Difference between revisions of "Weapons of the League"

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(Created page with '===League Aerospace=== '''LF/A-01 ''Mughal'' Aerospace Fighter ''' thumb|''Mughal'' '''Stats''' :Speed: 12 :Agility: 10 :Evasion: 7 :Armor: 0 :Hits: …')
 
Line 283: Line 283:
 
:1 Vulcan Point Defense
 
:1 Vulcan Point Defense
  
===League Weapons===
 
'''Plasma Gun'''
 
:Spaces:  5
 
:Power:  5
 
:Range 4, accuracy -1, penetration +4, Strength +4, AP Bonus +8
 
  
'''Dual Plasma Gun'''
+
====Weapons====
:Spaces:  8
+
Note that all stats below are, ultimately, provisionary.  I can't say for sure that they're properly balanced and aren't over/underpowered, so they might change over time.
:Power:  8
+
 
:Range 6, accuracy -1, penetration +4, Strength +4, AP Bonus +8, ROF 2
+
====Melee Weapons====
 +
'''Alpha Edge (sword)'''
 +
:Spaces:  2
 +
:Power:  0
 +
:Parry:  +5
 +
:Accuracy +4, penetration +4, Strength +0, Parry +5, Brutish
  
'''Plasma Cannon''' (warship scale)
+
'''Alpha Edge (pole)'''
:Range 8, accuracy -3, penetration +8, Strength +12, AP Bonus +10, ROF 2, Damage 3
+
:Spaces:  4
 +
:Power:  0
 +
:Accuracy +6, penetration +5, Strength +1, Parry +7, Brutish
  
 
'''Alpha Edge (Axe)'''
 
'''Alpha Edge (Axe)'''
Line 307: Line 309:
 
:Accuracy +4, penetration +2, Strength +0, Parry 2, Brutish
 
:Accuracy +4, penetration +2, Strength +0, Parry 2, Brutish
  
'''Smoothbore Cannon'''
+
'''Plasma Knives'''
 +
:Spaces:  1
 +
:Power:  2
 +
:Accuracy +8, penetration -2, Strength +0, Parry +7, Cleave
 +
 
 +
'''Plasma Lance'''
 +
:Spaces:  1
 +
:Power:  2
 +
:Accuracy +5, penetration +0, Strength +3, Parry +5, Cleave
 +
 
 +
====Ranged Weapons====
 +
'''Anti-Missile Gatling'''
 +
:2 Space
 +
 
 +
'''Mecha-SMG'''
 +
:Spaces:  5
 +
:Power:  0
 +
:Range 4, accuracy +8, penetration +0, Strength -2
 +
 
 +
'''Autogun'''
 +
:Spaces:  8
 +
:Power:  0
 +
:Range 6, accuracy +6, penetration +1, Strength +0
 +
 
 +
'''Heavy Gun'''
 
:Spaces:  10
 
:Spaces:  10
 
:Power:  0
 
:Power:  0
:Range 8, accuracy +5, penetration +4, Strength +0
+
:Range 10, accuracy +3, penetration +3, Strength +2
  
'''Automatic Rifle'''
+
'''Automatic Railgun'''
 +
:Spaces:  8
 +
:Power:  2
 +
:Range 8, accuracy +6, penetration +2, Strength +0
 +
 
 +
'''Heavy Railgun'''
 +
:Spaces:  10
 +
:Power:  3
 +
:Range 12, accuracy +3, penetration +5, Strength +2
 +
 
 +
'''Tank Railgun'''
 +
:Spaces:  12
 +
:Power:  4
 +
:Range 16, accuracy +0, penetration +8, Strength +2, AP +3
 +
 
 +
'''Coilgun'''
 +
:Spaces:  5
 +
:Power:  5
 +
:Range 6, accuracy +8, penetration +0, Strength -2
 +
 
 +
'''Heavy Coilgun'''
 +
:Spaces:  8
 +
:Power:  10
 +
:Range 16, accuracy +0, penetration +6, Strength +0, AP +4
 +
 
 +
'''Shotcannon'''
 +
:Spaces:  5
 +
:Power:  2
 +
:Range 4, accuracy +0, penetration +0, Strength -3, Burst Bonus +9
 +
 
 +
'''Bazooka'''
 
