Overlord: Difference between revisions

From Sphere
Jump to navigation Jump to search
MJ12 Commando (talk | contribs)
MJ12 Commando (talk | contribs)
Line 6: Line 6:
23 + 18 Ability Points
23 + 18 Ability Points


==Physical==
Physical 3<br>
Physical 3<br>
Strength 1
Strength 1
Line 16: Line 17:
:: Resistance 3
:: Resistance 3


Social 5+1
==Mental==
:Charisma 3
:: Command 5
:: Etiquette 4
:Manipulation 5 (What a dick)
:: Streetwise 3
:Appearance 0
 
Mental 7 + 5
Mental 7 + 5
:Perception 5-Observant
:Perception 5-Observant
Line 32: Line 26:
:: Linguistics 3
:: Linguistics 3
Wits 5-Tactical
Wits 5-Tactical
: Mega-Wits 1: Multitasking
:: Tactics 5
:: Tactics 5
==Social==
Social 5+1
:Charisma 3
:: Command 5
:: Etiquette 4
:Manipulation 5 (What a dick)
:: Streetwise 3
:Appearance 0


=Backgrounds=
=Backgrounds=

Revision as of 22:45, 27 February 2010

Overlord
ASSUMING DIRECT CONTROL
Yeah sure, the SWAT team shot him in the spine during the fight and thought he was out. I bet they didn't expect him to take over one of his gang underlings and turn him into a engine of destruction.

Attributes

23 + 18 Ability Points

Physical

Physical 3
Strength 1

Brawl 5

Dexterity 1

Athletics 5
Firearms 5

Stamina 4-Untiring

Endurance 3
Resistance 3

Mental

Mental 7 + 5

Perception 5-Observant
Awareness 3

Intelligence 5-Brilliant

Mega-Intelligence 1: Tactical Prodigy
Academics 3
Linguistics 3

Wits 5-Tactical

Tactics 5

Social

Social 5+1

Charisma 3
Command 5
Etiquette 4
Manipulation 5 (What a dick)
Streetwise 3
Appearance 0

Backgrounds

7+5 pts

Followers 5 (Gang Swarm)
Cipher 4
Influence (Gangsters) 4
Resources 5

Bonus Points

15 BP

21 BP for Quantum 4
2 BP for +1 Willpower
+2 BP from Deformed
+6 BP from Paraplegic

Nova Points

35+4 (2 Taint)

-2 for 10 Background Points
-2 for 9 Attribute points
-3 for 18 Ability points
-3 for Quantum 5 (Tainted)
-3 for Direct Control (Dominate 1) (Tainted)
Weakness -5 Works Only On Loyalists
Extra: Possession (Nonparasitic)
Strength +1 Maintenance
Strength +4 Can Use All Powers in possession
-3 for Telepathy 1 (Tainted)
Extra: Channeling
-3 for Forcefield 1
-5 for Boost Other (Strength + Stamina)
Does not work on self, only on others
Extra: Multiple Attributes
-3 for Mega-Intelligence 1
-2 for Psychic Shield 2
-3 for Entropy Control (Bioentropy Storm) (Tainted)
-5 for Willpower 8

Quantum Stuff

Quantum Pool 30
Taint 7

Aberrations: Sociopathy, Anima Banner (crackling arcs of white-and-orange energy on those he possesses), Sloughed Flesh
Temporary Taint 0/10

Powers

ASSUMING DIRECT CONTROL: Automatically succeeds (can only be used on willing subjects)

Allows subject to use his abilities and powers.

Boost: +3 to Strength/Stamina
Forcefield 1: +6B/6L + (Stamina) Soak. Entropy Control 3: Bioentropy Storm, Probability Corruption, Degradation

Bioentropy Storm: Dexterity + Entropy Control versus Stamina: Net successes deal 1 unsoakable lethal HL of damage.
Probability Corruption: 3d, each success reduces enemy successes on all rolls by 1, botch if no successes and dice come up 1 or 2.
Degradation: As Lethal Blast (Accuracy (Dexterity + 3)d, Damage [10] + 6L, Range 80m.

Defenses

Soak 4B/2L (human)

Is normally found in an armored car or a hardened building.

Willpower 8

Temporary Willpower 8

Health Levels:

[ ] -0 x 1
[ ] -1 x 1
[ ] -2 x 1
[ ] -2 x 1
[ ] -3 x 1
[ ] -4 x 1
[ ] Incapacitated

Attacks

If you see him in person, he's dead.

Experience

21 XP used to increase Entropy Control to 3