User:Shrike: Difference between revisions
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==Misc Stuffs== | |||
===Space Barb=== | |||
:Apostates gain +1 to any two separate attributes. | |||
:Barbarians are unmodified mortals and generally not fit to be player characters. Barbarians start with -1 to all attributes and are limited to a maximum Magery of 1. | |||
:Warriors gain +1 Finesse and +1 Physical. | |||
:Strategoi gain an additional +1 Charisma (Command) and +2 Education (Military History). | |||
: | |||
: | |||
:Followers (10) | |||
:Bodyguard (5 CP): You have roughly a dozen to two dozen followers at your beck and call. | |||
:Elites (two times cost): | |||
:<s>Province</s> Small Fleet (25 CP): An alternative martial equivalence would be an entire carrier or battleship strike group, a single heavy combatant escorted by several medium and light warships. | |||
:Magery 0 | |||
: | :Finesse: 1 (1 -1 +1, 1) | ||
: | :Physical: 1 (1 -1 +1, 1) | ||
: | :Education: 1 (1 -1 +1, 1) | ||
:: | :Wits: 2 (2 -1 +1, 3) | ||
:Charisma: 2 (3 -1, 6) | |||
:Respect: 3 (6) | |||
:Legend: 4 (20) | |||
:Charisma (Command): 2 (1 +1, 1) | |||
:Education (Military History): 3 (1 +2, 1) | |||
: | |||
: | |||
===Censor of the Gods=== | |||
:Forgeborn are limited to a maximum Magery of 2, but gain +3 to Physical, +2 to Education, +1 to Wits and Charisma, +2 Physical (Toughness) and +1 Education (Ancestral/Encyclopedic Memories). | |||
:Warriors gain +1 Finesse and +1 Physical. | |||
:Berserkers gain +1 Physical and +1 Physical (Toughness) | |||
:War: +1 Finesse and +1 Physical (Toughness). | |||
:Knowledge +1 Education and +1 Education (any specialty). | |||
:Magery 0 | |||
:Finesse: 3 (1 +2, 1) | |||
:Physical: 6 (1 +5, 1) | |||
:Education: 4 (1 +3, 1) | |||
:Wits: 2 (1 +1, 1) | |||
:Charisma: 2 (1 +1, 1) | |||
:Respect: 1 (1) | |||
:Legend: 4 (2 + 2, 6) | |||
:Physical (Toughness): 4 (0 +4, 0) | |||
:Finesse (Erinyes Mode): 1 (1) | |||
:Education (Ancestral/Encyclopedic Memories): 3 (1 +2, 1) | |||
:Charisma (Collected): 1 (1) | |||
:Legendary Relic (35 CP) | |||
::Erinyes Form (major) | |||
::Cannot be stolen | |||
::Transformation | |||
:Immortal: Must be destroyed in Erinyes form (15) | |||
:Divine Shield (10) | |||
===Lorelei=== | |||
The Witch of the Black Ocean [[File:typhoonchan.jpg| thumb| right| Not quite, but close]] | |||
:Lorelei was once an Oceanid like her sisters, a patron diety of a river. Centuries ago a skirmish between the Titans and the Olympians irradiated her home, and she vanished, believed dead. Recently however she has reappeared, her body below the ribcage replaced by a bulky but undulating tail of dark malmetal. Further cybernetics lurk inside what remains of her organic body and the fully robotic sections house an impressive array of dangerous equipment including a micro-aegis, concealed missile ports and an antigravity flight system which lets her 'swim' through the air as if it were water. | |||
:Having acquired a small band of followers, Lorelei managed to seize a Dorian transreme slated for decomissioning and has carved a trail of daring theft across known space, eluding all pursuit. | |||
:<s>Alfar</s> Oceanids gain +2 Charisma, +2 Finesse, +1 Wits, +1 Education, +1 Physical, and +1 Physical (Agility). | |||
