Altus: Difference between revisions
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= National Overview = | = National Overview = | ||
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<b>Altus</b><br> | <b>Altus</b><br> | ||
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K3: High Tech Bullshit (+TL, ++Dust, ++Tech)<br> | K3: High Tech Bullshit (+TL, ++Dust, ++Tech)<br> | ||
Application: | Application:<br> | ||
+ Technology (Common) | + Technology (Common)<br> | ||
++ Shipbuilding | ++ Shipbuilding<br> | ||
+ Capital Construction | + Capital Construction<br> | ||
+ Aerospace | + Aerospace<br> | ||
+ Armour | + Armour<br> | ||
++++++PIP | ++++++PIP<br> | ||
++++Logistics | ++++Logistics<br> | ||
++CIP | ++CIP<br> | ||
+Morale | +Morale<br> | ||
++Dust | ++Dust<br> | ||
++Theta | ++Theta<br> | ||
++Military | ++Military<br> | ||
++Tech | ++Tech<br> | ||
Balls! | Balls!<br> | ||
- Non-Rim Relations | - Non-Rim Relations<br> | ||
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Feral Xenotech: 53<br> | Feral Xenotech: 53<br> | ||
Advanced Theotech: 115<br> | Advanced Theotech: 115<br> | ||
= Military Fluff = | = Military Fluff = |
Revision as of 12:13, 13 January 2010
Played by Kerrus
National Overview
Altus
Concept: Future Government City on a Hell World. Currently engaged in resourcing operations to advance human understanding of the cosmos.
A1: Resource Base (+PIP)
A2: Dominantly Baseline (+Pop, +Logistics)
A3: Hell World (Go to A5)
A5: Tough It Out (+Morale, +Balls)
B1: Artifact Find (+Dust, Go to B4)
B4: Active Machinery (+Theta, - Dust)
C1: Artifact Find (+Dust, Go to C4)
C4: Reverse-Engineerable (+ Tech)
D1: Broken Down (+PIP, Go to D3)
D3: Theta Hub (+Theta, +Wealth, - Pop)
E1: Make My Own Bloc (+PIP, +Logistics, Go to K1)
K1: Fie on the Homeland (+PIP, ++Logistics, -Non-Rim Relations)
K2: League Production Center (++PIP, ++CIP, -Wealth)
K3: High Tech Bullshit (+TL, ++Dust, ++Tech)
Application:
+ Technology (Common)
++ Shipbuilding
+ Capital Construction
+ Aerospace
+ Armour
++++++PIP
++++Logistics
++CIP
+Morale
++Dust
++Theta
++Military
++Tech
Balls!
- Non-Rim Relations
Global Technology Level: 15
Artifacts! (+5 Basic Theotech)
|_Active Machinery (+100 Advanced Theotech)
Artifacts (+5 Basic Theotech)
Broken Down|Theta Hub (+5 Basic Theotech)
Future Government (+2 AI)
High Tech Bullshit (+3 Gobal Tech Level - Accounted For)
League Production Center (+3 Mass Production)
Technology (Specifics)
GTL: 15
Shipbuilding: 13
AI: 17
Mass Production: 18
Ground: 23
Basic Theotech: 25
Projectiles: 28
Feral Xenotech: 53
Advanced Theotech: 115
Military Fluff
Military Technology Application
The USS ALterprise
Battleship
Mobility: 2
Evasion: 1
Armor: 28
Structure: 18
Hits: 160
Space: 239/240
Power: 148/150
Engineering Coefficient: 10
Hull Coefficient: 8
Armour
10x Depleted Uranium Armour (80 Spaces, +20 Armour, +10 Structure, +120 Hits)
Power
10x Fusion Reactors (10 space, +150 power)
Propulsion
2x Fusion Thrusters (40 Spaces, -80 power, +2 Mobility, +1 Evasion)
2x Jump Drive (4 Spaces, -8 power)
Weapons
5x Cluster Missile Launchers (25 Spaces)
5x Anti-Ship Missile Launchers (25 Spaces)
5x Flak Cannons (10 Spaces, -10 Power)
5x Linear Cannons (25 Spaces, -50 Power)
10x Vulcan Point Defence (20 Spaces)
Destroyer Escort Ship
Mobility: 5
Evasion: 4
Armor: 42
Structure: 23
Hits: 40
Space: 60
Engineering Coefficient: 2
Hull Coefficient: 2
Power:
3x Fusion Reactor (3 spaces, +45 power)
Propulsion:
4x Fusion thrusters (16 Spaces, -32 power, +4 mobility, +2 Evasion)
2x Jump Drive (1 space, -4 power)
Armour:
10x Depleted Uranium Armour (20 Spaces, +40 armour, +20 structure, +30 hits)
Weapons:
2x Anti-ship Missile Launcher (10 Spaces)
2x DP Cannon (8 Spaces, -4 Power)
1x Vulcan Point Defence (2 Spaces)
Destroyer Escort Ship (Anti-Fighter Variant)
Mobility: 5
Evasion: 4
Armor: 42
Structure: 23
Hits: 40
Space: 60
Engineering Coefficient: 2
Hull Coefficient: 2
Power:
3x Fusion Reactor (3 spaces, +45 power)
Propulsion:
4x Fusion thrusters (16 Spaces, -32 power, +4 mobility, +2 Evasion)
2x Jump Drive (1 space, -4 power)
Armour:
10x Depleted Uranium Armour (20 Spaces, +40 armour, +20 structure, +30 hits)
Weapons:
2x Anti-ship Missile Launcher (10 Spaces)
4x Flak Cannon (8 Spaces, -8 Power)
1x Vulcan Point Defence (2 Spaces)