User:Kerrus: Difference between revisions
Jump to navigation
Jump to search
Line 7: | Line 7: | ||
:Demeanor: Penitent (I was sent here to end great evil. But I was too late, and there is much evil here. My duty is far from over) | :Demeanor: Penitent (I was sent here to end great evil. But I was too late, and there is much evil here. My duty is far from over) | ||
:Tradition: Euthanatos | :Tradition: Euthanatos | ||
:Concept: Assassin from the Past ( | :Concept: Assassin from the Past (Meji Restoration/1860s) | ||
:Attributes | :Attributes |
Revision as of 15:28, 18 February 2010
Mage Theoretical Character
- Name: Shu Izanagi
- Player: Kerrus
- Nature: Survivor
- Essence: Pattern
- Demeanor: Penitent (I was sent here to end great evil. But I was too late, and there is much evil here. My duty is far from over)
- Tradition: Euthanatos
- Concept: Assassin from the Past (Meji Restoration/1860s)
- Attributes
- Strength: 3
- Dexterity: 3
- Stamina 4
- Charisma: 2
- Manipulation: 2
- Appearance: 2
- Perception: 3
- Intelligence: 2
- Wits: 3
- Talents
- Alertness: 3
- Athletics: 2
- Awareness: 3
- Dodge: 2
- Subterfuge: 3
- Skills
- Meditation: 2
- Melee: 3
- Stealth: 3
- Survival: 1
- Knowledges
- Investigation: 3
- Medicine: 2
- Spheres
- Entropy: 3
- Time: 3
- Backgrounds
- Avatar: 3
- Mentor: 1
- Arcane: 3
- Arete: 3
- Willpower: 7
- Quintessence: 3
- Paradigm: Assassin trained from birth to destroy a particular lineage. Trained in the use of 'death's art', a collection of powers and abilities focused on making it easier to kill or subdue someone.
- Powers are primarily focused on the self- enhancing self into a better instrument of death. Typically uses Entropy/Time to glimpse into the future to determine enemy course of action. Melee focused- death god powers typically require a close contact with the victim. (Not a shooty character)
- Typically views the world through the concept that people and things have a certain definable essence, and that to invoke Death's Art, one must invoke those essences- basically praying to the objects for the... right? Permission, maybe, to end them or use them to end someone. So like, he'd invoke the name of his sword, the lineage of it, its forger, and the like. He'd invoke the spirit of being sharp and true striking and stuff, and this would give him power.
- Conversely, he wouldn't be able to really do stuff that he can't attribute to Death's Art- summoning a fireball out of thin air wouldn't be within his paradigm, because it's completely outside his view of how the world works. You can't invoke the spirit of fire and burning unless you have something to burn- to him, 'air', as we know it, isn't a substance. He might be able to light something on fire, but again, it would definitely have to be melee (and that assumes he even has points in Prime :p)
- Merits + Flaws
- Ambidextrous (1 point Merit)
- You can perform tasks with your offhand at no penalty- such as wielding two weapons :D
- Anachronism (2 Point Flaw) (2 point penalty when dealing with stuff outside his cultural knowledge. Lightbulbs? fine. Computers? less so)
- Distorted Image (1 point flaw) (Images of your character do not appear... as your character. This manifests, for example, by images of your character depicting its shadow making rude gestures, or even your character appearing as a dragon or a shapeless horror. This is not so much of a problem to people who know what your character is as it is that the mall security cameras are showing Shiva the Destroyer in Housewares, Aisle 6.) [Manifests as Shu's shadow always holding a pair of drawn swords and swinging them around, regardless of what Shu is actually doing in the image]