Altus: Difference between revisions
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<b>Concept:</b> Future Government City on a Hell World. Currently engaged in resourcing operations to advance human understanding of the cosmos.<br> | <b>Concept:</b> Future Government City on a Hell World. Currently engaged in resourcing operations to advance human understanding of the cosmos.<br> | ||
A1: | A1: Longshot Mission (+100 Fabber) | ||
The expedition that led to the formation of Altus was a one in a million shot, the last few ships through a collapsing singularity burning their drives into the unknown. | |||
A2: Dominantly Baseline (+60 Pop, +Logistics) | |||
Swept up by the transgenics movement, a large group of baselines that were disatisfied with the governmental management of the growing singularity banded together to form the initial expedition. It was their thought that if they could not find solace here, at the birthplace of humanity, they were better to go find it out there, amongst the stars. History has proven that they were right, for a given value of right. | |||
:A3: Hell World | |||
:A5: Tough It Out (+Morale, Balls) | |||
:B1: Military Action (+2,500 Military) | |||
:B3: Feral Drone Attack (+2,500 Military) | |||
:C1: Artifact Find (+100 Dust) | |||
:C4: Extra Fabs (+100 Fabbers) | |||
:N1: Multiparty Democracy (+Morale, +100 Tech, +100 Wealth) | |||
++ | |||
+ | |||
The Breakdown | |||
:D1: Broken-Down (+100 PIP) | |||
:D3: Theta Hub (+200 Theta, +100 Wealth, -100 Dust) | |||
:E1: Make my own bloc (+100 PIP, +Logistics) | |||
:L1: Fie on the Homeland (+100 PIP, ++Logistics, - Non-Rim Relations) | |||
:L2: Regional Port (+100 Dust, +100 PIP, +100 CIP, +2 Shipbuilding, - Ground Tech) | |||
:L3: High-Tech Bullshit (+2 Global Techlevel, +200 Dust, ++Tech) | |||
League Starting Application Bonuses: | |||
:+Application (Common), +2 Shipbuilding Application, +Capital Construction, +Armour Application,+Aerospace Application. | |||
Kinderfaber Surprise | |||
Balls | |||
:- Non-Rim Relations | |||
:- Ground Tech | |||
:+200 Wealth | |||
:+100 CIP | |||
:+100 Tech | |||
:+400 PIP | |||
:+200 Theta | |||
:+300 Dust | |||
:+60 Pop | |||
:+100 Fabbers | |||
:+100 Drexlers | |||
:+5000 Military | |||
:+2 Global Tech Level | |||
:+2 Shipbuilding | |||
:++++Logistics | |||
:++Morale | |||
:++Tech | |||
= Military Fluff = | = Military Fluff = |
Revision as of 09:51, 16 January 2010
Played by Kerrus
National Overview
Altus
Concept: Future Government City on a Hell World. Currently engaged in resourcing operations to advance human understanding of the cosmos.
A1: Longshot Mission (+100 Fabber)
The expedition that led to the formation of Altus was a one in a million shot, the last few ships through a collapsing singularity burning their drives into the unknown.
A2: Dominantly Baseline (+60 Pop, +Logistics)
Swept up by the transgenics movement, a large group of baselines that were disatisfied with the governmental management of the growing singularity banded together to form the initial expedition. It was their thought that if they could not find solace here, at the birthplace of humanity, they were better to go find it out there, amongst the stars. History has proven that they were right, for a given value of right.
- A3: Hell World
- A5: Tough It Out (+Morale, Balls)
- B1: Military Action (+2,500 Military)
- B3: Feral Drone Attack (+2,500 Military)
- C1: Artifact Find (+100 Dust)
- C4: Extra Fabs (+100 Fabbers)
- N1: Multiparty Democracy (+Morale, +100 Tech, +100 Wealth)
The Breakdown
- D1: Broken-Down (+100 PIP)
- D3: Theta Hub (+200 Theta, +100 Wealth, -100 Dust)
- E1: Make my own bloc (+100 PIP, +Logistics)
- L1: Fie on the Homeland (+100 PIP, ++Logistics, - Non-Rim Relations)
- L2: Regional Port (+100 Dust, +100 PIP, +100 CIP, +2 Shipbuilding, - Ground Tech)
- L3: High-Tech Bullshit (+2 Global Techlevel, +200 Dust, ++Tech)
League Starting Application Bonuses:
- +Application (Common), +2 Shipbuilding Application, +Capital Construction, +Armour Application,+Aerospace Application.
Kinderfaber Surprise
Balls
- - Non-Rim Relations
- - Ground Tech
- +200 Wealth
- +100 CIP
- +100 Tech
- +400 PIP
- +200 Theta
- +300 Dust
- +60 Pop
- +100 Fabbers
- +100 Drexlers
- +5000 Military
- +2 Global Tech Level
- +2 Shipbuilding
- ++++Logistics
- ++Morale
- ++Tech
Military Fluff
Military Technology Application
The USS ALterprise
Battleship
Mobility: 2
Evasion: 1
Armor: 28
Structure: 18
Hits: 160
Space: 239/240
Power: 148/150
Engineering Coefficient: 10
Hull Coefficient: 8
Armour
10x Depleted Uranium Armour (80 Spaces, +20 Armour, +10 Structure, +120 Hits)
Power
10x Fusion Reactors (10 space, +150 power)
Propulsion
2x Fusion Thrusters (40 Spaces, -80 power, +2 Mobility, +1 Evasion)
2x Jump Drive (4 Spaces, -8 power)
Weapons
5x Cluster Missile Launchers (25 Spaces)
5x Anti-Ship Missile Launchers (25 Spaces)
5x Flak Cannons (10 Spaces, -10 Power)
5x Linear Cannons (25 Spaces, -50 Power)
10x Vulcan Point Defence (20 Spaces)
Destroyer Escort Ship
Mobility: 5
Evasion: 4
Armor: 42
Structure: 23
Hits: 40
Space: 60
Engineering Coefficient: 2
Hull Coefficient: 2
Power:
3x Fusion Reactor (3 spaces, +45 power)
Propulsion:
4x Fusion thrusters (16 Spaces, -32 power, +4 mobility, +2 Evasion)
2x Jump Drive (1 space, -4 power)
Armour:
10x Depleted Uranium Armour (20 Spaces, +40 armour, +20 structure, +30 hits)
Weapons:
2x Anti-ship Missile Launcher (10 Spaces)
2x DP Cannon (8 Spaces, -4 Power)
1x Vulcan Point Defence (2 Spaces)
Destroyer Escort Ship (Anti-Fighter Variant)
Mobility: 5
Evasion: 4
Armor: 42
Structure: 23
Hits: 40
Space: 60
Engineering Coefficient: 2
Hull Coefficient: 2
Power:
3x Fusion Reactor (3 spaces, +45 power)
Propulsion:
4x Fusion thrusters (16 Spaces, -32 power, +4 mobility, +2 Evasion)
2x Jump Drive (1 space, -4 power)
Armour:
10x Depleted Uranium Armour (20 Spaces, +40 armour, +20 structure, +30 hits)
Weapons:
2x Anti-ship Missile Launcher (10 Spaces)
4x Flak Cannon (8 Spaces, -8 Power)
1x Vulcan Point Defence (2 Spaces)