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| '''Governments'''<br>
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| '''Monarchy''' (Hereditary succession / by the sword / only the Monarch gets a vote)
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| :Vassal Electors. Requires points in "Vassalage".
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| :"Vassalage" unlocked for free.
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| :+1 Noble draft
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| :(Potential for trouble when the King dies [long live the King]).
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| '''Republic''' (Somebody elects this dude)
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| Elected Governments (or Kings) have different traits that represent who does the electing. Pick 1.
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| :Merchant Estate. For the traders, by the traders! (and the rich). +X Gold.
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| :Common Estate. while the average peasant might not vote, the burghers can. +X Common draft.
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| :Noble Estate. Vassalage unlocked.
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| :(Electoral cycle CAN be tampered with by foreign interests with gold to spend. Electoral cycle, or rule, must be noted.)
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| '''GOVERNMENT FORMS''' <br>
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| Governments have different forms and traits attached to them. Pick two.
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| :Despotism. Rule by force or fear of force. +X Free unit gold upkeep.
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| :Administrative. Rule by the King's (or Senates) laws and the supporting officials. +100 Gold.
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| :Feudalism. +X Noble draft modifier (Keeps only).
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| :Mercantilism. +100 of Gold or Mana or Adamantium.
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| :Tribal. +X Common draft.
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| :Wizardly. +20 Books.
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| '''Vassalage''' <br>
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| Some states have the fealty from lesser states and lords as Overlord or their Emperor; in any case the game effect is that for every point spent in "Vassalge" you gain 2 points in a vassal realm. The vassal is a friendly NPC that is normally aligned with your nation.
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| ===Magic!===
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| Mages (Training) (Upkeep)
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| *Archmage (Badass; these'll be expensive) (#Books, #Gold) (#Books, #Gold, #Mana)
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| *Master (# Books, # Gold)(#Books, #Gold, #Mana)
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| *Adept (# Books, # Gold)(#Books, #Gold, #Mana)
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| Magic Ideas <br>
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| Each magic effect has a level of power and a level of scale which determines cost. The levels scale from easy, simple, or weak to complex, powerful and large-scale. Take a simple fireball. Base power its a level two spell. But it has a scale of "small group" thus increasing it to a total level of three. A fireball with the scale of "large" would be a level four, "huge" level five.
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| Possible Levels<br>
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| *Level 4 - Missile Swarm
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| *Level 3 - Fireball.
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| *Level 2 - Burning hands.
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| *Level 1 - Ray of frost.
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| Mage/Magic Limits <br>
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| A Mage can only memorize, prepare for, and carry around so many books which limits the number of spells they can have on-hand. For example a Adept might have a max of ten effect levels onhand, a master twenty-five, and a Archmage a whopping fifty. Additionaly spells have a cost in books and mana to prepare.
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