User:Shrike: Difference between revisions

From Sphere
Jump to navigation Jump to search
Shrike (talk | contribs)
No edit summary
Shrike (talk | contribs)
 
(32 intermediate revisions by the same user not shown)
Line 1: Line 1:
{| style="border-spacing: 2px; width: 300px" class="infobox FCK__ShowTableBorders" align="right"
==Misc Stuffs==
|-
===Space Barb===
! style="background: #208020;color:white" colspan="2" | Irminsul
:Apostates gain +1 to any two separate attributes.
|-
! style="background: Gainsboro" colspan="2" | Politics and Religion
|-
| style="font-size: 90%; border-bottom: #aaa 1px solid; text-align: right" colspan="2" |
{| style="border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0" class="infobox FCK__ShowTableBorders" width="100%"
|-
! style="text-align: left" | Capital:
|
|-
! style="text-align: left;" | Government:
| Junta / Timocracy
|-
! style="text-align: left;" | High Marshal:
|
|-
! style="text-align: left;" | Religion:
| Uritism
|-
! style="text-align: left;" | Primary Magic:
| Assembler Δ-plus
|}
|-
! style="background: Gainsboro" colspan="2" | Population and Economy
|-
| style="font-size: 90%; text-align: right" colspan="2" |
{| style="border-right: 0px; padding-right: 0px; padding-left: 0px; border-top: 0px; padding-bottom: 0px; margin: 0px; border-left: 0px; padding-top: 0px; border-bottom: 0px; cellpadding: 0" class="infobox FCK__ShowTableBorders" width="100%"
|-
! style="text-align: left;" | Population:
| Iron Dryad
|-
! style="text-align: left" | Languages:
|
|-
! style="text-align: left;" | Tax Revenue:
| 1400
|-
! style="text-align: left;" | Mana Generation:
| 1360
|-
! style="text-align: left" | Resources:
| 2 Food, 30 Books
|}
|}


:Barbarians are unmodified mortals and generally not fit to be player characters. Barbarians start with -1 to all attributes and are limited to a maximum Magery of 1.


===Domains===
:Warriors gain +1 Finesse and +1 Physical.
====Capital Domain====
:Strategoi gain an additional +1 Charisma (Command) and +2 Education (Military History).
Demesne (20)
:Major River (5)
:Genesis (10)
::City (50)
::Fire Node (50)
:::Total cost:  135
:::Outputs 4 food, 1150 gold, 700 mana, 30 books
:::Requires 5 food
====Domain 1====
Chaotic Wild (10)
:Major River (5)
:Genesis (10)
::Life Node (50)
:::Total cost:  75
:::Outputs 2 food, 100 gold, 520 mana
====Domain 2====
Chaotic Wild (10)
:Major River (5)
:Mana Seep (5)
:::Total cost:  20
:::Outputs 1 food, 100 gold, 70 mana
====Domain 3====
Chaotic Wild (10)
:Mana Seep (5)
:::Total cost:  15
:::Outputs 50 gold, 70 mana


:Followers (10)
:Bodyguard (5 CP): You have roughly a dozen to two dozen followers at your beck and call.
:Elites (two times cost):


:<s>Province</s> Small Fleet (25 CP): An alternative martial equivalence would be an entire carrier or battleship strike group, a single heavy combatant escorted by several medium and light warships.


Point Cannon (Mechanical)
:Magery 0
:One of the rare modern weapons with no counterpart during the era of the Alfar Empire, point cannon are so named due to their looks, that of a long tapering needle longer than a man is tall connected by an armored cord to a backpack of reagents and obsidian mana batteries. While a bit cumbersome due to their length, the blasts of blinding energy they fire are particularly capable at punching through armor and defensive enchantments.
:Finesse:  1 (1 -1 +1, 1)
::Cost100 Adamantium + 200 Mana
:Physical:  1 (1 -1 +1, 1)
::Upkeep30 Mana
:Education:  1 (1 -1 +1, 1)
::Weapon Size: Medium
:Wits2 (2 -1 +1, 3)
:Charisma2 (3 -1, 6)
:Respect: 3 (6)
:Legend: 4 (20)