:Spaces:  8
 
:Spaces:  8
 
:Power:  0
 
:Power:  0
:Range 6, accuracy +3, penetration +4, Strength +0
+
:Range 4, accuracy -2, penetration +8, Strength +6, Damage 3, 3 Shots, ROF 3
  
'''Submachine Gun'''
+
'''Giant Bazooka'''
:Spaces:  4
+
:Spaces:  12
 
:Power:  0
 
:Power:  0
:Range 3, accuracy +1, penetration +2, Strength +0
+
:Range 4, accuracy -5, penetration +12, Strength +12, Damage 6, 2 Shots, ROF 2
 +
 
 +
'''Plasma Gun'''
 +
:Spaces:  6
 +
:Power:  8
 +
:Range 4, accuracy -1, penetration +2, Strength +4, AP Bonus +8, Ship Damage 2
 +
 
 +
'''Dual Plasma Gun'''
 +
:Spaces:  10
 +
:Power:  14
 +
:Range 4, accuracy -1, penetration +2, Strength +4, AP Bonus +8, ROF 2, Ship Damage 2
 +
:Fixed weapon
 +
:-1 Evasion
 +
 
 +
'''Cluster Missiles'''
 +
:Spaces:  2
 +
:Range 8, accuracy +10, penetration +2, Strength +0, Guided +8, 3 Shots
 +
 
 +
'''Anti-Air Missile'''
 +
:Spaces:  2
 +
:Range 25, accuracy +10, penetration +3, Strength +0, Guided +13, 1 Shot
 +
 
 +
'''Strike Missile'''
 +
:Spaces:  2
 +
:Range 25, accuracy +7, penetration +7, Strength +5, Guided +5, 1 Shot
  
'''30mm Cannon'''
+
'''Assault Missile'''
:Spaces:  3
+
:Spaces:  2
:Power:  0
+
:Range 25, accuracy -1, penetration +10, Strength +10, Guided +5, 1 Shot, 2 damage
:Range 4, accuracy +0, penetration +2, Strength +0
 
  
 
'''Mecha Grenades'''
 
'''Mecha Grenades'''
 
:Spaces:  1
 
:Spaces:  1
 
:Range 2, accuracy Thrown, penetration +1, Strength +0, Thrown, 3 Shots
 
:Range 2, accuracy Thrown, penetration +1, Strength +0, Thrown, 3 Shots
 +
 +
USASF Mk 16 Remote Drones
 +
:
 +
::Range 12, accuracy +15, penetration +0, Strength +0, '''No Range Penalty''', '''Remote'''
 +
::Space: 4
 +
::Power: 5
 +
 +
Transbaal Type-Four Semiautonomous Attack Drone
 +
:
 +
::Range 12, accuracy +16, penetration +2, Strength +0, '''No Range Penalty''', '''Remote'''
 +
::Space: 4
 +
::Power: 5
 +
 +
ACLS Wardens
 +
:
 +
::Range 4, accuracy +20, penetration +2, Strength +0, '''No Range Penalty''', '''Remote'''
 +
::Space: 3
 +
::Power: 4
 +
 +
'Shiranui' Assault Funnels
 +
:
 +
::Range 12, accuracy +14, penetration +3, Strength +2, '''No Range Penalty''', '''Remote''', AP +3
 +
::Space: 6
 +
::Power: 8
 +
 +
====Components====
 +
IOW, everything that's not a weapon.  All Components take up double the amount of space if they're fitted externally in External Carriage.
 +
 +
Thrusters
 +
:Fusion thrusters provide linear speed and a small boost to Evasion.
 +
::+1 Speed, +0.5 Agility, +0.5 Evasion
 +
::Space: 1
 +
::Power: 1
 +
 +
Verniers
 +
:Verniers increase Agility and also provide a small increase to Evasion.
 +
::+1 Agility, +0.5 Evasion
 +
::Space: 1
 +
::Power: 1
 +
 +
Microjump Unit
 +
:In-system FTL
 +
::Space: 1
 +
::Power: 1
 +
 +
Fission Reactor
 +
:Space: 1
 +
:Power Output: 2
 +
 +
Fusion Reactor
 +
:Space: 1
 +
:Power Output: 4
 +
 +
Armor
 +
:Provides . . . Armor.  Also decreases agility somewhat, due to the intrinsic mass of all that heavy plating.
 +
::+1 Armor, -0.33 Agility
 +
::Space:  1
 +
 +
Scattering Field
 +
:Bubble-field system.
 +
::+3 Armor, -1 Evasion (non-stacking), -1 Sensors, +3 AP Protection
 +
::Space: 1
 +
::Power: 8

