LOE Heroes: Difference between revisions
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Tactics - X <br> | Tactics - X <br> | ||
Metaphysics - X <br> | Metaphysics - X <br> | ||
21 and Blackjack <br> | |||
====Mal==== | ====Mal==== |
Revision as of 15:16, 14 December 2008
Shrike
The Baron Merowech ('Baron')
Dispossed fae in disguise and with a mission . . .
His innate powers to warp reality at his whims have been locked away after an unfortunate outcome in a power play. He has been sent to Procarthis at the orders of his mistress, forced to travel among the dross folk and use their clumsy 'spells'. How distressing.
Milieu 1/5
Charisma: 1
Perception: 1
Will: 1
Low Magic: 1
Prime: 1
Persuasion: 1
Warping: X
Summoning: X
Metaphysics: X
Performance: X
CCW: X
Prime Spells
Empower Self
Chill Touch
Heal Self
Kerrus
Damen Malachi
Solider who spent the past five years getting tortured and bead up, and finally cracked. Unfortunately for his captors, he cracked into a warper talent, and... they be dead now
Milieu 1/3
Perception 1
Will 2
Warper 3
Metaphysics X
Ground Pilot X
Medical X
Survival X
Hand to Hand Combat X
MadWookie
Name: Henry Ganner Suffering from memory loss, Henry only remembers that he is angry about something....
Milieu - 3/0
Strength - 1
Agility - 1
Speed - 1
Close Combat Weapons - 2
Hand to Hand - 1
Stealth - X
Rider/Ground Pilot - X
Vehicle Weapons - X
Tactics - X
Metaphysics - X
21 and Blackjack
Mal
"Redhead"
"Redhead" is a travelling martial artist from a rather rural world sent out by her master on a final journey of trials and contemplation to complete her training. She managed to take this seriously enough to muddle her way all the way to Beidomere on her own, briefly earning her keep as a minor Icehold lord's door guard. She was a very good martial artist, but not a very good doorguard. Since she was drunk out of her mind at the moment of attack and didn't appear anything like a fighting one, she was enslaved and that was it. She has a strange name that is completely foreign in the area and thus, no one remembers it. So everyone just calls her Redhead.
Milieu 1/3
Strength: 1
Agility: 1
Will: 1
Hand to Hand: 3
Stealth X
Survival X
Medical X
Performance/Presentation X
Low Magic
Bear Wrestling (Melee lock ability)
21 and Blackjack (Unarmed & melee attacks KO)
The Burning Soul Ignores Fire (Ignore all environmental penalties)
Lokar
Jacob Fischer
Type: Thersonian Sturmpioneer
Background: In 1003, Jacob marched off to Archangel with the rest of the 5th Infantry Division. He got lost... Oh boy did he get lost...<br"
Milieu- 4/1
Attributes-
Strength: 1
Constitution: 1
Agility: 1
Skills-
Close Combat: 1
Ranged Combat: 1
Demolitions: 1
Maintenance: X
Unarmed Combat: X
Armourer: X
Crafts: X
Survivial: X
Ralson
Name: Ingmar Jokul
Icehold Knight
Ingmar was native to the Yngvar Icehold. When the great demonic hordes of Procarthis came, Ingmar was dazed from sleep, slow to the fight, and quick to run, surprised by the demonic ferocity of his assailants. The hold was burned to the ground, with only a few cowards able to survive the bloodshed.
That day has haunted him ever since. Ingmar counts himself a member of the resistance bands, but he feels the effort is futile. He drowns himself in drink and bitterness, but makes certain to keep his nameless sword clean (it needs no sharpening) and his shield and armor in good working order.
Ingmar is a few inches under six feet, but hardy, with a thick blonde beard visible under his masked helm.
Strengh: 1
Constitution: 2
Close Combat: 2
Survival: 1
Grooming:X
Tactics:X
Rider:X
Hand to Hand:X
Stealth:X
Milieu: 1/3
Equipment: Sword, Small Shield, Heavy Armor
Zeke
Name: Ilo Fireite
An escaped slave of indeterminable age, stalking the wastes of Beidomere, killing Procarthians with his trusty (and stolen) SKKS rifle.
Milieu 3/0
Constitution: 1
Intelligence: 1
Perception: 1
Ranged Combat: 1
Close Combat: X
Survival: 1
Stealth: X
Medical: 1
Tactics: X
Maintenance: X
Armourer: X
Equipment:
Rapid Fire Rifle "Old Reliable"
Init: +2/+6R
Attack: 7+ P1 x2
Range: 20
Light Body Armour
Defense +1