followers 5 (assistants and lower powered allies)
:: Legions
: Gadgets 5
: Influence 5
: Node 4 (15 Q/turn)
: Resources 5
:: Wealth Beyond Avarice
: Sanctum 5
:: Sanctum Sanctorium


=Avi=
Needs: Melee survivability, offensive firepower. More Quantum points (lots more!).


==Nova Powers==
=Emilio=
Bodymorph (Energy) 3 [Permanent]
Needs: Protection, social enhancement.
: +1 difficulty to be hit, inflicts lethal damage w/melee attacks
: Armor 2 (+6B/6L soak)
: Absorption 1 [Energy Damage]


Co-Location (Clone) 4 [Permanent]
==Additional Powers==
:'''Mega-Appearance 4''' (2 successes)
:


Spatial Manipulation 7 (Extras: Reduced Quantum Cost, Extended Range, Armor Piercing)
=Glory=
: Spatial Shockwave (Aeon Pulse!)
Needs: Protection, Melee Damage Enhancement. Combat speed.
: Ripple Shield (+16B/16L soak against all ranged attacks)
: Quantum Tunnel (Warp)
:: Weakness: Incapable of being used in combat time
: Spatial Compression (Hypermovement)
: Askew


Relativity Mastery 5 (Extras: Reduced Quantum Cost, Extended Range, Homing)
==Additional Powers==
: Gravitokinesis
Total 11 extra successes
: Gravitic Shield
:'''Claws 3''' (6 successes)
: Gravitational Field
:'''Armor 4''' (2 successes)
: Accelerate Time
:'''Mega-Wits 1''' (1 success)
: Stop Time
:'''Multitasking''' (1 success)
:'''Hypermovement 1''' (1 success)


Disrupt 3 (Extras: Burning, Extended Range)
==Quantum==
No additional.


Flight 5 [Permanent] (Extras: Interplanetary Flight)
=Kim=
Needs: No idea, so let's wing it.


Immolate [Destructive Spatial Interference] 2 (Extras: Aggravated)
==Additional Powers==
:'''Hypermovement 2''' (2 successes)
:'''Mega-Wits 1''' (1 success)
:'''Multitasking''' (1 success)


Invulnerability 4 (Extras: Broad Category)
=Megan=
: Physical Attacks 1
Needs: Melee damage potential. Is a shapeshifter. (Please get Quantum Bolt, it'll make things so much easier)
: Energy Attacks 1
: Mental Powers 1
: Quantum Disruption 1


Psychic Link 3 (Extras: Multiple Links, Extended Range, Crosstime)
==Critical Powers==
: Only works on her own clones
:'''Mega-Strength 3''' (6 successes)
:'''Shapeshift 1''' (2 successes)
:: 1 use per scene


Quantum Authority 3
==Quantum==
: Quantum Intensification
:Minimum Quantum 4 (8 successes)
: Quantum Diffusion
: Quantum Duplication


Spatial Shear [Disintegrate] 5 (Extras: Extended Range, Homing, Armor Piercing)
=Samantha=
Needs: Nothing. Armor 5 means that these gadgets can't help her much at this point.


Time Travel 2
=Scarlet=
: Time Warp (gateway to another time!)
Needs: Offensive Ability. Good choice for backup warper.


Body Modifications
==Critical Powers==
: Dispersed Organs (L2)
19 additional successes
: Spines (lightning field!)
:'''Mega-Strength 2''' (4 successes)
: 2 Extra HLs of each type
:'''Warp 3''' (3 successes)
:: 1 free use/scene (1 success)
:'''Quantum Bolt 3''' (6 successes)
:: Extra: Armor Piercing (5 successes)


=Depletables=
==Quantum==
Quantum 8
4 additional successes
: Taint 6
:Quantum 4 (8 successes)
: Temporary Taint 0/10
: Quantum Pool 40/40
Willpower 7
: Temporary Willpower 7


==Merits==
==Attributes and Abilities==
0 additional successes.


==Flaws==
==Effect Level==
 
7 additional successes
==Aberrations==
:'''Quantum Effect Level 4''' (4 successes)
6 total
:'''Power Effect Level 3''' (3 successes)
:Energy Emissions (small objects around her are repulsed or occasionally attracted)
:Glow (spacetime ripples)
:Anima Banner (accretion-disk!)
:Altered Appearance (seems to blur into the background instead of having a clearly defined border)
:Altered Voice (resonant, almost angelic)
:Unearthly Beauty (you should feel bad for finding a sentient spatial anomaly attractive. Very bad.)
 
=Quantum Powers=
Bodymorph (Permanent)
: +1 difficulty to be hit, inflicts lethal damage w/melee attacks
: Armor 2 (+6B/6L soak)
: Absorption 1 [Energy Damage] (6d + 4 pool, each success allows the Nova to subtract 1 HL of post-soak damage, every 2 HL absorbed this way become +1 strength)
 
Colocation (3Q)
: Up to 12 Clones, Clones last forever
 
Disrupt (costs 2 Q)
: 10d + 7 vs. Quantum + Node, successes reduce power rating by 1.
 