[[File:Manacannon.jpg| thumb| Since it's a bit confusing what they look like . . .]]
:Charisma (Command):  2 (1 +1, 1)
Accelerated Mana Cannon (Mechanical)
:Education (Military History)3 (1 +2, 1)
: These bulky weapons take the appearance of a triple or quadruple helix over twice the height of a man that generate powerful, intense energy beams. Like point cannons, they are a technical innovation that was introduced during the Necromantic War.
::Cost200 Adamantium + 300 Mana
::Upkeep:  50 Mana
::Weapon Size:  Large




==The Second Realm==


Population: Rank 3 (3; +1 infrastructure)<br>
===Censor of the Gods===
Transhumanism:  Rank 4 (4)<br>
:Forgeborn are limited to a maximum Magery of 2, but gain +3 to Physical, +2 to Education, +1 to Wits and Charisma, +2 Physical (Toughness) and +1 Education (Ancestral/Encyclopedic Memories).
Infrastructure:  Rank 3 (2 + 1)<br>
:Warriors gain +1 Finesse and +1 Physical.
Growth Potential:  Rank 3 (3)<br>
:Berserkers gain +1 Physical and +1 Physical (Toughness)  
Military Support: Rank 2 (2)<br>
:War+1 Finesse and +1 Physical (Toughness).
Space Fleet: Rank 2 (2)<br>
:Knowledge  +1 Education and +1 Education (any specialty).
Diplomacy: Rank 2 (2)<br>
EspionageRank 3 (3)<br>
General Advancement: Rank 0<br>
Unique Technologies:  Rank 5 (7 + 1)<br>
Emergent Technologies:  Rank 4 (6; +1 unique tech)<br>
Magic:  Rank 1<br>


:Magery 0
:Finesse:  3 (1 +2, 1)
:Physical:  6  (1 +5, 1)
:Education:  4 (1 +3, 1)
:Wits:  2 (1 +1, 1)
:Charisma:  2 (1 +1, 1)
:Respect: 1 (1)
:Legend: 4 (2 + 2, 6)


:Physical (Toughness):  4 (0 +4, 0)
:Finesse (Erinyes Mode):  1 (1)
:Education (Ancestral/Encyclopedic Memories): 3 (1 +2, 1)
:Charisma (Collected):  1 (1)


