Singular Blade of Hope: Difference between revisions
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Line 99: | Line 99: | ||
=Defenses= | =Defenses= | ||
Health Levels & Soak | Health Levels & Soak | ||
:Soak: | :Soak: 7B/5L/0A natural (2B/1L hardness) + 4B/6L/6A armor (2B/2L hardness) [11B/11L/6A total, 4B/3L/2A hardness] | ||
:Health Levels: -0 x 1/-1 x 2/-2 x 4/-4 x 1/Incapacitated | :Health Levels: -0 x 1/-1 x 2/-2 x 4/-4 x 1/Incapacitated | ||
Permanent Willpower: | Permanent Willpower: 6 | ||
: Temporary Willpower: | : Temporary Willpower: 6 | ||
Dodge DV | Dodge DV | ||
: | :8 | ||
Dodge MDV | Dodge MDV | ||
: | :6 | ||
Parry MDV | Parry MDV | ||
:2 | :2 |
Revision as of 16:04, 20 February 2010
Name: Singular Blade of Hope
Concept: His Robotness's Secret Service
Caste: Adamant
- Anima: A stained-glass mural of the wonders of Autochthon
- Anima Effect: Witnesses must pay (Essence) Willpower to remember the Alchemical was there.
Motivation: Return the Great Maker to Creation
Attributes
Caste Attributes: Strength, Appearance, Perception (8)
Favored Attributes: Dexterity, Stamina, Wits (6)
+1 Additional dot to caste or favored
Physical Attributes
- Strength 4
- Dexterity 5+2 (7)
- Stamina 3+1 (4)
Mental Attributes
- Perception 4+1 (5)
- Intelligence 3
- Wits 3
Social Attributes
- Charisma 2
- Manipulation 2
- Appearance 5
Abilities
25 Ability Dots
Combat
- Archery 3
- Crossbows + 1
- Martial Arts 2
Defensive
- Dodge 3
- Integrity 2
- Resistance 2
Crafts
- Medicine 1
Sneaky
- Athletics 2
- Awareness 2
- Stealth 3
- Survival 2
Investigative
- Lore 2
- Linguistics 2 (Old Realm, Autochthonic, some other language)
Charms
Dedicated Slots
- 7 Dedicated Slots
- First Dexterity Augmentation [1m] (cost 1m/die, limit [Dexterity])
- Fourth Dexterity Augmentation [1m] x 2 [+2 Dexterity]
- Fourth Stamina Augmentation [1m] [+1 Stamina]
- Optical Shroud [2m] (cost 3m, Indefinite duration, immune to sight detection, -5 external penalty to detect via smell/sound)
- Dynamic Cloaking Module x 3 (may move up to 4m/tick without detectability)
- Aura-Dampening Component (essence spent on stealth and disguise do not count for anima flare, can do the same for any charm with 1m surcharge)
- Perfected Lotus Matrix [2m] (can learn martial arts charms)
General Slots
- 4 General Slots
- Subcutaneous Armor Plating [1m] (+3B/2L/0A soak, +2B/1L/0A hardness)
- Essence Irradiation Corona (2m cost to turn 1 post-soak damage die into successes, 10s count twice)
- Field Stabilization Fins (+3 raw damage)
- Fourth Perception Augmentation [1m] [+1 Perception]
- Optical Enhancement [2m] (Thermal Vision + Motion-Tracking Targeting Glance) (Aim dice become successes, no penalty for called shots when firing from surprise/aiming)
On Retainder
- None
Virtues
- Compassion 2
- Intimacy: Protecting Autochthonian Society (Duty)
- Intimacy: Assist Mortals (Sympathy)
- Conviction 3
- Temperance 2
- Valor 2
- Willpower 6
Essence
Personal Essence 14 (4)
- Installation Costs 10
Peripheral Essence 34 (19)
- Attunement Costs 15
Attacks
- Onslaught Crossbow: Speed 5, Accuracy 13, Damage 12L (Piercing) + Arrow Type, Rate 4, Range 300
- Fighting Gauntlets (Perfect): Speed 5, Accuracy 10, Damage 10B, Parry DV 6, Rate 2
- Kick: Speed 5, Accuracy 8, Damage 7B, Parry DV 3, Rate 2
- Clinch: Speed 6, Accuracy 8, Damage 4B
Defenses
Health Levels & Soak
- Soak: 7B/5L/0A natural (2B/1L hardness) + 4B/6L/6A armor (2B/2L hardness) [11B/11L/6A total, 4B/3L/2A hardness]
- Health Levels: -0 x 1/-1 x 2/-2 x 4/-4 x 1/Incapacitated
Permanent Willpower: 6
- Temporary Willpower: 6
Dodge DV
- 8
Dodge MDV
- 6
Parry MDV
- 2
Equipment
- Perfect Knife
- Perfect Fighting Gauntlets
- Other sneaky stuff
Backgrounds
10 Background + Mentor 3
- Mentor 3
- Artifact 5 (15 artifact dots)
- Adamant Onslaught Crossbow (-3) [Attune 6]
- Scrying Apparatus (Level 2 Elemental Core) (-2)
- Transformative Armor (-2) [Attune 4]
- Light-Amplification Visor (-1)
- Adamant Hearthstone Bracers (-2) [Attune 4]
- Perfected Boots (-1) [Attune 1]
- Resplendent Satchel of Healing (-4)
- Eidolon 1
- Savant 2
- Resources 2
BP Expenditure
15 Bonus Points
- -3 for Stamina 3
- -3 for Wits 3
- -2 for Willpower 6
- -1 for 1 Specialty
- -3 for extra dedicated Charm slot
- -3 for extra Charms
XP Expenditure
32 XP
- -18 XP for Essence 3
- -8 XP for 2x Dedicated Charm Slot
- -3 XP for Submodule: Field Stabilization Fins
- -3 XP for 3x Dynamic Cloaking Module