Flight (Permanent)
: Maneuvering pool is 10d + 6 (10d + 3 for combat maneuvering)
: Speed 270 m/turn, much faster in space
 
Immolate (costs 2 Q per 10 turns)
: Damage: 12A, can add to melee strikes
 
Invulnerability
: +6B/6L/6A soak, +6 success v. mental attack
 
Psychic Link (Permanent)
: Infinite Range, up to 3 simultaneous links, +1 success v. mental attack per linked person (successful mental attack affects entire group)
 
Quantum Authority (6d + 1 pool)
: Quantum Intensification (Lasts for 11 hours, gives 3 points/success, each point can become 1 Quantum, 1 power/enhancement/extra, 2 attributes, 5 abilities)
: Quantum Reduction (each success dampens 3 levels of M-Atts, powers, or extras)
: Quantum Duplication (first success copies Nova's signature, others allow copying of powers)
 
Relativity Mastery (costs 1 Q)
: Gravitokinesis (d11 + 4 pool, lift 10,000 kg)
: Gravitic Shield (+5/3 difficulty to be hit by physical ranged/melee attacks, +5B/L soak against physical ranged attacks)
: Gravitational Field (d9 + 3 pool, each success warps gravity by up to +/- .5 G)
: Accelerate Time (d9 + 3, range inf., each success is 1 extra action)
: Stop Time (d12 + 5, range inf., resisted by willpower)
 
Spatial Manipulation (costs 1 Q)
: Askew (10d + 1 vs. enemy willpower, net successes reduce enemy Dexterity or Perception by 1)
: Ripple Shield (11d + 3 pool to deflect ranged attacks. Every success on roll is 4B/4L soak, 2 successes on roll becomes 1 success on redirection)
: Spatial Shockwave-Accuracy 12d + 4 (cannot be dodged without the ability to get out of radius), Radius 150m, Damage 21B + [16]
: Spatial Lance (Point Spatial Shockwave)-Accuracy 12d + 4, Range 450m/inf., Damage 14L + [16], -2 soak/success
: Warp (Roll 12d + 12 for distance, 12d + 4 for accuracy)
:: Max. teleport distance of ''at least'' 2*10^11 km, x10 for every additional success on the 10d rolled.
: Spatial Compression (4,500 km/h strategic movement, x42 to tactical movement)
: Teleport (12d + 12 for distance, 12d + 4 for accuracy)
:: Max. teleport distance of ''at least'' 2*10^11 km, x10 for every additional success on the 10d rolled.
: Invisibility [Bending light around herself] (11d + 11 v. enemy Per + Awareness to be detected, can be pierced by blindfighting/Quantum Attunement/etc.)
 
Spatial Shear (costs 4 Q)
: Accuracy 11d + 4, ignores range penalties and first dodge success, Range inf., Damage 11A + [12], -2 soak/success
 
Time Travel (costs 5 Q)
: Time Warp (9d + 7 pool, can send something back up to 200 years x 10 per success)
: Time Bubble (9d + 7 pool, can send everything in a bubble back up to 200 years x 10 per success, range 100m, area 10m)
 
==Enhancements==
: Adaptability: Survive any environment with no problems (always on, no cost)
: Appearance Alteration: Spend 1Q to change appearance for 1 scene
: Avian: +3 successes to flight rolls (not combat ones)
: Discerning Mind: +9d to willpower rolls to resist mental influence (always on, no cost)
: Dreadful Mien: Roll Charisma, each success subtracts 1 success from an incoming attack, negated if hostile action is taken, +1 difficulty per turn attacked, attacking target's friends allows WP roll to resist. 1Q/scene.
: EM Vision: +3 to Perception for sight, see various spectra
: Enhanced Initiative: +5 Initiative
: Enhanced Movement: x5 to all movement rates, +2 to attack damage, 1Q/action, 3Q/scene.
: Hardbody: Soak Aggravated w/natural Lethal
: Fast Tasks: Spend 1Q to greatly increase speed of accomplishing tasks.
: Lifter: Spend 1Q to double lifting capacity for a scene.
: Multitasking: Roll Wits to activate, halve multiple action penalties. Costs 1Q/scene.
: Natural Style: Doubled style bonus dice, cannot botch style rolls.
: Persuader: +3/2/1 successes to persuade someone to do something harmless/embarrassing/deadly.
: Precision: Can adjust post-soak damage downwards after damage is rolled.
: Quantum Attunement: Spend 1Q to activate for an action, compensates for lack of other senses, can be used to detect Nova abilities/taint
: Quickness: Spend 1Q for an extra (non-splittable) action, physical only.
: Rapid Strike: +4 to melee damage
: Regeneration: Heal up to 4 HL/turn for 1Q/HL.
: Resiliency x 2: Double stamina/M-Stamina soak.
: Scientific Prodigy: Roll Intelligence, add successes as dice to any science rolls
: Soothe: Roll Charisma, each success negates 1 pt. of Taint for social interaction, spend WP to take hostile action or attempt to outroll Soothe
: Taint Resistance: -5 Taint from Node background
 
==Body Mods==
: Dispersed Organs: +2 difficulty to medicine rolls, immune to all called shots.
: Extra HLs: Lots of them.
: Spines: Clinches/Holds/Tackles deal lethal, deals attacker's damage back to him (up to 10L) when hit by brawl/MA attack.
 