:Legendary Relic (35 CP)
::Erinyes Form (major)
::Cannot be stolen
::Transformation
:Immortal: Must be destroyed in Erinyes form (15)
:Divine Shield (10)
===Lorelei===
The Witch of the Black Ocean  [[File:typhoonchan.jpg| thumb| right| Not quite, but close]]
:Lorelei was once an Oceanid like her sisters, a patron diety of a river.  Centuries ago a skirmish between the Titans and the Olympians irradiated her home, and she vanished, believed dead.  Recently however she has reappeared, her body below the ribcage replaced by a bulky but undulating tail of dark malmetal.  Further cybernetics lurk inside what remains of her organic body and the fully robotic sections house an impressive array of dangerous equipment including a micro-aegis, concealed missile ports and an antigravity flight system which lets her 'swim' through the air as if it were water.
:Having acquired a small band of followers, Lorelei managed to seize a Dorian transreme slated for decomissioning and has carved a trail of daring theft across known space, eluding all pursuit.
:<s>Alfar</s> Oceanids gain +2 Charisma, +2 Finesse, +1 Wits, +1 Education, +1 Physical, and +1 Physical (Agility).
:Explorers gain +1 Wits, +1 Education (Medicine), and +1 Education (Navigation).
:Conquistadors gain +1 Finesse and +1 Charisma (Command).
:Trickster:  +1 Wits and +1 Education (Security).
:Knowledge:  +1 Education and +1 Education (any specialty).
:Magery 0
:Finesse:  5 (2 + 3, 3)
:Physical:  3  (2 + 1, 3)
:Education:  4 (2 + 2, 3)
:Wits:  4 (2 + 2, 3)
:Charisma:  4 (2 + 2, 3)
:Finesse (Cyberlinked):  2 (0 + 2, 0)
:Finesse (Integrated Weapons):  2 (0 + 2, 0)
:Physical (Agility):  1 (0 + 1, 0)
:Physical (Toughness):  2 (0 +2, 0)
:Physical (Zero-G):  2 (0 + 2, 0)
:Education (Medicine):  1 (0 + 1, 0)
:Education (Navigation):  3 (1 + 2, 1)
:Education (Security):  1 (0 + 1, 0)
:Charisma (Collected):  1 (1)
:Charisma (Command):  3 (2 + 1, 3)
:Respect (Pirates):  2 (3)
:Legend: 3 (12)
::Tricksy Bitch
::Feet First Into Hell
::One Hundred Ten Percent
:Enhancements (25)
::Trivial Enhancement (1 CP):  Multitool
::Minor Enhancement (4 CP): +2 Finesse (Cyberlinked), Cyberlink System
::Moderate Enhancement (5 CP): +2 Physical (Zero-G), Pressure Resistance
::Extensive Enhancement (10 CP): +2 Finesse (Integrated Weapons), +2 Physical (toughness), Nano Repair, Antigravity 'Swimming' Flight
::Extensive Enhancement (10 CP): Implanted Micromissile Launcher (3), Heavy Armor/Shielding (3)
:Elite Bodyguard (10 CP):  In addition to the battle-hardened Avatar pilots, Lorelei's elite pirates include the small bridge crew of the ''Sea Witch''.
:Metropolis (15 CP): A Pirate Avatar Carrier, the ''Sea Witch''.  Capable of supporting 16 Avatars, though the 'Witch only has 14 currently embarked.  Coming from a half-dozen different origins, each one has been extensively customized on top of that, leaving a very motly complement indeed.
::Impoverished (+7 CP):  Lorelei and the crew of the ''Sea Witch'' take what they can get.  Much of their equipment is second, third or even fourth-hand.
:Intolerent: servants of the Titans and Olympians (+3 CP)
==Cosa Sakharov==
[[File:Cosa.jpg|thumb|Monochrome is the new black]]
'''Age:''' 18<br>
'''Eyes:''' <font color="#FFD700">Gold</font>/<font color="#8F00FF">Violet</font> heterachromia<br>
'''Hair:''' <font color="#29AB87">Jungle Green</font><br>
'''Origin:''' Student<br>
'''Priorities:'''  Attributes, Deus ex Machina, Skills, Schema, Mecha<br>
'''Background:'''  Student on the fast track to becoming a pop journalist sensation.  Probably a Coordinator.<br>
===Attributes===
*'''Power:'''  1
*'''Grace:'''  2
*'''Smarts:'''  3
*'''Knowledge:'''  2
*'''Charisma:''' 5
*'''Rhetoric:'''  5
*'''Perception:'''  3
*'''Integrity:'''  3
:*Willpower:  8
:*Initiative:  5