:Explorers gain +1 Wits, +1 Education (Medicine), and +1 Education (Navigation). | |||
:Conquistadors gain +1 Finesse and +1 Charisma (Command). | |||
:Trickster: +1 Wits and +1 Education (Security). | |||
:Knowledge: +1 Education and +1 Education (any specialty). | |||
:Magery 0 | |||
:Finesse: 5 (2 + 3, 3) | |||
:Physical: 3 (2 + 1, 3) | |||
:Education: 4 (2 + 2, 3) | |||
:Wits: 4 (2 + 2, 3) | |||
:Charisma: 4 (2 + 2, 3) | |||
:Finesse (Cyberlinked): 2 (0 + 2, 0) | |||
:Finesse (Integrated Weapons): 2 (0 + 2, 0) | |||
:Physical (Agility): 1 (0 + 1, 0) | |||
:Physical (Toughness): 2 (0 +2, 0) | |||
:Physical (Zero-G): 2 (0 + 2, 0) | |||
:Education (Medicine): 1 (0 + 1, 0) | |||
:Education (Navigation): 3 (1 + 2, 1) | |||
:Education (Security): 1 (0 + 1, 0) | |||
:Charisma (Collected): 1 (1) | |||
:Charisma (Command): 3 (2 + 1, 3) | |||
:Respect (Pirates): 2 (3) | |||
:Legend: 3 (12) | |||
::Tricksy Bitch | |||
::Feet First Into Hell | |||
::One Hundred Ten Percent | |||
:Enhancements (25) | |||
::Trivial Enhancement (1 CP): Multitool | |||
::Minor Enhancement (4 CP): +2 Finesse (Cyberlinked), Cyberlink System | |||
::Moderate Enhancement (5 CP): +2 Physical (Zero-G), Pressure Resistance | |||
::Extensive Enhancement (10 CP): +2 Finesse (Integrated Weapons), +2 Physical (toughness), Nano Repair, Antigravity 'Swimming' Flight | |||
::Extensive Enhancement (10 CP): Implanted Micromissile Launcher (3), Heavy Armor/Shielding (3) | |||
:Elite Bodyguard (10 CP): In addition to the battle-hardened Avatar pilots, Lorelei's elite pirates include the small bridge crew of the ''Sea Witch''. | |||
:Metropolis (15 CP): A Pirate Avatar Carrier, the ''Sea Witch''. Capable of supporting 16 Avatars, though the 'Witch only has 14 currently embarked. Coming from a half-dozen different origins, each one has been extensively customized on top of that, leaving a very motly complement indeed. | |||
::Impoverished (+7 CP): Lorelei and the crew of the ''Sea Witch'' take what they can get. Much of their equipment is second, third or even fourth-hand. | |||
:Intolerent: servants of the Titans and Olympians (+3 CP) | |||
==Cosa Sakharov== | |||
[[File:Cosa.jpg|thumb|Monochrome is the new black]] | |||
'''Age:''' 18<br> | |||
'''Eyes:''' <font color="#FFD700">Gold</font>/<font color="#8F00FF">Violet</font> heterachromia<br> | |||
'''Hair:''' <font color="#29AB87">Jungle Green</font><br> | |||
'''Origin:''' Student<br> | |||
'''Priorities:''' Attributes, Deus ex Machina, Skills, Schema, Mecha<br> | |||
'''Background:''' Student on the fast track to becoming a pop journalist sensation. Probably a Coordinator.<br> | |||
===Attributes=== | |||
*'''Power:''' 1 | |||
*'''Grace:''' 2 | |||
*'''Smarts:''' 3 | |||
*'''Knowledge:''' 2 | |||
*'''Charisma:''' 5 | |||
*'''Rhetoric:''' 5 | |||
*'''Perception:''' 3 | |||
*'''Integrity:''' 3 | |||
:*Willpower: 8 | |||
:*Initiative: 5 | |||
:*Speed: 1 | |||
:*Protection: 1 | |||
===Skills=== | |||
:Oration 1 | |||
:Newtype Bullshit 3 [Remotes] | |||
===Mecha=== | |||
14 points | |||
===Schema=== | |||
:Parents [2] | |||
:Internet Famous [2] | |||
===Deus Ex Machina=== | |||
5 | |||
==System Musings== | |||
===Basic Stuff=== | |||
:Roll 2D10 + modifiers | |||
===Ship Design=== | |||
All ships have a base statline | |||
:'''Firepower''': Default firepower bonus added to all gun attacks. | |||
