Kuro Mahou: Difference between revisions

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=Kuro Mahou=
=Kuro Mahou=
[[File:Witchseason2.jpg| thumb| The Kuro Mahou]]
[[File:Kuro Mahou MK3.jpg| thumb| The Kuro Mahou]]
:Tradition: ???
:Tradition: ???
:Nature: Investigator
:Nature: Investigator

Latest revision as of 18:59, 30 January 2024

Kuro Mahou

The Kuro Mahou
Tradition: ???
Nature: Investigator
Demeanor: Survivor
Avatar: Dynamic


Backstory

Waking up wearing blood battered clothes, the girl remembered nothing but fire and blood as she came to the Sanctum of the Kuro Mahou. Checking her belongings she discovered an ID card that displayed Ishida Megumi. Perhaps school would have the answer.


Magic

Arte: 4
Avatar 5
Willpower: 7
Foci
Reciting from Grimoire of the Kuro Mahou (All Spheres)
Knife or Dagger - Matter / Correspondence
Flames or Fire - Prime
Seal of Solomon - Spirit / Forces
Hand designed mechanical clock - Time
Blood - LIfe
Nil - Entropy
Nil - Mind

Spheres

Forces: 3
Life: 3
Prime: 3
Spirit: 3

Tracker

WP: 7/7
Quint: 5/5
Dox: 0

Attributes and Abilities

Attributes

Strength: 1
Dexterity: 4 (Precise)
Stamina: 2
Perception: 4 (Discrepancies)
Intelligence: 5 (Booksmart)
Wits: 3
Charisma: 3
Manipulation: 3
Appearance: 5 (Fairytale Heroine)

Abilities

Alertness 3
Athletics 3
Awareness 3
Brawl 1
Expression 2
Subterfuge 2
Intuition 2
Etiquette 1
Melee 2
Meditation 1
Research 3
Stealth 3
Survival 1
Technology 1
Computer 3
Cosmology 2
Esoterica 4
Enigmas 1
Investigation 3
Linguistics 2 (Latin, English,)
Lore 3
Occult 3

Backgrounds

Arcane: 5
Avatar: 5
Black Witch's Sanctum: Node / Library / Sanctum 3

Merits and Flaws

Merits

Unaging:
Immunity (10)

Flaws

Child
Witch's Bane (3 point version) (Contact with iron provides 3 dots of counter magic
Amnesia