Revision as of 19:19, 19 January 2010

League Aerospace

LF/A-01 Mughal Aerospace Fighter

Stats

Speed: 12
Agility: 10
Evasion: 7
Armor: 0
Hits: 4
Component Space: 1/8
Excess Power: 0/4
External Carriage: 0/8

Internal Components:

1 Fusion Reactors (1 space, +4 Power)
2 Fusion Thrusters (2 space, -2 power, +2 speed, +1 Agility, + 1 Evasion)
2 Fusion Vernier (2 space, -2 power, +2 Agility, + 1 evasion)

Fixed Equipment:

1 Anti-Missile Gatling (2 spaces)

Standard Loadout(Standard):

2 Cluster Missiles (4 Spaces, 0 power, 6 shots)
2 Anti-Air Missiles( 4 spaces, 0 power, 2 shots)


LF/A-02 Turkic Aerospace Fighter

Stats

Speed: 14
Agility: 13
Evasion: 9
Armor: 0
Hits: 4
Component Space: 0/12
Excess Power: 0/8
External Carriage: 10/10

Frame Expansion 1

Internal Components:

2 Fusion Reactors (2 space, +8 Power
4 Fusion Thrusters (4 space, -4 power, +4 speed, +2 Agility, + 2 Evasion)
4 Verniers (4 space, -4 power, +4 Agility, +2 Evasion)

Fixed Equipment:

1 Anti-Missile Gatling (2 spaces)

Standard Loadout:

2 Cluster Missiles (4 Spaces, 0 power, 6 shots)
3 Anti-Air Missiles(6 spaces, 0 power, 3 shots)


LF/AS-03 Saladin Strike/Superiority Fighter

Stats

Speed: 16
Agility: 16
Evasion: 12
Armor: 0
Hits: 4
Component Space: 1/16
Excess Power: 0/12
External Carriage: 12/12

Frame Expansion 2

Internal Components:

3 Fusion Reactors (3 space, +12 Power)
6 Fusion Thrusters (6 space, -6 power, +6 speed, +3 Agility, + 3 Evasion)
6 Verniers (6 space, -6 power, +6 Agility, +4 Evasion)

Standard Loadout:

2 External Fusion Reactor(4 spaces, +8 Power)
1 Plasma Gun (6 spaces, -8 Power)
1 Anti-Air Missile (2 spaces, 0 power)

Anti-Air Loadout:

6 Anti-Air Missiles(12 spaces, 0 power, 6 shots)

Strike Loadout:

6 Strike Missiles (12 spaces, 0 power, 6 shots)

Air Support Loadout:

6 Cluster Missiles (12 spaces, 0 power, 12 shots)


League LF/A-A01 Icarus Strike Fighter

Icarus
Speed: 16
Agility: 15
Evasion: 10.5
Armour: 0
Hits: 4
16/16 Space (2x Expansions)
14/14 External Carriage
19/20 Power

Internal Compnents:

6x Fusion Thrusters (-6 Spaces, -6 Power, +6 Speed, +3 Evasion, +3 Agility)
5x Verniers (-5 Spaces, -5 Power, +5 Agility, +2.5 Evasion)
5x Fusion Reactors (-5 Spaces, +20 Power)

External Carriage

1x Plasma Gun (-6 External Carriage, -8 Power)
4x Anti-Air Missiles (-4 External Carriage, 1 shot each)
2x Cluster Missiles (-2 External Carriage, 3 shots each, ROF 3)





League Mecha

OMF-04-L Peltast-L Mobile Suit
Stats

Speed: 7
Agility: 8
Evasion: 6
Armor: 9
Hits: 4
Excess Power: 5
External Carriage: 12(12) Spaces


Standard loadout:

LMS-01 Feyadeen1 Combat MS

Stats

Speed: 11
Agility: 10.33
Evasion: 9.5
Armor: 10
Hits: 4
Component Space: 0/16
Excess Power: 10
External Carriage: 12/14

Frame Expansion x1

Internal Components:

6 Fusion Reactors (6 Space, +24 power)
8 Thrusters (8 Space, -8 Power, +8 Speed, +4 Agility, +4 Evasion)
2 Verniers (2 Space, -2 power, +2 Agility, +1 Evasion)


Fixed Equipment:

Flash Field (+.5 Evasion, + 2 Armor, + 2 AP Protection, 2 spaces)

External Equipment:

1 Fusion Reactor(2 Space, 4 Power)
2 Armor (2 space, -.66 Agility)

Standard Loadout:


LMS-02 Feyadeen-2 Multirole MS

File:Fedayeen1.jpg
Feyadeen 2 Space Model

Stats(Space Model)

Speed: 10
Agility: 12.5
Evasion: 9
Armor: 12
Hits: 4
Component Space: -
Excess Power: 6
External Carriage: 14 (16 Spaces)

Frame Expansion x2

Internal Components:

6 Fusion Reactors (+24 Power)
5 Fusion Thrusters (+5 Speed, +2.5 Agility, +2.5 Evasion)
4 Fusion Verniers (+4 Agility, +2 Evasion)
4 Armor (+4 Armor)
Flash Field (+.5 Evasion, + 2 Armor, + 2 AP Protection)

External Components:

1 Fusion Vernier (2 spaces,+1 Agility, +0.5 evasion)


Standard Loadout:


File:FedayeenGround.jpg
Feyadeen 2 Ground Model
File:Fedayeen Urban.jpg
Feyadeen Plasma Model

Stats(Ground Model)

Speed: 9
Agility: 11
Evasion: 7
Armor: 15
Hits: 4
Component Space: 2
Excess Power: 4
External Carriage: 14 (16 Spaces)

Frame Expansion x2

Internal Components:

5 Fusion Reactors (+20 Power)
4 Fusion Thrusters (+4 Speed, +2 Agility, +2 Evasion)
3 Fusion Verniers (+3 Agility, +1.5 Evasion)
6 Armor (+6 Armor)
Scattering Field-(1 Evasion, +3 Armor, +3 AP Protection)

External Components:

1 Fusion Vernier (+1 Agility, +0.5 evasion)

Fixed Equipment:

Standard Loadout:




League Mobile Arms

Error creating thumbnail: File missing
Artemis Mobile Armour

Artemis (2x Mobile Armour)


Speed: 10
Agility: 6
Evasion: 6.5
Armor: 13
Hits: 8


Weapons:

4x Anti-Ship Missile Launchers (-20 Spaces)
2x Cluster Missile Launchers (-10 Spaces, ROF3)

External Carriage:

1x Tank Railgun (-12 External Carriage, -4 Power, ROF4)

Power & Propulsion:

4x Fusion Reactors (-5 Spaces, +16 Power)
6x Fusion Thrusters (-6 Spaces, -6 Power, +6 Speed, +3 Agility, +3 Evasion)
3x Verniers (-3 Spaces, -3 Power, +3 Agility, +1.5 Evasion)

Defenses:

3x Vulcan Point Defence (-6 Spaces)
6x Armour (-6 Spaces, +6 Armour, -2 Agility)

League Ships

Minkowski Hyper Awesomeboat
Stats

Mobility: 2
Armor: 18
Evasion: 0
Structure: 19
Hits: 128

Fixed Equipment

Scattering Field (+4 AP Protection)
1 Plasma Cannon
2 Dual-Purpose Cannons
6 Flak Cannons
5 Heavy Antiship Missiles
4 Strike Missile Launchers
3 Cluster Missile Launchers
1 Vulcan Point Defense


Weapons

Note that all stats below are, ultimately, provisionary. I can't say for sure that they're properly balanced and aren't over/underpowered, so they might change over time.

Melee Weapons

Alpha Edge (sword)

Spaces: 2
Power: 0
Parry: +5
Accuracy +4, penetration +4, Strength +0, Parry +5, Brutish

Alpha Edge (pole)

Spaces: 4
Power: 0
Accuracy +6, penetration +5, Strength +1, Parry +7, Brutish

Alpha Edge (Axe)

Spaces: 2
Power: 0
Accuracy +3, penetration +5, Strength +0, Parry 6, Brutish

Alpha Edge (Knife)