:'''Armor''': Basic physical protection. | |||
:'''Shields''': Protects again gunfire (adding to Armor), but not against graviton torpedoes. | |||
:'''Evasion''': How easily your ship can avoid getting hit due to a combination of size and speed. | |||
:'''Speed''': The bonus to movement rolls. | |||
:'''Hits''': How many hits your ship can take before it starts to loose effectiveness. | |||
:'''Equipment''': How many spaces of equipment your ship has. | |||
::Destroyers normally have 3 equipment space | |||
::Cruisers normally have 5-6 equipment space | |||
::Capital ships have a minimum of 8 equipment space | |||
====Equipment==== | |||
Equipment is various items that improve your ship's performance - guns, electronics, protection, engines, etc. | |||
Cost of equipment is two values; the first is the resource price and the second is the availability. | |||
Examples: | |||
'''Small Cannon Turrets''' | |||
:Firepower: 2 | |||
:Accuracy: +6 | |||
:Range: Short | |||
:Equipment: 1 | |||
:Cost: ?? Common | |||
'''Medium Cannon Turrets''' | |||
:Firepower: 4 | |||
:Accuracy: +3 | |||
:Range: Medium | |||
:Equipment: 2 | |||
:Cost: ?? Common | |||
'''Heavy Cannon Turrets''' | |||
:Firepower: 8 | |||
:Accuracy: +0 | |||
:Range: Long | |||
:Equipment: 4 | |||
:Special: Barrage; FP 1 Acc +3 | |||
:Cost: ?? Common | |||
'''Superheavy Cannon Turrets''' | |||
:Firepower: 10 | |||
:Accuracy: -1 | |||
:Range: Long | |||
:Equipment: 5 | |||
:Special: Barrage; FP 2 Acc +2 | |||
:Cost: ?? Rare | |||
'''Siege Cannon''' | |||
:Firepower: 15 | |||
:Accuracy: -8 | |||
:Range: Extreme | |||
:Equipment: 3 | |||
:Cost: ?? Rare | |||
'''Flak Guns''' | |||
:Range: Short | |||
:Equipment: 1 | |||
:Special: AA 2 | |||
:Cost: ?? Rare | |||
'''Torpedo Launcher''' | |||
:Accuracy: +0 | |||
:Range: Short | |||
:Equipment: 1 | |||
:Special: Torpedo Attack 2 | |||
:Cost: ?? Common | |||
'''Small Fire Control''' | |||
:Range: Short | |||
:Equipment: 1 | |||
:Special: +2 accuracy on all Gunnery attacks | |||
:Cost: ?? Common | |||
'''Improved Small Fire Control''' | |||
:Range: Short | |||
:Equipment: 1 | |||
:Special: +2 accuracy on all Gunnery attacks, AA +1 | |||
:Cost: ?? Rare | |||
'''Medium Fire Control''' | |||
:Range: Medium | |||
:Equipment: 1 | |||
:Special: +2 accuracy on all Gunnery attacks at Short range, +1 at Medium | |||
:Cost: ?? Uncommon | |||
'''Large Fire Control''' | |||
:Range: Long | |||
:Equipment: 2 | |||
:Special: +2 accuracy on all Gunnery attacks | |||
:Cost: ?? Common | |||
'''Improved Large Fire Control''' | |||
:Range: Long | |||
:Equipment: 2 | |||
:Special: +2 accuracy on all Gunnery attacks, AA +1 | |||
:Cost: ?? Rare | |||
'''Armor Plating''' | |||
:Equipment: 2 | |||
:Special: +2 Armor | |||
:Cost: ?? Common | |||
'''Shield Generator''' | |||
:Equipment: 2 | |||
:Special: +3 Shields | |||
:Cost: ?? Common | |||
'''High-Ouput Drive Kernel''' | |||
:Equipment: 2 | |||
:Special: +2 Evasion, +2 Speed | |||
:Cost: ?? Uncommon | |||
'''Reinforced Bulkheads''' | |||
:Equipment: 2 | |||
:Special: +1 Hit | |||
:Cost: ?? Common | |||
'''Recon Detachment''' | |||
:Equipment: 1 | |||
:Special: Scout | |||
:Cost: ?? Common | |||
'''Interface Recon Craft''' | |||
:Equipment: 3 | |||
:Special: Extended Scout | |||
:Cost: ?? Common | |||
'''Flight Deck''' | |||
