New Silesia: Difference between revisions
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! style="text-align: left;" | Population: | ! style="text-align: left;" | Population: | ||
| | | 48,000,000 | ||
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! style="text-align: left;" | Population Breakdown: | ! style="text-align: left;" | Population Breakdown: | ||
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! style="text-align: left" | Wealth: | ! style="text-align: left" | Wealth: | ||
| | | 700 + 240 | ||
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! style="text-align: left" | PIP: | ! style="text-align: left" | PIP: | ||
| | | 1,000 + 240 | ||
|- | |- | ||
! style="text-align: left" | CIP: | ! style="text-align: left" | CIP: | ||
| | | 800 + 240 | ||
|- | |- | ||
! style="text-align: left" | Dust: | ! style="text-align: left" | Dust: | ||
| | | 350 | ||
|- | |- | ||
! style="text-align: left" | Logistics: | ! style="text-align: left" | Logistics: | ||
| | | +++ | ||
|- | |- | ||
! style="text-align: left" | Military: | ! style="text-align: left" | Military: | ||
| | | 35,000-37,500 | ||
|} | |} | ||
Revision as of 17:46, 17 January 2010
"Every manoeuvre must be the development of a scheme; it must aim at a goal"
The Silesian Republic | |||||||||||||
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EU | |||||||||||||
System Info | |||||||||||||
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Infrastructure | |||||||||||||
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History
System
New Silesia
Stats
Population: +++
PIP: +++++
CIP: +++
Wealth: ++
Dust: +
Tech: ++
Military: ++++
Doctrines: ++
Logistics: +++
Debt: -
Theta: -
Initial Conditions
A1) Resource Base (+ PIP)
A2) Dominantly Baseline (+ pop, + logistics)
A3) Garden World
A8) Cash Crop (+ Wealth)
History of the Colony
B1) Quiet (+ Wealth, + population)
C1) Military Action (+ Military)
C3) Training Ground (+ doctrines)
The Breakdown
D1) Catapulted (+ wealth)
D4) Catapult Construction (+ dust, + PIP)
E1) The EU (+ CIP, - Theta)
The EU
I1) To Go Boldly (+ tech + military, + CIP, - wealth)
I2) Postwar Depression (+ Logistics, + military, + CIP, ++ PIP, -- Wealth)
I3) New Golden Age (+ Naval Technology, + Naval Doctrine, ++ Warships, + logistics, - Ground Forces)
Government
L1) Single Party Governance (+ PIP, + Wealth, +Pop)
Other
Reaganomics (+ Wealth, - Debt)