Spaces: 1
Power: 0
Accuracy +4, penetration +2, Strength +0, Parry 2, Brutish

Plasma Knives

Spaces: 1
Power: 2
Accuracy +8, penetration -2, Strength +0, Parry +7, Cleave

Plasma Lance

Spaces: 1
Power: 2
Accuracy +5, penetration +0, Strength +3, Parry +5, Cleave

Ranged Weapons

Anti-Missile Gatling

2 Space

Mecha-SMG

Spaces: 5
Power: 0
Range 4, accuracy +8, penetration +0, Strength -2

Autogun

Spaces: 8
Power: 0
Range 6, accuracy +6, penetration +1, Strength +0

Heavy Gun

Spaces: 10
Power: 0
Range 10, accuracy +3, penetration +3, Strength +2

Automatic Railgun

Spaces: 8
Power: 2
Range 8, accuracy +6, penetration +2, Strength +0

Heavy Railgun

Spaces: 10
Power: 3
Range 12, accuracy +3, penetration +5, Strength +2

Tank Railgun

Spaces: 12
Power: 4
Range 16, accuracy +0, penetration +8, Strength +2, AP +3

Coilgun

Spaces: 5
Power: 5
Range 6, accuracy +8, penetration +0, Strength -2

Heavy Coilgun

Spaces: 8
Power: 10
Range 16, accuracy +0, penetration +6, Strength +0, AP +4

Shotcannon

Spaces: 5
Power: 2
Range 4, accuracy +0, penetration +0, Strength -3, Burst Bonus +9

Bazooka

Spaces: 8
Power: 0
Range 4, accuracy -2, penetration +8, Strength +6, Damage 3, 3 Shots, ROF 3

Giant Bazooka

Spaces: 12
Power: 0
Range 4, accuracy -5, penetration +12, Strength +12, Damage 6, 2 Shots, ROF 2

Plasma Gun

Spaces: 6
Power: 8
Range 4, accuracy -1, penetration +2, Strength +4, AP Bonus +8, Ship Damage 2

Dual Plasma Gun

Spaces: 10
Power: 14
Range 4, accuracy -1, penetration +2, Strength +4, AP Bonus +8, ROF 2, Ship Damage 2
Fixed weapon
-1 Evasion

Cluster Missiles

Spaces: 2
Range 8, accuracy +10, penetration +2, Strength +0, Guided +8, 3 Shots

Anti-Air Missile

Spaces: 2
Range 25, accuracy +10, penetration +3, Strength +0, Guided +13, 1 Shot

Strike Missile

Spaces: 2
Range 25, accuracy +7, penetration +7, Strength +5, Guided +5, 1 Shot

Assault Missile

Spaces: 2
Range 25, accuracy -1, penetration +10, Strength +10, Guided +5, 1 Shot, 2 damage

Mecha Grenades

Spaces: 1
Range 2, accuracy Thrown, penetration +1, Strength +0, Thrown, 3 Shots

USASF Mk 16 Remote Drones

Range 12, accuracy +15, penetration +0, Strength +0, No Range Penalty, Remote
Space: 4
Power: 5

Transbaal Type-Four Semiautonomous Attack Drone

Range 12, accuracy +16, penetration +2, Strength +0, No Range Penalty, Remote
Space: 4
Power: 5

ACLS Wardens

Range 4, accuracy +20, penetration +2, Strength +0, No Range Penalty, Remote
Space: 3
Power: 4

'Shiranui' Assault Funnels

Range 12, accuracy +14, penetration +3, Strength +2, No Range Penalty, Remote, AP +3
Space: 6
Power: 8

Components

IOW, everything that's not a weapon. All Components take up double the amount of space if they're fitted externally in External Carriage.

Thrusters

Fusion thrusters provide linear speed and a small boost to Evasion.
+1 Speed, +0.5 Agility, +0.5 Evasion
Space: 1
Power: 1

Verniers

Verniers increase Agility and also provide a small increase to Evasion.
+1 Agility, +0.5 Evasion
Space: 1
Power: 1

Microjump Unit

In-system FTL
Space: 1
Power: 1

Fission Reactor

Space: 1
Power Output: 2

Fusion Reactor

Space: 1
Power Output: 4

Armor

Provides . . . Armor. Also decreases agility somewhat, due to the intrinsic mass of all that heavy plating.
+1 Armor, -0.33 Agility
Space: 1

Scattering Field

Bubble-field system.
+3 Armor, -1 Evasion (non-stacking), -1 Sensors, +3 AP Protection
Space: 1
Power: 8