Julius Bolter: Difference between revisions
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=====Damage and Stress===== | =====Damage and Stress===== | ||
Damage: | Damage: 47<br> | ||
Wounds: | Wounds: 6<br> | ||
Stress: 0<br> | Stress: 0<br> | ||
Trauma: 0<br> | Trauma: 0<br> | ||
=====Armor===== | =====Armor===== | ||
Line 55: | Line 54: | ||
DUR: 35<br> | DUR: 35<br> | ||
DR: 52<br> | DR: 52<br> | ||
INIT: | INIT: 80<br> | ||
SPD: 2<br> | SPD: 2<br> | ||
DB: 5<br> | DB: 5<br> | ||
=====Aptitudes===== | =====Aptitudes===== | ||
Line 126: | Line 124: | ||
0 Credits (30,000 Start)<br> | 0 Credits (30,000 Start)<br> | ||
Armor | (See Character: Armor Section)<br> | |||
Implants | (See Morph: Implants, et al Section)<br> | |||
Nanobandage | 50<br> | |||
Smart Clothing | 250 <br> | Smart Clothing | 250 <br> | ||
Portable Sensor (x-ray) | 1000<br> | Portable Sensor (x-ray) | 1000<br> | ||
Weapons | (See Character: Equipment and Weapons Section)<br> | |||
=====ID Notes:===== | =====ID Notes:===== | ||
Line 140: | Line 141: | ||
=====Equipment/Weapons===== | =====Equipment/Weapons===== | ||
Automatic Railgun Rifle*: | Automatic Railgun Rifle*: 100 Regular Rounds, 100 AP Rounds (Typical loadout is 20/25 AP) | 5000<br> | ||
AP: -9, DV: 2d10+8, Modes: SA,FA,BF, RNG: 0-1350m | |||
<nowiki>*Modified with the following</nowiki>: | <nowiki>*Modified with the following</nowiki>: | ||
Line 149: | Line 151: | ||
*Flash Suppressor (-10 on Enemy Perception Test to locate flash of firing weapon) | 250 | *Flash Suppressor (-10 on Enemy Perception Test to locate flash of firing weapon) | 250 | ||
Medium Railgun Pistol: | Medium Railgun Pistol: 100 AP (Typical loadout is 12 AP) | 1000<br> | ||
AP: -5, DV: 2d10+4, Modes: SA,FA,BF, RNG: 0-105m | |||
Light Pistol**: | Light Pistol**: 100 Flux Rounds (10 Flux Rounds Per Clip) | 250<br> | ||
AP: 0, DV: 2d10, Modes: SA,FA,BF, RNG: 0-60m | |||
<nowiki>**Modified with the following</nowiki>: | <nowiki>**Modified with the following</nowiki>: | ||
Line 157: | Line 161: | ||
*Silencer (-10 on Enemy Perception Test to locate sound of firing weapon) | 1000 | *Silencer (-10 on Enemy Perception Test to locate sound of firing weapon) | 1000 | ||
Total Ammunition | Total Ammunition: 100 Regular, 200 AP, 100 Flux | 1000 | ||
==Temporary Morph== | |||
Type: Industrial Synth<br> | |||
Visible Gender: N/A<br> | |||
Visible Age: New<br> | |||
Description: Tall Android-like Synth.<br> | |||
Aptitude Max: 30<br> | |||
Speed Mod: +1<br> | |||
Movement Rate: 4/20 <br> | |||
Durability: 50<br> | |||
Wound Threshold: 8<br> | |||
Armor: 10/10<br> | |||
=====Morph Bonus===== | |||
== | COG: 5<br> | ||
COO: 0<br> | |||
INT: 0<br> | |||
REF: 0<br> | |||
SAV: 0<br> | |||
SOM: 15<br> | |||
WIL: 0<br> | |||
=====Implants et al===== | |||
Neurachem (1)<br> | |||
Medichines <br> | |||
Backup Systems <br> | |||
Skeletal/Muscular Enhancement <br> | |||
==Morph== | |||
Type: Menton<br> | Type: Menton<br> | ||
Visible Gender: Male<br> | Visible Gender: Male<br> | ||
Visible Age: 35<br> | |||
' | Description: Tall, dark haired and handsome; Height about 5'9"; [http://img39.imageshack.us/img39/3874/juliusbolterlorenzo.jpg Image Available] (In normal clothing)<br> | ||
Aptitude Max: 30<br> | Aptitude Max: 30<br> | ||
