Delten Technocracy: Difference between revisions
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:[Holy Shit It's the Clans]: +4 Global Tech Level, +2 Weapons Tech, -4 Civilian Tech | :[Holy Shit It's the Clans]: +4 Global Tech Level, +2 Weapons Tech (+2 Railgun Tech), -4 Civilian Tech | ||
:[SP Purchase] +2 Railguns, +2 Xenotech, +1 Shipbuilding, +1 Transgenic, +2 Aerospace | :[SP Purchase] +2 Railguns, +2 Xenotech, +1 Shipbuilding, +1 Transgenic, +2 Aerospace | ||
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Revision as of 18:57, 6 March 2010
Snapshots in Time
Rather than look at an extensive recounting of the history of the world known as Delten, this one has deemed it necessary to give glimpses at defining moments in the birth and subsequent rise to power of the Principality. This one will do their best to provide pertinent information to the time period in question at each step along the way; however, it needs to be said that the information within this history file is assuming a basic understanding and advancement matching that of a Deltenian child. Surely, any luddites that manage to get a hold of this information will not understand and draw false conclusions from the information.
Beginning Times
Having left Earth amidst the backlash of the retrovirus debacle in South America - they really were amateurs weren't they - Nicholas William Delten and a selection of prime candidates entered the solar system that would become our home. An extensive survey of all of the planetary bodies within the system showed one result that required further inspection. The colony was established on the second planetary body of note from the K-type main sequence star that was at the center of the system. Rich resource deposits were discovered under several of the primary mountain ranges and planet fall was made on the largest continent in the eastern hemisphere.
An in depth look at Delten II - 'Delten'
Delten II is unique in its features both astronomically and geologically. It was the richest planet within the habitable zone of the K-type star - this is not saying much due to the reduced life-zone of a K-type and there only being two planetary bodies within this zone - and it sported a unique feature seen only in the gas giant of Neptune in Sol, it rotated perpendicular to its progression around its parent star. Coupled with existing at the edge of the life-zone, the axial tilt of near 90 degrees further propagates the snowball effect that the planet is currently undergoing.
Delten II has a sidereal day shorter than that of Earth at 23 hours, 11 minutes, and 27 seconds. One solar year is also shorter than an Earth solar year at 345.54 sidereal days. Knowing the correction for the time of days and years on Delten II, it is possible to understand how the seasons cycle.
During the winter months, there is no sunlight at all. The only light available is provided by the starfield above. During the summer months, direct sunlight is almost always present. Despite the increased sunlight, temperatures remain around 263 Kelvin for the duration of the summer. Winter temperatures have been measured to go as low as 223 Kelvin on the coldest days.
Flora and fauna have adapted to the extreme conditions concerning sunlight, and the Delten summer is quite beautiful. This one is partial to when the blue tree-like plants go into their reproduction phase. The major oceans and seas are consistently covered by ice; however, expeditions to the frozen seas has discovered flora and fauna existing beneath the thick ice.
As is evident, Delten II has an atmosphere not dissimilar to that of Earth. Key differences are in the amount of carbon dioxide present. The amount of carbon dioxide that is present in the Delten II atmosphere is significantly lower than that of Earth. Researchers have postulated that this is due to the atmospheric conditions.
Delten II has three primary continents that are similar in size to North America and a large collection of archipelagos. The three continents are the major sources of the resource deposits, but survey teams have discovered rich veins located on several old archipelagos.
While tectonic activity has been measured to be at a minimum, geological records indicated that Delten II has undergone significant geological activity. It is postulated by the colleagues of this one that a period of increased geological activity is probable within the next geological epoch.