:*Speed:  1
:*Protection:  1
===Skills===
:Oration 1
:Newtype Bullshit 3 [Remotes]
===Mecha===
14 points
===Schema===
:Parents [2]
:Internet Famous [2]
===Deus Ex Machina===
5
==System Musings==
===Basic Stuff===
:Roll 2D10 + modifiers
===Ship Design===
All ships have a base statline
:'''Firepower''':  Default firepower bonus added to all gun attacks.
:'''Armor''':  Basic physical protection.
:'''Shields''':  Protects again gunfire (adding to Armor), but not against graviton torpedoes.
:'''Evasion''':  How easily your ship can avoid getting hit due to a combination of size and speed.
:'''Speed''':  The bonus to movement rolls.
:'''Hits''':  How many hits your ship can take before it starts to loose effectiveness.
:'''Equipment''':  How many spaces of equipment your ship has.
::Destroyers normally have 3 equipment space
::Cruisers normally have 5-6 equipment space
::Capital ships have a minimum of 8 equipment space
====Equipment====
Equipment is various items that improve your ship's performance - guns, electronics, protection, engines, etc.
Cost of equipment is two values; the first is the resource price and the second is the availability.
Examples:
'''Small Cannon Turrets'''
:Firepower:  2
:Accuracy:  +6
:Range:  Short
:Equipment:  1
:Cost:  ?? Common
'''Medium Cannon Turrets'''
:Firepower:  4
:Accuracy:  +3
:Range:  Medium
:Equipment:  2
:Cost:  ?? Common
'''Heavy Cannon Turrets'''
:Firepower:  8
:Accuracy:  +0
:Range:  Long
:Equipment:  4
:Special:  Barrage; FP 1 Acc +3
:Cost:  ?? Common
'''Superheavy Cannon Turrets'''
:Firepower:  10
:Accuracy:  -1
:Range:  Long
:Equipment:  5
:Special:  Barrage; FP 2 Acc +2
:Cost:  ?? Rare
'''Siege Cannon'''
:Firepower:  15
:Accuracy:  -8
:Range:  Extreme
:Equipment:  3
:Cost:  ?? Rare
'''Flak Guns'''
:Range:  Short
:Equipment:  1
:Special:  AA 2
:Cost:  ?? Rare
'''Torpedo Launcher'''
:Accuracy:  +0
:Range:  Short
:Equipment:  1
:Special:  Torpedo Attack 2
:Cost:  ?? Common
'''Small Fire Control'''
:Range:  Short
:Equipment:  1
:Special:  +2 accuracy on all Gunnery attacks
:Cost:  ?? Common
'''Improved Small Fire Control'''
:Range:  Short
:Equipment:  1
:Special:  +2 accuracy on all Gunnery attacks, AA +1
:Cost:  ?? Rare
'''Medium Fire Control'''
:Range:  Medium
:Equipment:  1
:Special:  +2 accuracy on all Gunnery attacks at Short range, +1 at Medium
:Cost:  ?? Uncommon
'''Large Fire Control'''
:Range:  Long
:Equipment:  2
:Special:  +2 accuracy on all Gunnery attacks
:Cost:  ?? Common
'''Improved Large Fire Control'''
:Range:  Long
:Equipment:  2
:Special:  +2 accuracy on all Gunnery attacks, AA +1
:Cost:  ?? Rare
'''Armor Plating'''
:Equipment:  2
:Special:  +2 Armor
:Cost:  ?? Common
'''Shield Generator'''
:Equipment:  2
:Special:  +3 Shields
:Cost:  ?? Common
'''High-Ouput Drive Kernel'''
:Equipment:  2
:Special:  +2 Evasion, +2 Speed
:Cost:  ?? Uncommon
'''Reinforced Bulkheads'''
:Equipment:  2
:Special:  +1 Hit
:Cost:  ?? Common
'''Recon Detachment'''
:Equipment:  1
:Special:  Scout
:Cost:  ?? Common
'''Interface Recon Craft'''
:Equipment:  3
:Special:  Extended Scout
:Cost:  ?? Common
'''Flight Deck'''
:Equipment:  2
:Special:  Allows 1 squadron embarkation
:Cost:  ?? Common
'''Luxurious Fittings'''
:Equipment:  1
:Special:  Boost to all diplomacy rolls (+4 if escort, +5 if cruiser, +6 if capital ship)
:Cost:  ?? Common
'''Royal Fittings'''
:Equipment:  1
:Special:  Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship)
:Cost:  ?? Rare
'''System Ship'''
:Equipment:  -1 (increases equipment space by 1)
:Special:  +2 Armor, -2 Shields, may only travel via wormhole
:Cost:  ?? Common
==Other Stuffs==
[http://forums.spacebattles.com/showpost.php?p=1811059&postcount=286 LOE-Tans]
[http://forums.spacebattles.com/showpost.php?p=1811059&postcount=286 LOE-Tans]
[[Otome X]]

