Weapons of Pyramid: Difference between revisions
Jump to navigation
Jump to search
Line 79: | Line 79: | ||
= Pyramid Naval = | = Pyramid Naval = | ||
=== Argent Class Light Carrier === | |||
<b>Mobility:</b> 2 | |||
<b>Evasion:</b> 4 | |||
<b>Armour:</b> 13 | |||
<b>Structure:</b> 17 | |||
<b>AP Protection:</b> 6 | |||
<b>Hits:</b> 44 | |||
<b>Hangar Space:</b> 140 | |||
<b>Internal Components</b> (80/80 | |||
:2x Fusion Thruster (-16 Spaces, -32 Power, +2 Mobility, +1 Evasion) | |||
:2x Jump Drive (-2 Spaces, -8 Power) | |||
:4x Laminate Armour (-16 Spaces, +10 Armour, +2 Structure, +8 Hits) | |||
:2x Hull Reinforcement (-16 Spaces, +6 Structure, +16 Hits) | |||
:2x Flash Field (-8 Spaces, -64 Power, +6 Armour, +1 Evasion, +6 AP Protection) | |||
:6x Forced Fusion Reactor (-6 Spaces, +120 Power) | |||
:6x Vulcan CIWS Point Defence (-12 Spaces) | |||
:2x Docking Hardpoints (-4 Spaces) | |||
= Pyramid Ground = | = Pyramid Ground = |
Revision as of 21:29, 28 February 2010
Pyramid Aerospace
Interceptors
Rathas Strike Fighter
Speed: 12
Agility: 8
Evasion: 6
Armour: 0
Hits: 4
Internal Components (20/20 @ 3x growth)
- 6x Verniers (-6 Spaces, -6 Power, +6 Agility, +3 Evasion
- 2x Thrusters (-2 Spaces, -2 Power, +2 Speed, +1 Agility, +1 Evasion)
- 4x Forced Fusion Reactor (-4 Spaces, +24 Power)
- 1x Beam Gun (-8 Spaces, -10 Power)
External Carriage (14/14 @ 3x growth)
- 2x Shiranui Assault Funnels (-12 Spaces, -16 Power)
- 2x Forced Fusion Reactors (-2 Spaces, +12 Power)
Space Fighters
Tethan Assault Fighter
Speed: 13
Agility: 10
Evasion: 8
Armour: 10
AP Protection: 4
Hits: 4
Internal Component (20/24 @ 3x Space Fighter)
- 6x Forced Fusion Reactor (-6 Spaces, +36 Power)
- 2x Verniers (-2 Spaces, -2 Power, +2 agility, +1 Evasion)
- 6x Thrusters (-6 Spaces, -6 Power, +6 Speed, +3 Agility, +3 Evasion)
- 2x Stutter Field System (+4 Armour, +2 Evasion, +4 AP Protection, -16 Power)
- 1x Transbaal Type-04 Semiautonomous Attack Drones (-4 Spaces, -5 Power)
External Carriage (14/18 @ 3x Space Fighter)
- 1x Dual Beam Gun (-12 Spaces, -16 Power, -1 Evasion)
- 2x Forced Fusion Reactor (-2 Spaces, +12 Power)
Mobile Armours
Adkar Type III Mobile Armour
Speed: 10
Agility: 6
Evasion: 6
Armour: 16
AP Protection: 6
Hits: 8
Internal Components (64/64 @ 3x MA)
- 3x Stutter Field System (-3 Spaces, -24 Power, +3 Evasion, +6 Armour, +6 AP Protection)
- 6x Thruster (-6 Spaces, -6 Power, +6 Speed, +3 Agility, +3 Evasion)
- 2x Vernier (-2 Spaces, -2 Power, +2 Agility, +1 Evasion)
- 3x Armour (-3 Spaces, - Agility, +3 Armour))
- 2x Mega Beamsaber (-4 Spaces, -12 Power)
- 3x Vulcan Point Defence (-6 Spaces)
- 2x Dual Mode Small Beam Cannon (-8 Spaces, -16 Power)
- 1x Dual Mode Large Beam Cannon (-16 Spaces, -32 Power)
- 16x Forced Fusion Reactor (-16 Spaces, +96 Power)
External Carriage (16/16)
- 2x Shiranui Assault Funnels (-12 Spaces, -16 Power)
- 2x Forced Fusion Reactor (-2 Spaces, +12 Power)
- 1x Microjump Unit (-1 Space, -1 Power)
- 1x Fission Reactor (-1 Space, +2 Power)
Argent Class Light Carrier
Mobility: 2 Evasion: 4 Armour: 13 Structure: 17 AP Protection: 6 Hits: 44 Hangar Space: 140
Internal Components (80/80
- 2x Fusion Thruster (-16 Spaces, -32 Power, +2 Mobility, +1 Evasion)
- 2x Jump Drive (-2 Spaces, -8 Power)
- 4x Laminate Armour (-16 Spaces, +10 Armour, +2 Structure, +8 Hits)
- 2x Hull Reinforcement (-16 Spaces, +6 Structure, +16 Hits)
- 2x Flash Field (-8 Spaces, -64 Power, +6 Armour, +1 Evasion, +6 AP Protection)
- 6x Forced Fusion Reactor (-6 Spaces, +120 Power)
- 6x Vulcan CIWS Point Defence (-12 Spaces)
- 2x Docking Hardpoints (-4 Spaces)