:Equipment: 2 | |||
:Special: Allows 1 squadron embarkation | |||
:Cost: ?? Common | |||
'''Luxurious Fittings''' | |||
:Equipment: 1 | |||
:Special: Boost to all diplomacy rolls (+4 if escort, +5 if cruiser, +6 if capital ship) | |||
:Cost: ?? Common | |||
'''Royal Fittings''' | |||
:Equipment: 1 | |||
:Special: Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship) | |||
:Cost: ?? Rare | |||
'''System Ship''' | |||
:Equipment: -1 (increases equipment space by 1) | |||
:Special: +2 Armor, -2 Shields, may only travel via wormhole | |||
:Cost: ?? Common | |||
==Other Stuffs== | |||
[http://forums.spacebattles.com/showpost.php?p=1811059&postcount=286 LOE-Tans] | [http://forums.spacebattles.com/showpost.php?p=1811059&postcount=286 LOE-Tans] | ||
[[Otome X]] |
Latest revision as of 21:29, 25 September 2014
Misc Stuffs
Space Barb
- Apostates gain +1 to any two separate attributes.
- Barbarians are unmodified mortals and generally not fit to be player characters. Barbarians start with -1 to all attributes and are limited to a maximum Magery of 1.
- Warriors gain +1 Finesse and +1 Physical.
- Strategoi gain an additional +1 Charisma (Command) and +2 Education (Military History).
- Followers (10)
- Bodyguard (5 CP): You have roughly a dozen to two dozen followers at your beck and call.
- Elites (two times cost):
ProvinceSmall Fleet (25 CP): An alternative martial equivalence would be an entire carrier or battleship strike group, a single heavy combatant escorted by several medium and light warships.
- Magery 0
- Finesse: 1 (1 -1 +1, 1)
- Physical: 1 (1 -1 +1, 1)
- Education: 1 (1 -1 +1, 1)
- Wits: 2 (2 -1 +1, 3)
- Charisma: 2 (3 -1, 6)
- Respect: 3 (6)
- Legend: 4 (20)
- Charisma (Command): 2 (1 +1, 1)
- Education (Military History): 3 (1 +2, 1)
Censor of the Gods
- Forgeborn are limited to a maximum Magery of 2, but gain +3 to Physical, +2 to Education, +1 to Wits and Charisma, +2 Physical (Toughness) and +1 Education (Ancestral/Encyclopedic Memories).
- Warriors gain +1 Finesse and +1 Physical.
- Berserkers gain +1 Physical and +1 Physical (Toughness)
- War: +1 Finesse and +1 Physical (Toughness).
- Knowledge +1 Education and +1 Education (any specialty).
- Magery 0
- Finesse: 3 (1 +2, 1)
- Physical: 6 (1 +5, 1)
- Education: 4 (1 +3, 1)
- Wits: 2 (1 +1, 1)
- Charisma: 2 (1 +1, 1)
- Respect: 1 (1)
- Legend: 4 (2 + 2, 6)
- Physical (Toughness): 4 (0 +4, 0)
- Finesse (Erinyes Mode): 1 (1)
- Education (Ancestral/Encyclopedic Memories): 3 (1 +2, 1)
- Charisma (Collected): 1 (1)
- Legendary Relic (35 CP)
- Erinyes Form (major)
- Cannot be stolen
- Transformation
- Immortal: Must be destroyed in Erinyes form (15)
- Divine Shield (10)
Lorelei
The Witch of the Black Ocean
- Lorelei was once an Oceanid like her sisters, a patron diety of a river. Centuries ago a skirmish between the Titans and the Olympians irradiated her home, and she vanished, believed dead. Recently however she has reappeared, her body below the ribcage replaced by a bulky but undulating tail of dark malmetal. Further cybernetics lurk inside what remains of her organic body and the fully robotic sections house an impressive array of dangerous equipment including a micro-aegis, concealed missile ports and an antigravity flight system which lets her 'swim' through the air as if it were water.