Line 172: | Line 204: | ||
Durability: 35<br> | Durability: 35<br> | ||
Wound Threshold: 7<br> | Wound Threshold: 7<br> | ||
=====Morph Bonus===== | =====Morph Bonus===== | ||
Line 183: | Line 214: | ||
SOM: 0<br> | SOM: 0<br> | ||
WIL: 5<br> | WIL: 5<br> | ||
=====Traits===== | =====Traits===== | ||
Line 192: | Line 222: | ||
=====Implants et al===== | =====Implants et al===== | ||
Bioweave Armor (light, 2/3 Armor)<br> | Bioweave Armor (light, 2/3 Armor) | 250<br> | ||
Body Sculpting (Genitalia resized, body more toned; See image above for details) | 250<br> | |||
Circadian Regulation <br> | Circadian Regulation | 1000<br> | ||
Clean Metabolism <br> | Clean Metabolism | 1000<br> | ||
Direction Sense<br> | Direction Sense | 250<br> | ||
Emotional Dampers (+30 to Deception and Impersonation Tests, -10 to Persuasion and other Social Skills)<br> | Emotional Dampers (+30 to Deception and Impersonation Tests, -10 to Persuasion and other Social Skills) | 250<br> | ||
Enhanced Hearing (+20 to all hearing based Perception Tests)<br> | Enhanced Hearing (+20 to all hearing based Perception Tests) | 250<br> | ||
Enhanced Smell (+20 to all smell based Perception or Kinesics Tests)<br> | Enhanced Smell (+20 to all smell based Perception or Kinesics Tests) | 250<br> | ||
Enhanced Vision (+20 to all vision based Perception Tests)<br> | Enhanced Vision (+20 to all vision based Perception Tests) | 250<br> | ||
Medichines <br> | Medichines | 250<br> | ||
Mental Speed (+30 Initiative, 2 Complex Mental Actions per Action Turn when active)<br> | Mental Speed (+30 Initiative, 2 Complex Mental Actions per Action Turn when active) | 5000<br> | ||
Neurachem (1) (+1 Speed Stat) <br> | Neurachem (1) (+1 Speed Stat) | 5000<br> | ||
Oracles (+10 Investigation Tests, +30 Memory Tests, no distractions)<br> | Oracles (+10 Investigation Tests, +30 Memory Tests, no distractions) | 1000<br> | ||
Skin Link <br> | Skin Link | 1000<br> | ||
==Muse== | ==Muse== | ||
===== | =====Paladin===== | ||
COG: 10<br> | COG: 10<br> | ||
Line 224: | Line 254: | ||
LUC: 20<br> | LUC: 20<br> | ||
IR: 40<br> | IR: 40<br> | ||
=====Skills & Notes===== | =====Skills & Notes===== | ||
Line 240: | Line 269: | ||
Perception: 30<br> | Perception: 30<br> | ||
Research: 20<br> | Research: 20<br> | ||
==Points and Credit Use== | |||
Customization Points (CP)<br> | |||
*Knowledge Skills: 315 | |||
*Active Skills: 405 | |||
*Morph: 40 | |||
*Attribute (+10 INT, +5 SAV): 150 | |||
*Moxie (+2): 30 | |||
*Rep (+150): 15 | |||
*Credits (+25,000): 25 | |||
*Traits Net: 10 | |||
*Skill Specializations: 10<br> | |||
Used/Total: (1000/1000)<br> | |||
Credits (Cred)<br> | |||
*Morph Upgrades: 16,250 | |||
*Armor: 950 | |||
*Misc. Gear: 1300 | |||
*Insurance: 250 | |||
*Weapons: 11,250 | |||
Used/Total: (30,000/30,000)<br> | |||
Rep Points (RP)<br> | |||
Used/Total: (5/14)<br> | |||
*5 Rez points used for 5,000 credits; 4,000 used to buy temporary Pod morph. | |||
**500 credits gained from..."odd jobs"; 50 credits spent on repair spray. | |||
**Used 3 Moxie, got 3600 credits back. |
Latest revision as of 16:20, 25 October 2009
Character
Name: Julius Bolter
Background: Martian
Faction: Argonaut
Morph: Menton
Gender Identity: Male
Actual Age:
Current Moxie: 3
