EU Applications: Difference between revisions

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====Factional Modifiers====
====Factional Modifiers====
*All EU units may add 1 bonus level of armor beyond their normally allowed totals.
TBD


====Starting Applications====
====Starting Applications====
*Shipbuilding VI
*Shipbuilding VII
*Aerospace Construction III
*Aerospace Construction III
*Mecha Construction II
*Mecha Construction II
*Ground Construction IV
*Ground Construction IV
*Craft Power III
*Ship Power IV
Not complete
*Naval Armor VI
*Naval Armor VI
*Aerospace Armor VI
*Aerospace Armor VI

Revision as of 22:16, 30 March 2011

Factional Modifiers

TBD

Starting Applications

  • Shipbuilding VII
  • Aerospace Construction III
  • Mecha Construction II
  • Ground Construction IV
  • Craft Power III
  • Ship Power IV


Not complete


  • Naval Armor VI
  • Aerospace Armor VI
  • Ground Armor VI
  • Naval Propulsion IV
  • Aerospace Propulsion IV
  • Naval Shields I
  • Craft Shields I
  • Railgun Fundamentals
    • All deployments
  • Rhenium Fundamentals
    • No Deployments
  • Particle Weapon Fundamentals
    • Naval and Aerospace deployment
  • Belted Armor
  • Depleted Uranium Armor
  • Iridium Densepack
  • Polarized Laminate
  • Phase Shift Laminate
  • Scattering Fields
  • Flash Fields
  • Fusion Drives
  • Fusion Powerplants
  • Delta Jump Drives


Not complete