History Paths
- A1 Resource Base (+100 PIP)
- A2 Dominately Transgene (+40 Transgene)
- A3 Resource Rich World
- A6 Relic Dust (+100 Dust)
- B1 Military Action (+2,500 Military)
- B3 Miner Beatdown (+100 PIP)
- C1 Artifact Find (+100 Dust)
- C2 Reverse-Engineerable (+ 100 Application)
- D1 "I'm a Magnate!" (+20 SP, + Morale)
- D5 Planning for the Long Term (+2,500 Stockpiles, +100 PIP, +100 CIP, +4,000 Mothball Fleet)
- M1 Time-Motion Engineers (+250 PIP, +200 CIP, + Logistics)
- M2 Holy Shit it's the Clans (+4 Global Techlevel, + 200 Application, +100 CIP)
- N1 Future Government (++ Morale, +20 Transgene)
- Ran outta people (+ Computer Application, -60 Pop)
- X1 Skunkworks (++ Secrecy, +75 Application, 20% Secrets, +0% Secret Project Cost)
Summary of Bonuses
- +20 SP
- +550 PIP
- +400 CIP
- +200 Dust
- +60 Transgene
- + Logistics
- +2,500 Military
- +++ Morale
- +4,000 Mothball Fleet
- +375 Application
- + Computer Application
- -60 Pop
- ++ Secrecy
- 20% Secrets
- +0% Secret Project Cost
SP Purchases
- Available: 20
- 100 Application Points (-10 SP)
- +2 Railguns Tech Level, +2 Xenotech Tech Level, +1 Shipbuilding Tech Level, +1 Transgenic Tech Level, +2 Aerospace Tech Level (-4 SP)
- 1,500 Military (-6 SP)
Tech Spread
- Global Tech Level: 16
Tech Bonuses
- [Dominantly Transgene] +4 Transgenics
- [Artifacts!] +5 Basic Theotech
- [Artifacts!|Reverse-Engineerable] +5 Basic Theotech
- [Future Government] +2 transgenics
- Railguns +4
- Materials +4
- Transgenics +9
- Ground +4
- Xenotech +14
- Collarize +14
- [Time-Motion Engineers]: +4 Shipbuilding, Collarize +10
- [Holy Shit It's the Clans]: +4 Global Tech Level, +2 Weapons Tech (+2 Railgun Tech), -4 Civilian Tech
- [SP Purchase] +2 Railguns, +2 Xenotech, +1 Shipbuilding, +1 Transgenic, +2 Aerospace
Final Breakdown
- Global Tech Level 20
- Railguns 28
- Materials 24
- Transgenics 36
- Ground 24
- Xenotech 36
- Collarize 44
- Basic Theotech 30
- Shipbuilding 25
- Weapons Tech 22
- Civilian Tech 16
- Aerospace 22
Applications
Starting
- + Ground Application
- + Aerospace Application
- +5 Shipbuilding Application
- Cruiser Construction
- + Railgun Application
- [Time-Motion Engineers] Capital Construction
Purchased
Available Application: 475
- Shipbuilding VI: -100
- Aerospace Construction II & III: -165
Spent: 265 Remaining: 210
Genetic Modification in the Principality
- Points Available: 60
- Level 3 Enhanced Intelligence (Complex)
- Base Cost: 24
- Transgenics Level: 36
- Cost: 15
- Population Coverage: >90%
- Adjusted Cost: 60
Transgenic Benefits
- +30% Population Wealth Output
- -15% R&D Costs
Finalized Power Statistics
- Population: 240
- Wealth: 510 + 156 = 666
- PIP: 1050 + 120 = 1,170
- CIP: 900 + 120 = 1020
- Dust: 450
- Military: 29,000
- Mothball Fleet: 4,000
Deltenian Shipyards
Battleship
Mobility: 1
Evasion: 1
Armor: 14
Structure: 15
Hits: 108
Space: 300
Engineering Coefficient: 10
Hull Coefficient: 8
Hull Expansion: +20
- Hull expanded five times
- + 100 Spaces
- Spaces Available: 300
- + 100 Spaces
Power Generation
- Fusion Reactor
- Spaces: 1
- Power Output: 15
- Twenty fitted
- Spaces Used: 20
- Power Output: 300
- Twenty fitted
Engines
- Fusion Thrusters
- Spaces: 20
- Power: 40
- Mobility: +1
- Evasion: +0.5
- Two fitted
- Spaces Used: 40
- Power Consumed: 80
- Mobility: +2
- Evasion: +1
- Two fitted
- Jump Drive
- Spaces: 2.5
- Power: 8
- Two fitted
- Spaces Used: 5
- Power Consumed: 16
- Two fitted
Defensive Equipment
- Depleted Uranium Armor
- Spaces: 8
- Armor: +2
- Structure: +1
- Hits: +12
- Three fitted
- Spaces Used: 24
- Armor: +6
- Structure: +3
- Hits: +36
- Three fitted
- Structural Reinforcement
- Spaces: 16
- Structure: +2
- Hits: +16
- Two fitted
- Spaces Used: 32
- Structure: 4
- Hits: +32
- Two fitted
- Shields (To be determined type)
- Spaces: 8
- Power: 64
- One fitted
- Spaces Used: 8
- Power Consumed: 64
- One fitted
Weaponry
- Large Railcannons
- Spaces: 20
- Power: 16
- Range: 32
- Accuracy: -5
- Penetration: +15
- Strength: +15
- Damage: 3
- Three mounted
- Space Used: 60
- Power Consumed: 48
- Three mounted
- Medium Railcannon
- Spaces: 10
- Power: 8
- Range: 24
- Accuracy: -3
- Penetration: +10
- Strength: +10
- Damage: 2
- Three mounted
- Space Used: 30
- Power Consumed: 24
- Three mounted
- Small Railcannon
- Spaces: 5
- Power: 4
- Range: 16
- Accuracy: -1
- Penetration: +7
- Strength: +7
- Damage:
- Six mounted
- Space Used: 30
- Power Consumed: 24
- Six mounted
- Vulcan Point Defense
- Spaces: 2
- Power: 0
- Twelve mounted
- Spaces Used: 24
- Power Consumed: 0
- Twelve mounted
- Flak Cannon
- Spaces: 2
- Power: 2
- Range: 12
- Accuracy: +5
- Penetration: +0
- Strength: +0
- Burst Bonus: +6
- Twelve mounted
- Space Used: 24
- Power Consumed: 24
- Twelve mounted
Overall Power Consumption: 280
- Power Remaining: 20
Spaces Used: 297
- Spaces Remaining: 3