Rez Points (Spent/Total): 0/0
Customization Points (Spent/Total): 1000/1000
Motivations: +Techno-Progressivism, +Socialism, +Research/Logic
Damage and Stress
Damage: 47
Wounds: 6
Stress: 0
Trauma: 0
Armor
Armour (Energy/Kinetic): 15/12
Bioweave Armor (Light): 2/3 | (Implant from Morph, see Morph for details)
Second Skin: 1/3 | 250
Armored Clothing: 12/6* | 50
*Modified with the following:
- Ablative Patches: +4/+2 | 50
- Fireproofing: +2/+0, additional 10 armor points against Fire or Heat damage. | 50
- Immunogenic Systems | 250
- Lotus Coating (+30 against Liquid Attacks) | 50
- Refractive Coating: +3/+0 | 250
Reputation
@-Rep: 0
C-Rep: 50
E-Rep: 0
F-Rep: 50
G-Rep: 0
I-Rep: 50
R-Rep: 50
Stats
MOX: 3
TT: 8
LUC: 40
IR: 80
WT: 7
DUR: 35
DR: 52
INIT: 80
SPD: 2
DB: 5
Aptitudes
Total (Base/Morph)
COG: 30 (20/10)
COO: 15 (15/0)
INT: 30 (25/5)
REF: 10 (10/0)
SAV: 30 (25/5)
SOM: 10 (10/0)
WIL: 20 (15/5)
Skills
Total (Base/Morph/Other Bonus)
- Knowledge Skills:
Academics (Political Science): 70 (60/10)
Academics (Economics): 80 (60/10/10)
Academics (Mathematics): 80 (60/10/10)
Academics (Old Earth History): 70 (60/10)
Art (Music): 50 (45/5)
Art (Theater): 50 (45/5)
Interest (Astrophysics): 40 (30/10)
Interest (Anthropology): 40 (30/10)
Interest (Firearms): 40 (30/10)
Language (English): 100 (70/0/30)
Language (Mandarin): 50 (45/5)
Language (Cantonese): 50 (45/5)
Language (Japanese): 50 (45/5)
Profession (Security Systems): 50 (30/10/10)
- Active Skills:
Deception: 50 (45/5)
Impersonation: 60 (55/5)
Infosec (Security): 60 (50/10)
Interfacing: 60 (50/10)
Investigation (Logical Deduction): 50 (45/5)
Kinesics: 60 (55/5)
Kinetic Weapons: 60 (60/0)
Networking (Firewall): 40 (35/5)
Networking (Hypercorps): 60 (35/5/20)
Networking (Media): 40 (35/5)
Networking (Scientists): 60 (35/5/20)
Perception: 60 (55/5)
Persuasion: 60 (55/5)
Programming: 70 (60/10)
Protocol: 60 (55/5)
Research: 60 (50/10)
Traits
Fast Learner (-10 CP)
First Impression (-10 CP)
Situational Awareness (-10 CP)
Addiction: Sex - Moderate (+10 CP)
Gear
0 Credits (30,000 Start)
Armor | (See Character: Armor Section)
Implants | (See Morph: Implants, et al Section)
Nanobandage | 50
Smart Clothing | 250
Portable Sensor (x-ray) | 1000
Weapons | (See Character: Equipment and Weapons Section)
ID Notes:
Backup Notes:
Backup Insurance (1 month) | 250
Equipment/Weapons
Automatic Railgun Rifle*: 100 Regular Rounds, 100 AP Rounds (Typical loadout is 20/25 AP) | 5000
AP: -9, DV: 2d10+8, Modes: SA,FA,BF, RNG: 0-1350m
*Modified with the following:
- Extended Magazine (15 extra rounds) | 250
- Safety System | 250
- Smartlink (+10 to Attack Tests) | 1000
- Smart Magazine | 1000
- Flash Suppressor (-10 on Enemy Perception Test to locate flash of firing weapon) | 250
Medium Railgun Pistol: 100 AP (Typical loadout is 12 AP) | 1000
AP: -5, DV: 2d10+4, Modes: SA,FA,BF, RNG: 0-105m
Light Pistol**: 100 Flux Rounds (10 Flux Rounds Per Clip) | 250
AP: 0, DV: 2d10, Modes: SA,FA,BF, RNG: 0-60m
**Modified with the following:
- Arm-Slide | 250
- Silencer (-10 on Enemy Perception Test to locate sound of firing weapon) | 1000
Total Ammunition: 100 Regular, 200 AP, 100 Flux | 1000
Temporary Morph
Type: Industrial Synth
Visible Gender: N/A
Visible Age: New
Description: Tall Android-like Synth.
