Scarlet Blanche: Difference between revisions
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Advanced Body armour (6 lethal 6 bashing soak -1 to athletics and so on) <br> | Advanced Body armour (6 lethal 6 bashing soak -1 to athletics and so on) <br> | ||
Railgun <br> | Railgun <br> | ||
Acc +2 with sold iron spheres, +6 using hypersonic shotgun shells. Damage 11dL spheres, 9dL shells. Range 750, Maneuvers Ms St, Rof 6, Clip of 1 power pack per two clips of 20 <br> | |||
Flash Bangs <br> | Flash Bangs <br> | ||
Really Fancy laptop <br> | Really Fancy laptop <br> |
Revision as of 18:22, 19 March 2010
Name, Nature and Concept
Name: Scarlet Blanche
Nature: Analyst
Concept: A girl with no powers and no memories who’s good at everything
Background: Scarlet Harway has no idea where she came from. She woke up in a hospital one day, reported as a Jane Doe (though some of the hospital records seemed to have been removed or altered. The only thing waiting for her was a locked case containing a large amount of gold and gems, together with a single tarot card: the World.
From there, Scarlet discovered she was amazingly skilled at almost everything. She invested the gold and gems she had and turned them into a massive pool of capital which wise investments turned into enough money to live on. Not needing a job (and not feeling challenged by life) Scarlet is now trying to figure out what to do with herself.
Description: Standing five foot nine, Scarlet is perfectly proportioned woman somewhere between nineteen and twenty two. She’s got brown hair done in a pony tail, a ready smile and attractive brown eyes.
Attributes
(7 Nova points)
Physical
Strength 5 (Controlled force)
Dexterity 5 (speed)
Stamina 5 (stoic)
Mental
Perception 5 (analytical)
Intelligence 5 (knowledgeable)
Wits 5 (Fast reactions)
Social
Appearance 5 (Really pretty smile)
Charisma 5 (Vivacious)
Manipulation 5 (unassuming)
Backgrounds
Resources 5
Cipher 3 (1 BP)
Ally 1 (Hitman)
Necklace 5
Willpower 8 (10 BP)
Merits and Flaws
Amnesia 3
Abilities
23 Nova points 8 BP
Might 5
Athletics 5
Drive 5
Legerdemain 5
Martial Arts 5
Melee 5
Pilot 5
Stealth 5
Endurance 5
Resistance 5
Awareness 5
Investigation 5
Academics 5
Bureaucracy 5
Computer 5
Demolitions 5
Engineering 5
Intrusion 5
Linguistics 5: English (base) French, Spanish, Japanese, Chinese, Pashtun
Medicine 5
Science 5
Survival 5
Tactics 5
Arts 5
Biz 5
Rapport 5
Diplomacy 5
Intimidation 5
Style 5
Subterfuge 5
Streetwise 5
Command 5
Etiquette 5
Perform 5
Powers
Mega-Intelligence 1 (Analysis Weakness)
2 XP left
Equipment
Advanced Body armour (6 lethal 6 bashing soak -1 to athletics and so on)
Railgun
Acc +2 with sold iron spheres, +6 using hypersonic shotgun shells. Damage 11dL spheres, 9dL shells. Range 750, Maneuvers Ms St, Rof 6, Clip of 1 power pack per two clips of 20
Flash Bangs
Really Fancy laptop
Really fancy phone
Several night vision devices
Rope
Adventuring kit
tons of different guns and clothes