- Having acquired a small band of followers, Lorelei managed to seize a Dorian transreme slated for decomissioning and has carved a trail of daring theft across known space, eluding all pursuit.
AlfarOceanids gain +2 Charisma, +2 Finesse, +1 Wits, +1 Education, +1 Physical, and +1 Physical (Agility).- Explorers gain +1 Wits, +1 Education (Medicine), and +1 Education (Navigation).
- Conquistadors gain +1 Finesse and +1 Charisma (Command).
- Trickster: +1 Wits and +1 Education (Security).
- Knowledge: +1 Education and +1 Education (any specialty).
- Magery 0
- Finesse: 5 (2 + 3, 3)
- Physical: 3 (2 + 1, 3)
- Education: 4 (2 + 2, 3)
- Wits: 4 (2 + 2, 3)
- Charisma: 4 (2 + 2, 3)
- Finesse (Cyberlinked): 2 (0 + 2, 0)
- Finesse (Integrated Weapons): 2 (0 + 2, 0)
- Physical (Agility): 1 (0 + 1, 0)
- Physical (Toughness): 2 (0 +2, 0)
- Physical (Zero-G): 2 (0 + 2, 0)
- Education (Medicine): 1 (0 + 1, 0)
- Education (Navigation): 3 (1 + 2, 1)
- Education (Security): 1 (0 + 1, 0)
- Charisma (Collected): 1 (1)
- Charisma (Command): 3 (2 + 1, 3)
- Respect (Pirates): 2 (3)
- Legend: 3 (12)
- Tricksy Bitch
- Feet First Into Hell
- One Hundred Ten Percent
- Enhancements (25)
- Trivial Enhancement (1 CP): Multitool
- Minor Enhancement (4 CP): +2 Finesse (Cyberlinked), Cyberlink System
- Moderate Enhancement (5 CP): +2 Physical (Zero-G), Pressure Resistance
- Extensive Enhancement (10 CP): +2 Finesse (Integrated Weapons), +2 Physical (toughness), Nano Repair, Antigravity 'Swimming' Flight
- Extensive Enhancement (10 CP): Implanted Micromissile Launcher (3), Heavy Armor/Shielding (3)
- Elite Bodyguard (10 CP): In addition to the battle-hardened Avatar pilots, Lorelei's elite pirates include the small bridge crew of the Sea Witch.
- Metropolis (15 CP): A Pirate Avatar Carrier, the Sea Witch. Capable of supporting 16 Avatars, though the 'Witch only has 14 currently embarked. Coming from a half-dozen different origins, each one has been extensively customized on top of that, leaving a very motly complement indeed.
- Impoverished (+7 CP): Lorelei and the crew of the Sea Witch take what they can get. Much of their equipment is second, third or even fourth-hand.
- Intolerent: servants of the Titans and Olympians (+3 CP)
Cosa Sakharov
Age: 18
Eyes: Gold/Violet heterachromia
Hair: Jungle Green
Origin: Student
Priorities: Attributes, Deus ex Machina, Skills, Schema, Mecha
Background: Student on the fast track to becoming a pop journalist sensation. Probably a Coordinator.
Attributes
- Power: 1
- Grace: 2
- Smarts: 3
- Knowledge: 2
- Charisma: 5
- Rhetoric: 5
- Perception: 3
- Integrity: 3
- Willpower: 8
- Initiative: 5
- Speed: 1
- Protection: 1
Skills
- Oration 1
- Newtype Bullshit 3 [Remotes]
Mecha
14 points
Schema
- Parents [2]
- Internet Famous [2]
Deus Ex Machina
5
System Musings
Basic Stuff
- Roll 2D10 + modifiers
Ship Design
All ships have a base statline
- Firepower: Default firepower bonus added to all gun attacks.