Aptitude Max: 30
Speed Mod: +1
Movement Rate: 4/20
Durability: 50
Wound Threshold: 8
Armor: 10/10
Morph Bonus
COG: 5
COO: 0
INT: 0
REF: 0
SAV: 0
SOM: 15
WIL: 0
Implants et al
Neurachem (1)
Medichines
Backup Systems
Skeletal/Muscular Enhancement
Morph
Type: Menton
Visible Gender: Male
Visible Age: 35
Description: Tall, dark haired and handsome; Height about 5'9"; Image Available (In normal clothing)
Aptitude Max: 30
Speed Mod: +1
Movement Rate:
Durability: 35
Wound Threshold: 7
Morph Bonus
COG: 10
COO: 0
INT: 5
REF: 0
SAV: 5
SOM: 0
WIL: 5
Traits
Severe Allergy: Fresh Fruit - Moderate (+10 CP)
Implants et al
Bioweave Armor (light, 2/3 Armor) | 250
Body Sculpting (Genitalia resized, body more toned; See image above for details) | 250
Circadian Regulation | 1000
Clean Metabolism | 1000
Direction Sense | 250
Emotional Dampers (+30 to Deception and Impersonation Tests, -10 to Persuasion and other Social Skills) | 250
Enhanced Hearing (+20 to all hearing based Perception Tests) | 250
Enhanced Smell (+20 to all smell based Perception or Kinesics Tests) | 250
Enhanced Vision (+20 to all vision based Perception Tests) | 250
Medichines | 250
Mental Speed (+30 Initiative, 2 Complex Mental Actions per Action Turn when active) | 5000
Neurachem (1) (+1 Speed Stat) | 5000
Oracles (+10 Investigation Tests, +30 Memory Tests, no distractions) | 1000
Skin Link | 1000
Muse
Paladin
COG: 10
COO: 10
INT: 10
INT: 10
REF: 10
SAV: 10
SOM: 10
WIL: 19
TT: 4
LUC: 20
IR: 40
Skills & Notes
- Knowledge Skills:
Profession (Security Systems): 80
- Active Skills:
Beam Weapons: 30
Hardware (Electronics): 30
Infosec: 40
Interface: 40
Perception: 30
Research: 20
Points and Credit Use
Customization Points (CP)
- Knowledge Skills: 315
- Active Skills: 405
- Morph: 40
- Attribute (+10 INT, +5 SAV): 150
- Moxie (+2): 30
- Rep (+150): 15
- Credits (+25,000): 25
- Traits Net: 10
- Skill Specializations: 10
Used/Total: (1000/1000)
Credits (Cred)
- Morph Upgrades: 16,250
- Armor: 950
- Misc. Gear: 1300
- Insurance: 250
- Weapons: 11,250
Used/Total: (30,000/30,000)
Rep Points (RP)
Used/Total: (5/14)
- 5 Rez points used for 5,000 credits; 4,000 used to buy temporary Pod morph.
- 500 credits gained from..."odd jobs"; 50 credits spent on repair spray.
- Used 3 Moxie, got 3600 credits back.