Latest revision as of 21:29, 25 September 2014

Misc Stuffs

Space Barb

Apostates gain +1 to any two separate attributes.
Barbarians are unmodified mortals and generally not fit to be player characters. Barbarians start with -1 to all attributes and are limited to a maximum Magery of 1.
Warriors gain +1 Finesse and +1 Physical.
Strategoi gain an additional +1 Charisma (Command) and +2 Education (Military History).
Followers (10)
Bodyguard (5 CP): You have roughly a dozen to two dozen followers at your beck and call.
Elites (two times cost):
Province Small Fleet (25 CP): An alternative martial equivalence would be an entire carrier or battleship strike group, a single heavy combatant escorted by several medium and light warships.
Magery 0
Finesse: 1 (1 -1 +1, 1)
Physical: 1 (1 -1 +1, 1)
Education: 1 (1 -1 +1, 1)
Wits: 2 (2 -1 +1, 3)
Charisma: 2 (3 -1, 6)
Respect: 3 (6)
Legend: 4 (20)
Charisma (Command): 2 (1 +1, 1)
Education (Military History): 3 (1 +2, 1)


Censor of the Gods

Forgeborn are limited to a maximum Magery of 2, but gain +3 to Physical, +2 to Education, +1 to Wits and Charisma, +2 Physical (Toughness) and +1 Education (Ancestral/Encyclopedic Memories).
Warriors gain +1 Finesse and +1 Physical.
Berserkers gain +1 Physical and +1 Physical (Toughness)
War: +1 Finesse and +1 Physical (Toughness).
Knowledge +1 Education and +1 Education (any specialty).
Magery 0
Finesse: 3 (1 +2, 1)
Physical: 6 (1 +5, 1)
Education: 4 (1 +3, 1)
Wits: 2 (1 +1, 1)
Charisma: 2 (1 +1, 1)
Respect: 1 (1)
Legend: 4 (2 + 2, 6)
Physical (Toughness): 4 (0 +4, 0)
Finesse (Erinyes Mode): 1 (1)
Education (Ancestral/Encyclopedic Memories): 3 (1 +2, 1)
Charisma (Collected): 1 (1)
Legendary Relic (35 CP)
Erinyes Form (major)
Cannot be stolen
Transformation
Immortal: Must be destroyed in Erinyes form (15)
Divine Shield (10)


Lorelei

The Witch of the Black Ocean

Not quite, but close
Lorelei was once an Oceanid like her sisters, a patron diety of a river. Centuries ago a skirmish between the Titans and the Olympians irradiated her home, and she vanished, believed dead. Recently however she has reappeared, her body below the ribcage replaced by a bulky but undulating tail of dark malmetal. Further cybernetics lurk inside what remains of her organic body and the fully robotic sections house an impressive array of dangerous equipment including a micro-aegis, concealed missile ports and an antigravity flight system which lets her 'swim' through the air as if it were water.
Having acquired a small band of followers, Lorelei managed to seize a Dorian transreme slated for decomissioning and has carved a trail of daring theft across known space, eluding all pursuit.


Alfar Oceanids gain +2 Charisma, +2 Finesse, +1 Wits, +1 Education, +1 Physical, and +1 Physical (Agility).
Explorers gain +1 Wits, +1 Education (Medicine), and +1 Education (Navigation).
Conquistadors gain +1 Finesse and +1 Charisma (Command).
Trickster: +1 Wits and +1 Education (Security).
Knowledge: +1 Education and +1 Education (any specialty).
Magery 0
Finesse: 5 (2 + 3, 3)
Physical: 3 (2 + 1, 3)
Education: 4 (2 + 2, 3)
Wits: 4 (2 + 2, 3)
Charisma: 4 (2 + 2, 3)
Finesse (Cyberlinked): 2 (0 + 2, 0)
Finesse (Integrated Weapons): 2 (0 + 2, 0)
Physical (Agility): 1 (0 + 1, 0)
Physical (Toughness): 2 (0 +2, 0)
Physical (Zero-G): 2 (0 + 2, 0)
Education (Medicine): 1 (0 + 1, 0)
Education (Navigation): 3 (1 + 2, 1)
Education (Security): 1 (0 + 1, 0)
Charisma (Collected): 1 (1)
Charisma (Command): 3 (2 + 1, 3)
Respect (Pirates): 2 (3)
Legend: 3 (12)
Tricksy Bitch
Feet First Into Hell
One Hundred Ten Percent
Enhancements (25)
Trivial Enhancement (1 CP): Multitool
Minor Enhancement (4 CP): +2 Finesse (Cyberlinked), Cyberlink System
Moderate Enhancement (5 CP): +2 Physical (Zero-G), Pressure Resistance
Extensive Enhancement (10 CP): +2 Finesse (Integrated Weapons), +2 Physical (toughness), Nano Repair, Antigravity 'Swimming' Flight
Extensive Enhancement (10 CP): Implanted Micromissile Launcher (3), Heavy Armor/Shielding (3)
Elite Bodyguard (10 CP): In addition to the battle-hardened Avatar pilots, Lorelei's elite pirates include the small bridge crew of the Sea Witch.
Metropolis (15 CP): A Pirate Avatar Carrier, the Sea Witch. Capable of supporting 16 Avatars, though the 'Witch only has 14 currently embarked. Coming from a half-dozen different origins, each one has been extensively customized on top of that, leaving a very motly complement indeed.
Impoverished (+7 CP): Lorelei and the crew of the Sea Witch take what they can get. Much of their equipment is second, third or even fourth-hand.
Intolerent: servants of the Titans and Olympians (+3 CP)


Cosa Sakharov

Monochrome is the new black

Age: 18
Eyes: Gold/Violet heterachromia
Hair: Jungle Green
Origin: Student
Priorities: Attributes, Deus ex Machina, Skills, Schema, Mecha
Background: Student on the fast track to becoming a pop journalist sensation. Probably a Coordinator.

