The Kingmaker: Difference between revisions
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! Name !! Power !! Space !! Traits/Damage | ! Name !! Power !! Space !! Traits/Damage | ||
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| ''Hecutor''-pattern Plasma Broadside (1 Port/1 Starboard) || 24 || 10 || 1d10+2/Crit 4/Strength 5/Range 11 '''Vapourisation''': When this Weapon Component rolls a 1 or 2 on | | ''Hecutor''-pattern Plasma Broadside (1 Port/1 Starboard) || 24 || 10 || 1d10+2/Crit 4/Strength 5/Range 11 | ||
the Critical Hit Chart, it affects two Components instead of one. | |||
'''Vapourisation''': When this Weapon Component rolls a 1 or 2 on the Critical Hit Chart, it affects two Components instead of one. | |||
|- | |- | ||
| ''Sunsear''-pattern Las-Battery (Dorsal) || 6 || 4 || 1d10+2/Crit 4/ Strength 4/Range 9 | | ''Sunsear''-pattern Las-Battery (Dorsal) || 6 || 4 || 1d10+2/Crit 4/ Strength 4/Range 9 |
Latest revision as of 17:20, 29 February 2024
- The Kingmaker, Overlord-class Battlecruiser
Martial Hubris: The ship has a glorious legacy of warfare and triumphant battles. It is always eager to fight, and unwilling to back down. The ship gains +5 to all Ballistic Skill tests to fire its weapons, but suffers -15 to any Pilot (Spacecraft) tests made to escape combat.
Death Cult: Amongst the low-decks indentured crew, strange perversions of the Imperial Creed have arisen, glorifying death to celebrate the Emperor. Reduce crew population permanently by 8. However, reduce morale loss from any source by 2, due to the crew’s unwavering faith. Additionally, ship officers and members of the Munitorum will have to deal warily with the cult and its leaders. Death cults do produce skilled assassins…
Statistics
- Speed: 5
- Manoeuvrability: +10
- Detection: +15
- Hull Integrity: 70
- Armour: 20
- Turret Rating: 2
- Space: 59/78
- Weapon Capacity: Prow 1, Port 2, Starboard 2, Dorsal 1
Essential Components
Name | Power | Space | Traits |
---|---|---|---|
Saturine-pattern Class 4A “Ultra” Drive | +90 | 14 | 21 excess power |
Miloslav H-616.b Warp Engine | 10 | 12 | Haste of the Damned: Reduce the duration of all warp passages by half. However, roll on the Warp Travel Encounters table every three days rather than every five days. |
Emergency Field | 2 | 0 | Auto-engagement routines: If the ship unexpectedly enters the warp, roll 1d10. On a 3 or higher, the Gellar Field activates automatically, protecting the ship from any warp intrusion that may have taken place |
Repulsor Shield Array (2 Void Shields) | 8 | 1 | Charged particle repulsion effect: The ship does not suffer penalties to Manoeuvre Actions when travelling through nebulas, ice rings, plasma clouds or other celestial phenomena consisting primarily of small particles. |
Ship Master’s Bridge | 4 | 3 | Master Plotting Table: All Piloting and Navigation tests by crew on the Bridge gain +5.
Improved Fire Direction: All Ballistic Skill Tests to fire shipboard weapons gain +10 |
Clemency-pattern Life Sustainer | 5 | 5 | Lifeline: Increase Morale permanently by +1. This starship reduces Crew Population and Morale losses due to Depressurization by 4, to a minimum of 0. |
Voidsmen Quarters | 2 | 4 | N/A |
Mark-201.b Auger Array | 5 | 0 | External: This component does not require hull space. Although it is external, it can only be damaged or destroyed by a Critical Hit.
Sensitive: Increased power draw provides a +5 bonus to the ship’s Detection. |
Supplemental Components
Name | Power | Space | Traits/Damage |
---|---|---|---|
Hecutor-pattern Plasma Broadside (1 Port/1 Starboard) | 24 | 10 | 1d10+2/Crit 4/Strength 5/Range 11
Vapourisation: When this Weapon Component rolls a 1 or 2 on the Critical Hit Chart, it affects two Components instead of one. |
Sunsear-pattern Las-Battery (Dorsal) | 6 | 4 | 1d10+2/Crit 4/ Strength 4/Range 9 |
Compartmentalized Cargo Hold | 2 | 5 | Storage Area: When working towards a Trade Objective, the players earn 100 achievement points towards completing that objective. |
Melodium | 1 | 1 | Songs in the Void: Increase Morale permanently by +1 and gain +10 to all social Skill Tests. |