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====Transbaal====
====Transbaal====
 
'''Final Stats'''
Initial Colonization Mission Type
:SP: 60
:Early National (+ CIP)
:SP Limit: 20
 
:Population: 300 Base bonus: 150
Initial Colony Population
:Trangene: 80
:Dominantly Transgene (++ transgene)
:Morale: 4
 
:Wealth: 650 + 180
Destination World
:PIP: 850 + 150
:Terraformable World
:CIP: 650 + 180
:Artifact Rush (+ PIP)
:Fabbers: 400
 
:Delta Dust: 770
History of the Colony, Volume 1
:Theta Dust: 200
:Transgene Migration (+ transgene, + population)
:Military: 35000
 
:Doctrines: 40
History of the Colony, Volume II
:Logistics: 60
:Military Action (+ military)
:Global Tech Level: 19
:Narco-Warfare (+ military, + doctrines, - pop)
:Applications: 630
 
:Stockpiles: 2500
The Breakdown
:Debt: -2
:Broken-down (+ PIP)
:Get UN Aid/Refugee Center
 
'''SP Expenditures'''
The Zodiac Organization
:Additional Limit: 0
:Solidarity! (+ dust, Treaty of Sirius, - debt)
:Wealth: 0
 
:PIP: 0
ZOCU World Politics
:CIP: 0
:Internal Collapse (+ military, + SP, + logistics, + stockpiles, - morale)
:Dust: 10
 
:Theta: 0
ZOCU World Economics
:Pop: 5
:Center for Research (++ RP, + tech, + CIP, - PIP)
:Mil: 0
 
:Tech Indices: 10
ZOCU World Military
:Apps: 15
:Crush them WITH YOUR MIND (+ transgene, + CIP, ++ tech)
:Transgene: 0
 
:Doctrine: 20
Government Type
:Logistics: 0
:Multiparty Democracy (+ Morale, + Tech, + CIP)
 
Chaotic Events
:Immoral Breakthrough (+ tech, - Pop, - morale)
 
Starting Tech
:+ Mega-Particle Tech, + Power Tech, +3 Hangarize, +4 Shipbuilding, Cruiser Construction
::+ Mecha Tech, + Propulsion Tech
 
 
Totals
:+ SP
:++++ Transgene
: Wealth
:+ PIP
:++++ CIP
:++ RP
:+ Dust
:- morale
:+++ Military
:+ Doctrines
:+ Logistics
:++++ Techs
:++++ Specific Techs
:- shipbuilding
:Treaty of Sirius
:Hangarize


=== Politics  ===
=== Politics  ===

Latest revision as of 21:59, 14 May 2011

Transbaal
ZOCU
System Info
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National Overview

As Of January 2195

Genre:

Head of State:

Head of Government:

Government:

Political Alignment:

Traits:



Transbaal was originally settled by predominantly white Africans who made the choice to depart a continent damaged by both natural and man-made catastrophes, trading insecurity for the frontier. Far from Earth, they embraced the genetic modification technology that had matured in the decades since the infamous 'Mad Augment' tragedies. The defining period came in the late 2130s, when a small brushfire conflict between several settler groups forced the deployment of UN peacekeepers and the creation of a more substantial local military, one of the first in the Expanse. Isolated far from any catapult during the Breakdown and sharing a general heritage with Londenium, Transbaal was an early member of ZOCU.

Situated comfortably behind the front lines, Transbaal's genetic expertise made it a center for fundamental research. Most of the ZOCU mobile armor designs were designed here and a preponderance of ZOCU's heavily-augmented aces including the #2 scorer Y.G. Kruger called Transbaal home. Unfortunately the crash demilitarization at the end of the war damaged Transbaal's economy and its scandal-ridden government has struggled to reposition the world as a center for civilian learning and high-tech industry.

Transbaal

Final Stats

SP: 60
SP Limit: 20
Population: 300 Base bonus: 150
Trangene: 80
Morale: 4
Wealth: 650 + 180
PIP: 850 + 150
CIP: 650 + 180
Fabbers: 400
Delta Dust: 770
Theta Dust: 200
Military: 35000
Doctrines: 40
Logistics: 60
Global Tech Level: 19
Applications: 630
Stockpiles: 2500
Debt: -2


SP Expenditures

Additional Limit: 0
Wealth: 0
PIP: 0
CIP: 0
Dust: 10
Theta: 0
Pop: 5
Mil: 0
Tech Indices: 10
Apps: 15
Transgene: 0
Doctrine: 20
Logistics: 0

Politics

Dramatis Personae

Military