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== Shu Izanagi ==
== Transcendence Character/History ==


:Name: Shu Izanagi
:Player: Kerrus
:Nature: Survivor
:Essence: Pattern
:Demeanor: Penitent (I was sent here to end great evil. But I was too late, and there is much evil here. My duty is far from over)
:Tradition: Euthanatos
:Concept: Assassin from the Past (Meji Restoration/1860s)


:Attributes
'''Name:''' Adel Neit<br>
'''Race:''' Formorian (+2 Finesse, +2 Magery, +2 Charisma, +1 Physical, +1 Wits, +1 Education [Ancestral Memories], Min Cha 6)<br>
'''Calling:''' Entertainer - Thespian (+2 Charisma, +1 Wits, +1 Physical (Agility)<br>


:Strength: 3
=== History ===
:Dexterity: 3
:Stamina 4
:Charisma: 2
:Manipulation: 2
:Appearance: 2
:Perception: 3
:Intelligence: 2
:Wits: 3


:Talents


:<b>Alertness:</b> 3
Long ago, 700 Fir Bolg assaulted Asgard at the behest of Loki. While a mortal race, the Fir Bolg were shielded from divine intervention of any kind- a potent weapon against the Aesir and their servants. To combat the invaders, Odin, the All-Father assumed the guise of Dagda and had the Formorians raise an army of mortals, the Tuatha de Danaan.
:<b>Athletics:</b> 2
:<b>Awareness:</b> 3
:<b>Dodge:</b> 2
:<b>Subterfuge:</b> 3


:<b>Skills</b>
As Dagda, Odin hoped to create a new pantheon of deities and heroic mortals who would be 'Ragnarok Exempt'- that is, not factored into the calculations of CASE RAGNAROK, and thus capable of surviving such a hypothetical scenario. However, the Fir Bolg, angry at their defeat at the hands of the Tuatha de Danaan, told the Formorians of how their god was an imposter, a trickster using them as the Fir Bolg had been used by Loki. The ancestor of the Fir Bolg and the Formorians, the Einjehar Neit, confirmed the tale, and the Formorians rebelled against Dagda and attempted to slay or pervert the Tuatha de Danaan, whom remained loyal to the All-Father.


:<b>Meditation:</b> 2
For his sin of speaking the truth, Neit was forged into a mighty sword, and cursed never to speak again. Cast down from Asgard amidst a plain of swords, Neit was taken up by a young Tuatha de Danaan King, Nuada, and used to slay the FOrmorian king, Bres the Beautiful. Since that time, Neit has slumbered, while his blade was wielded by heroes and tyrants alike.
:<b>Melee:</b> 3
:<b>Stealth:</b> 3
:<b>Survival:</b> 1


:<b>Knowledges</b>
In the recent age, however, Neit has begun stirring. While unable to communicate directly with those who wield him, Neit is able to enact a form of possession, guiding them indirectly, firming their resolve, and directing them on a quest to break his Geasa, albeit with little success.


:<b>Investigation:</b> 3
:<b>Medicine:</b> 2


Adel O'Shainn is a Formorian princess. Sealed away by her father in a great vault beneath the earth to protect her virtue (Obsensibly to protect her from 'Milesian invaders'), she escaped through the buried Plane of Swords, a haunted battlefield, the site of the first battle between the Tuatha de Danaan and the Formorians. There, she found the sword Neit, which guided her through the harrowing journey, until she entered the lands of the Tuatha de Danaan and safety.


:<b>Spheres</b>
Once there, she encountered the Tuatha de Danaan's war goddess, The Morrigan, whom relayed to her the history of the sword Neit, and of the plight of the Tuatha de Danaan people, exiled from the stars by a powerful Milesian blockade. Moved by The Morrigan's tale, and by the plight of her blade, Adel challenged the Milesian arbiter Amergin Glúingel for his deception, dividing the heavens and the earth, and 'gifting' the Tuatha de Denaan their planet, while forever banning them from the limitless heavens. Shamed by Adel's truth, Amergin stepped down as Arbiter, although not before lifting the ban on the Tuatha de Danaan people, in exchange for allowing the Milesians to settle part of the planet.
 
:<b>Entropy:</b> 3
:<b>Time:</b> 3
 
:<b>Backgrounds</b>
 
:<b>Avatar:</b> 3
:<b>Mentor:</b> 1
:<b>Arcane:</b> 3
 
:<b>Arete:</b> 3
:<b>Willpower:</b> 7
:<b>Quintessence:</b> 3
 
:<b>Paradigm:</b> Assassin trained from birth to destroy a particular lineage. Trained in the use of 'death's art', a collection of powers and abilities focused on making it easier to kill or subdue someone.
 