Attributes

  • Power: 1
  • Grace: 2
  • Smarts: 3
  • Knowledge: 2
  • Charisma: 5
  • Rhetoric: 5
  • Perception: 3
  • Integrity: 3
  • Willpower: 8
  • Initiative: 5
  • Speed: 1
  • Protection: 1

Skills

Oration 1
Newtype Bullshit 3 [Remotes]

Mecha

14 points

Schema

Parents [2]
Internet Famous [2]

Deus Ex Machina

5


System Musings

Basic Stuff

Roll 2D10 + modifiers

Ship Design

All ships have a base statline

Firepower: Default firepower bonus added to all gun attacks.
Armor: Basic physical protection.
Shields: Protects again gunfire (adding to Armor), but not against graviton torpedoes.
Evasion: How easily your ship can avoid getting hit due to a combination of size and speed.
Speed: The bonus to movement rolls.
Hits: How many hits your ship can take before it starts to loose effectiveness.
Equipment: How many spaces of equipment your ship has.
Destroyers normally have 3 equipment space
Cruisers normally have 5-6 equipment space
Capital ships have a minimum of 8 equipment space

Equipment

Equipment is various items that improve your ship's performance - guns, electronics, protection, engines, etc.

Cost of equipment is two values; the first is the resource price and the second is the availability.

Examples:

Small Cannon Turrets

Firepower: 2
Accuracy: +6
Range: Short
Equipment: 1
Cost:  ?? Common

Medium Cannon Turrets

Firepower: 4
Accuracy: +3
Range: Medium
Equipment: 2
Cost:  ?? Common

Heavy Cannon Turrets

Firepower: 8
Accuracy: +0
Range: Long
Equipment: 4
Special: Barrage; FP 1 Acc +3
Cost:  ?? Common

Superheavy Cannon Turrets

Firepower: 10
Accuracy: -1
Range: Long
Equipment: 5
Special: Barrage; FP 2 Acc +2
Cost:  ?? Rare

Siege Cannon

Firepower: 15
Accuracy: -8
Range: Extreme
Equipment: 3
Cost:  ?? Rare

Flak Guns

Range: Short
Equipment: 1
Special: AA 2
Cost:  ?? Rare

Torpedo Launcher

Accuracy: +0
Range: Short
Equipment: 1
Special: Torpedo Attack 2
Cost:  ?? Common

Small Fire Control

Range: Short
Equipment: 1
Special: +2 accuracy on all Gunnery attacks
Cost:  ?? Common

Improved Small Fire Control

Range: Short
Equipment: 1
Special: +2 accuracy on all Gunnery attacks, AA +1
Cost:  ?? Rare

Medium Fire Control

Range: Medium
Equipment: 1
Special: +2 accuracy on all Gunnery attacks at Short range, +1 at Medium
Cost:  ?? Uncommon

Large Fire Control

Range: Long
Equipment: 2
Special: +2 accuracy on all Gunnery attacks
Cost:  ?? Common

Improved Large Fire Control

Range: Long
Equipment: 2
Special: +2 accuracy on all Gunnery attacks, AA +1
Cost:  ?? Rare

Armor Plating

Equipment: 2
Special: +2 Armor
Cost:  ?? Common

Shield Generator

Equipment: 2
Special: +3 Shields
Cost:  ?? Common

High-Ouput Drive Kernel

Equipment: 2
Special: +2 Evasion, +2 Speed
Cost:  ?? Uncommon

Reinforced Bulkheads

Equipment: 2
Special: +1 Hit
Cost:  ?? Common

Recon Detachment

Equipment: 1
Special: Scout
Cost:  ?? Common

Interface Recon Craft

Equipment: 3
Special: Extended Scout
Cost:  ?? Common

Flight Deck

Equipment: 2
Special: Allows 1 squadron embarkation
Cost:  ?? Common

Luxurious Fittings

Equipment: 1
Special: Boost to all diplomacy rolls (+4 if escort, +5 if cruiser, +6 if capital ship)
Cost:  ?? Common

Royal Fittings

Equipment: 1
Special: Boost to all diplomacy rolls (+6 if escort, +8 if cruiser, +10 if capital ship)
Cost:  ?? Rare

System Ship

Equipment: -1 (increases equipment space by 1)
Special: +2 Armor, -2 Shields, may only travel via wormhole
Cost:  ?? Common


Other Stuffs

LOE-Tans

Otome X