Second Sphere Transgenic Rules: Difference between revisions
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====Tertiary Stats==== | |||
Tertiary stats are minor things that will generally not have significant effects in combat, though they could prove critical in certain situations (environmental tolerance) or actions (appearance). | |||
'''Cost''' | |||
:Level 1: 1 | |||
:Level 2: 2 | |||
:Level 3: 5 | |||
:Level 4: 9 | |||
:Level 5: 14 | |||
====Integration Modifier==== | ====Integration Modifier==== | ||
It takes a lot of time and effort to improve the human genome, and the more you improve it, the more it taxes your research. The integration modifier is a cost premium for more 'high end' templates. | It takes a lot of time and effort to improve the human genome, and the more you improve it, the more it taxes your research. The integration modifier is a cost premium for more 'high end' templates. | ||
Every dot of Primary or | Every dot of Primary stat increases the cost of a template by 2. Every dot of Secondary stat or every 2 dots of Tertiary increases the cost of a template by 1. Every 5 full points of Transgenic Tech Level reduces this by 1, to a minimum of 0. | ||
====Population Multiplier==== | ====Population Multiplier==== |
Revision as of 03:11, 19 January 2010
CAUTION! Very alpha!
Every + transgene provides 20 (tentative) points to be used to buy Transgenic Templates or Supersoldier Upgrades. Excess points (no more than 25% of your total) may be converted into Wealth Infrastructure at the ratio of 1:5 Transgenics points:Wealth Infrastructure.
To buy a transgenic template you must determine the base cost of the template (determined by what traits the template has and to what level) then determine what percent of the population possesses them, as the greater the percent of people who have the template, the more they cost.
Primary Stats
Enhanced Physique
- Primarily Effect: Infantry combat
- Secondary Effect: Piloting, Damage Control
Enhanced Reactions
- Primarily Effect: Individual Initiative
- Secondary Effect: Piloting, Ship Control
Enhanced Intelligence
- Primarily Effect: Electronics
- Secondary Effect: Ship Control
Enhanced Socialization
- Primarily Effect: Command, Diplomacy
- Secondary Effect:
Cost
- Level 1: 3
- Level 2: 7
- Level 3: 12
- Level 4: 18
- Level 5: 25
Secondary Stats
Secondary stats or 'Specialties' are more specific than primary stats, and consequently costs less.
Cost
- Level 1: 2
- Level 2: 5
- Level 3: 9
- Level 4: 14
- Level 5: 20
Tertiary Stats
Tertiary stats are minor things that will generally not have significant effects in combat, though they could prove critical in certain situations (environmental tolerance) or actions (appearance).
Cost
- Level 1: 1
- Level 2: 2
- Level 3: 5
- Level 4: 9
- Level 5: 14
Integration Modifier
It takes a lot of time and effort to improve the human genome, and the more you improve it, the more it taxes your research. The integration modifier is a cost premium for more 'high end' templates.
Every dot of Primary stat increases the cost of a template by 2. Every dot of Secondary stat or every 2 dots of Tertiary increases the cost of a template by 1. Every 5 full points of Transgenic Tech Level reduces this by 1, to a minimum of 0.
Population Multiplier
- 10% of population: x1
- 25% of population: x2
- 50% of population: x3
- >90% of population: x4