=Combat=
==Attacks==
Powers
:Askew-10d + 1 v. Willpower, net success reduce Dexterity or Perception by 1 each.
:Disrupt-10d + 7 v. Quantum+Node, net successes reduce 1 power's dice pool by 1 per.
:Spatial Shockwave-Accuracy 12d + 4 (cannot be dodged without the ability to get out of radius), Radius 150m, Damage 21B + [16], AP [cost 1Q]
:Spatial Lance (Point Spatial Shockwave)-Accuracy 12d + 4, Range 450m/inf., Damage 14L + [16], AP [cost 1Q]
:Spatial Shear-Accuracy 11d + 4, ignores range penalties and first dodge success, Range inf., Damage 11A + [12], AP [cost 4Q]
Physical (not included: +4 damage from Rapid Strike, +2 damage from EI, +7 from hypermovement, +12A [soaked separately] immolation)
:Strike-Accuracy 9d + 4, Damage 6L + [5] + Immolation Damage
:Kick-Accuracy 9d + 3, Damage 8L + [5] + Immolation Damage
 
==Defenses==
Soak: 12B/6L/6A + 8B/4L/4A + 6B/6L + 6B/6L/6A + 5B/5L = 37B/27L/14A (42B/32L vs. physical projectile/melee attacks)
: +1 Difficulty to be hit (bodymorph)
: +5/+3 Difficulty to be hit by physical projectile/melee attacks (gravitic shield)
: +4B/4L soak/success on ripple shield roll (ripple shield)
 
Miscellaneous Defenses:
Willpower 7 (17 vs. social influence)
: +6 successes versus psychic attacks
Quantum + Node 12
: +6 successes versus quantum disruption
 
Health Levels
: -0 (Bruised) x 5
: -0 (Hurt) x 3
: -0 (Injured) x 3
: -0 (Wounded) x 3
: -0 (Maimed) x 3
: -0 (Crippled) x 3
: Incapacitated x 3
: Dead
 
=XP=
Lots
* Even a fairly non-combat Nova can do some serious damage with the right powers.

Revision as of 06:05, 12 September 2010

Quantum Armor Mark II Ideas

Assuming M-Int 4 in all cases, for an average of ~9/10 successes per day. Should try to finish all armors in one month or so. Mark I armors may be dissected for this.

Quantum 5 and M-Int 4 mean any powers Avi does not possess can be raised to 4, and any M-Atts can be raised to 3. She can raise powers and M-Atts she possesses to 4+.

Basic Armor Attributes

Base Item: Armored T-Shirt (1B/0L soak after gadget penalties)
16 Total Successes per base armor design.

Powers

Armor 3 (6 successes)
Mega-Appearance 2 (2 successes)
Appearance Alteration [better concealment of armor!] (2 successes)
Mega-Stamina 1 (1 success)
Adaptability (1 success)

Quantum

Quantum 1 (2 successes)

Additional Durability

+1B/1L soak (1 successes) +1 Health Level (1 success)

Avi

Needs: Melee survivability, offensive firepower. More Quantum points (lots more!).

Emilio

Needs: Protection, social enhancement.

Additional Powers

Mega-Appearance 4 (2 successes)

Glory

Needs: Protection, Melee Damage Enhancement. Combat speed.

Additional Powers

Total 11 extra successes

Claws 3 (6 successes)
Armor 4 (2 successes)
Mega-Wits 1 (1 success)
Multitasking (1 success)
Hypermovement 1 (1 success)

Quantum

No additional.

Kim

Needs: No idea, so let's wing it.

Additional Powers

Hypermovement 2 (2 successes)
Mega-Wits 1 (1 success)
Multitasking (1 success)

Megan

Needs: Melee damage potential. Is a shapeshifter. (Please get Quantum Bolt, it'll make things so much easier)

Critical Powers

Mega-Strength 3 (6 successes)
Shapeshift 1 (2 successes)
1 use per scene

Quantum

Minimum Quantum 4 (8 successes)

Samantha

Needs: Nothing. Armor 5 means that these gadgets can't help her much at this point.

Scarlet

Needs: Offensive Ability. Good choice for backup warper.

Critical Powers

19 additional successes

Mega-Strength 2 (4 successes)
Warp 3 (3 successes)
1 free use/scene (1 success)
Quantum Bolt 3 (6 successes)
Extra: Armor Piercing (5 successes)

Quantum

4 additional successes

Quantum 4 (8 successes)

Attributes and Abilities

0 additional successes.

Effect Level

7 additional successes

Quantum Effect Level 4 (4 successes)
Power Effect Level 3 (3 successes)