- Armor: Basic physical protection.
- Shields: Protects again gunfire (adding to Armor), but not against graviton torpedoes.
- Evasion: How easily your ship can avoid getting hit due to a combination of size and speed.
- Speed: The bonus to movement rolls.
- Hits: How many hits your ship can take before it starts to loose effectiveness.
- Equipment: How many spaces of equipment your ship has.
- Destroyers normally have 3 equipment space
- Cruisers normally have 5-6 equipment space
- Capital ships have a minimum of 8 equipment space
Equipment
Equipment is various items that improve your ship's performance - guns, electronics, protection, engines, etc.
Cost of equipment is two values; the first is the resource price and the second is the availability.
Examples:
Small Cannon Turrets
- Firepower: 2
- Accuracy: +6
- Range: Short
- Equipment: 1
- Cost: ?? Common
Medium Cannon Turrets
- Firepower: 4
- Accuracy: +3
- Range: Medium
- Equipment: 2
- Cost: ?? Common
Heavy Cannon Turrets
- Firepower: 8
- Accuracy: +0
- Range: Long
- Equipment: 4
- Special: Barrage; FP 1 Acc +3
- Cost: ?? Common
Superheavy Cannon Turrets
- Firepower: 10
- Accuracy: -1
- Range: Long
- Equipment: 5
- Special: Barrage; FP 2 Acc +2
- Cost: ?? Rare
Siege Cannon
- Firepower: 15
- Accuracy: -8
- Range: Extreme
- Equipment: 3
- Cost: ?? Rare
Flak Guns
- Range: Short
- Equipment: 1
- Special: AA 2
- Cost: ?? Rare
Torpedo Launcher
- Accuracy: +0
- Range: Short
- Equipment: 1
- Special: Torpedo Attack 2
- Cost: ?? Common
Small Fire Control
- Range: Short
- Equipment: 1
- Special: +2 accuracy on all Gunnery attacks
- Cost: ?? Common
Improved Small Fire Control
- Range: Short
- Equipment: 1
- Special: +2 accuracy on all Gunnery attacks, AA +1
- Cost: ?? Rare
Medium Fire Control
- Range: Medium
- Equipment: 1
- Special: +2 accuracy on all Gunnery attacks at Short range, +1 at Medium
- Cost: ?? Uncommon
Large Fire Control
- Range: Long
- Equipment: 2
- Special: +2 accuracy on all Gunnery attacks
- Cost: ?? Common
Improved Large Fire Control
- Range: Long
- Equipment: 2
- Special: +2 accuracy on all Gunnery attacks, AA +1
- Cost: ?? Rare
Armor Plating
- Equipment: 2
- Special: +2 Armor
- Cost: ?? Common
Shield Generator
- Equipment: 2
- Special: +3 Shields
- Cost: ?? Common
High-Ouput Drive Kernel
- Equipment: 2
- Special: +2 Evasion, +2 Speed
- Cost: ?? Uncommon
Reinforced Bulkheads
- Equipment: 2
- Special: +1 Hit
- Cost: ?? Common
Recon Detachment
- Equipment: 1
- Special: Scout
- Cost: ?? Common
Interface Recon Craft
- Equipment: 3
- Special: Extended Scout
- Cost: ?? Common
Flight Deck
- Equipment: 2
- Special: Allows 1 squadron embarkation
- Cost: ?? Common
Luxurious Fittings
- Equipment: 1
- Special: Boost to all diplomacy rolls (+4 if escort, +5 if cruiser, +6 if capital ship)
- Cost: ?? Common
Royal Fittings
- Equipment: 1
- Special: Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship)
- Cost: ?? Rare
System Ship
- Equipment: -1 (increases equipment space by 1)
- Special: +2 Armor, -2 Shields, may only travel via wormhole
- Cost: ?? Common