Nefer: Difference between revisions

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== Sehkmet Class Carrier ==
== Sehkmet Class Carrier ==


:Mobility: 1.66
:Mobility: 1
:Evasion: 1.5
:Evasion: 1.5
:Armour: 12
:Armour: 14
:Structure: 12
:Structure: 14
:Hits: 100
:Hits: 130


<b>Internal Components</b> (239/240)
<b>Internal Components</b>  


:3x Fusion Thrusters (-60 Spaces, -120 Power, +3 Mobility, +1.5 Evasion)
:3x Fusion Thrusters (-60 Spaces, -120 Power, +3 Mobility, +1.5 Evasion)
:72x Hangar (-72 Spaces)
:2x Jump Drive (-5 Spaces, -20 Power)
:75x Hangar (-75 Spaces)
:4x External Latch (-8 Spaces)
:4x External Latch (-8 Spaces)
:4x Depleted Uranium Armour (-40 Spaces, +8 Armour, +4 Structure, +60 Hits, -1.33 Mobility)
:6x Depleted Uranium Armour (-60 Spaces, +12 Armour, +6 Structure, +90 Hits, -2 Mobility)
:1x Passive Stealth Coating (-30 Spaces)
:10x Fusion Generators (-10 Spaces, +150 Power)


<b>Armament & Active Defences</b>
<b>Armament & Active Defences</b>


:3x Charge Launcher (-15 spaces)
:2x Charge Launcher (-10 spaces)
:4x Vulcan Point Defence (-8 Spaces)
:3x Vulcan Point Defence (-6 Spaces)
:3x Flak Cannons (-6 Spaces)
:3x Flak Cannons (-6 Spaces)

Revision as of 04:05, 28 January 2010

Nefer (Planet)

History:

Modern Nefer:


Heliopolis

History:

Modern Heliopolis:


PYRAMID Heavy Industries

History: Born during the breakdown, PYRAMID started as a group of powerful individuals with interests across the board who came together during the economic recession that followed the loss of standard FTL effectiveness. With smaller companies no longer able to continue daily operations due to the cessation of trade, or even contact with the neighboring powers, many flocked to the banner of PYRAMID for the hope it embodied. While primarily a business concern, PYRAMID does appear to care for those in its employ and their dependents, going out of its way to ensure they are treated with a respect above the grade compared to its more coreward rivals.

Modern PYRAMID: Modern PYRAMID is still a business- but it has also expanded into the role it took during the Breakdown, and later the Magnate War. As a full fledged government, it has generated social outreach programs, military spending, and spent a significant amount of time ensuring the safety of its dependents. While PYRAMID is naturally concerned with the continued growth, expansion, and wealth generated by its business operations, it also takes great care in managing the responsibilities that fall outside its corporate oversight.

Rules & Mechanics

A1: Late National
A2: Dominantly Baseline
A3-A4: Hell World | Make Do
B1-B3: Military Action | Training Ground
C1-C4: Artifact Find | Active Machinery
N1: Corporate Direction
D1-D2: Isolated | Experimental Drives
E1-L1: TZO | Make My Own Bloc
L1: Be Interventionalist
L2: Exploration Launching Point
L3: Magnate Killteams
CE: Cut to the Bone

Totals:

420 Pop
400 Dust
450 Theta
810 Wealth
810 CIP
810 PIP

Other Bonuses (not counting starting apps)

Scraphunters
+Tech
+Stealth Tech
++FTL Tech
++Sneaky Stuff
+++Logistics
++++Doctrines


Ships

Sehkmet Class Carrier

Mobility: 1
Evasion: 1.5
Armour: 14
Structure: 14
Hits: 130

Internal Components

3x Fusion Thrusters (-60 Spaces, -120 Power, +3 Mobility, +1.5 Evasion)
2x Jump Drive (-5 Spaces, -20 Power)
75x Hangar (-75 Spaces)
4x External Latch (-8 Spaces)
6x Depleted Uranium Armour (-60 Spaces, +12 Armour, +6 Structure, +90 Hits, -2 Mobility)
10x Fusion Generators (-10 Spaces, +150 Power)

Armament & Active Defences

2x Charge Launcher (-10 spaces)
3x Vulcan Point Defence (-6 Spaces)
3x Flak Cannons (-6 Spaces)