:Powers are primarily focused on the self- enhancing self into a better instrument of death. Typically uses Entropy/Time to glimpse into the future to determine enemy course of action. Melee focused- death god powers typically require a close contact with the victim. (Not a shooty character)
 
:Typically views the world through the concept that people and things have a certain definable essence, and that to invoke Death's Art, one must invoke those essences- basically praying to the objects for the... right? Permission, maybe, to end them or use them to end someone. So like, he'd invoke the name of his sword, the lineage of it, its forger, and the like. He'd invoke the spirit of being sharp and true striking and stuff, and this would give him power.
 
:Conversely, he wouldn't be able to really do stuff that he can't attribute to Death's Art- summoning a fireball out of <i>thin air</i> wouldn't be within his paradigm, because it's completely outside his view of how the world works. You can't invoke the spirit of fire and burning unless you have something to burn- to him, 'air', as we know it, isn't a substance. He might be able to light something on fire, but again, it would definitely have to be melee (and that assumes he even has points in Prime :p)
 
:<b>Merits + Flaws</b>
 
:<b>Ambidextrous</b> (1 point Merit)
:You can perform tasks with your offhand at no penalty- such as wielding two weapons :D
 
:<b>Anachronism</b> (2 Point Flaw) (2 point penalty when dealing with stuff outside his cultural knowledge. Lightbulbs? fine. Computers? less so)
:<b>Distorted Image</b> (1 point flaw) (Images of your character do not appear... as your character. This manifests, for example, by images of your character depicting its shadow making rude gestures, or even your character appearing as a dragon or a shapeless horror. This is not so much of a problem to people who know what your character is as it is that the mall security cameras are showing Shiva the Destroyer in Housewares, Aisle 6.) [Manifests as Shu's shadow always holding a pair of drawn swords and swinging them around, regardless of what Shu is actually doing in the image]

Revision as of 23:09, 11 October 2010

Transcendence Character/History

Name: Adel Neit
Race: Formorian (+2 Finesse, +2 Magery, +2 Charisma, +1 Physical, +1 Wits, +1 Education [Ancestral Memories], Min Cha 6)
Calling: Entertainer - Thespian (+2 Charisma, +1 Wits, +1 Physical (Agility)

History

Long ago, 700 Fir Bolg assaulted Asgard at the behest of Loki. While a mortal race, the Fir Bolg were shielded from divine intervention of any kind- a potent weapon against the Aesir and their servants. To combat the invaders, Odin, the All-Father assumed the guise of Dagda and had the Formorians raise an army of mortals, the Tuatha de Danaan.

As Dagda, Odin hoped to create a new pantheon of deities and heroic mortals who would be 'Ragnarok Exempt'- that is, not factored into the calculations of CASE RAGNAROK, and thus capable of surviving such a hypothetical scenario. However, the Fir Bolg, angry at their defeat at the hands of the Tuatha de Danaan, told the Formorians of how their god was an imposter, a trickster using them as the Fir Bolg had been used by Loki. The ancestor of the Fir Bolg and the Formorians, the Einjehar Neit, confirmed the tale, and the Formorians rebelled against Dagda and attempted to slay or pervert the Tuatha de Danaan, whom remained loyal to the All-Father.

For his sin of speaking the truth, Neit was forged into a mighty sword, and cursed never to speak again. Cast down from Asgard amidst a plain of swords, Neit was taken up by a young Tuatha de Danaan King, Nuada, and used to slay the FOrmorian king, Bres the Beautiful. Since that time, Neit has slumbered, while his blade was wielded by heroes and tyrants alike.

In the recent age, however, Neit has begun stirring. While unable to communicate directly with those who wield him, Neit is able to enact a form of possession, guiding them indirectly, firming their resolve, and directing them on a quest to break his Geasa, albeit with little success.


Adel O'Shainn is a Formorian princess. Sealed away by her father in a great vault beneath the earth to protect her virtue (Obsensibly to protect her from 'Milesian invaders'), she escaped through the buried Plane of Swords, a haunted battlefield, the site of the first battle between the Tuatha de Danaan and the Formorians. There, she found the sword Neit, which guided her through the harrowing journey, until she entered the lands of the Tuatha de Danaan and safety.

Once there, she encountered the Tuatha de Danaan's war goddess, The Morrigan, whom relayed to her the history of the sword Neit, and of the plight of the Tuatha de Danaan people, exiled from the stars by a powerful Milesian blockade. Moved by The Morrigan's tale, and by the plight of her blade, Adel challenged the Milesian arbiter Amergin Glúingel for his deception, dividing the heavens and the earth, and 'gifting' the Tuatha de Denaan their planet, while forever banning them from the limitless heavens. Shamed by Adel's truth, Amergin stepped down as Arbiter, although not before lifting the ban on the Tuatha de Danaan people, in exchange for allowing the Milesians to settle part of the planet.