User talk:Andronicus: Difference between revisions

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'''Governments'''<br>
'''Monarchy''' (Hereditary succession / by the sword / only the Monarch gets a vote)
:Vassal Electors. Requires points in "Vassalage".
:"Vassalage" unlocked for free.
:+1 Noble draft
:(Potential for trouble when the King dies [long live the King]).
'''Republic''' (Somebody elects this dude)
Elected Governments (or Kings) have different traits that represent who does the electing. Pick 1.
:Merchant Estate. For the traders, by the traders! (and the rich). +X Gold.
:Common Estate. while the average peasant might not vote, the burghers can. +X Common draft.
:Noble Estate. Vassalage unlocked.
:(Electoral cycle CAN be tampered with by foreign interests with gold to spend. Electoral cycle, or rule, must be noted.)
'''GOVERNMENT FORMS''' <br>
Governments have different forms and traits attached to them. Pick two.
:Despotism. Rule by force or fear of force. +X Free unit gold upkeep.
:Administrative. Rule by the King's (or Senates) laws and the supporting officials. +100 Gold.
:Feudalism. +X Noble draft modifier (Keeps only).
:Mercantilism. +100 of Gold or Mana or Adamantium.
:Tribal. +X Common draft.
:Wizardly. +20 Books.
'''Vassalage''' <br>
Some states have the fealty from lesser states and lords as Overlord or their Emperor; in any case the game effect is that for every point spent in "Vassalge" you gain 2 points in a vassal realm. The vassal is a friendly NPC that is normally aligned with your nation.
===Magic!===
Mages (Training) (Upkeep)
*Archmage (Badass; these'll be expensive) (#Books, #Gold) (#Books, #Gold, #Mana)
*Master (# Books, # Gold)(#Books, #Gold, #Mana)
*Adept (# Books, # Gold)(#Books, #Gold, #Mana)
Magic Ideas <br>
Each magic effect has a level of power and a level of scale which determines cost. The levels scale from easy, simple, or weak to complex, powerful and large-scale. Take a simple fireball. Base power its a level two spell. But it has a scale of "small group" thus increasing it to a total level of three. A fireball with the scale of "large" would be a level four, "huge" level five.
Possible Levels<br>
*Level 4 - Missile Swarm
*Level 3 - Fireball.
*Level 2 - Burning hands.
*Level 1 - Ray of frost.
Mage/Magic Limits <br>
A Mage can only memorize, prepare for, and carry around so many books which limits the number of spells they can have on-hand. For example a Adept might have a max of ten effect levels onhand, a master twenty-five, and a Archmage a whopping fifty. Additionaly spells have a cost in books and mana to prepare.

Latest revision as of 21:35, 6 January 2017