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| '''Governments'''<br>
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| '''Monarchy''' (Hereditary succession / by the sword / only the Monarch gets a vote)
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| :Vassal Electors. Requires points in "Vassalage".
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| :"Vassalage" unlocked for free.
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| :+1 Noble draft
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| :(Potential for trouble when the King dies [long live the King]).
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| '''Republic''' (Somebody elects this dude)
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| Elected Governments (or Kings) have different traits that represent who does the electing. Pick 1.
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| :Merchant Estate. For the traders, by the traders! (and the rich). +X Gold.
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| :Common Estate. while the average peasant might not vote, the burghers can. +X Common draft.
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| :Noble Estate. Vassalage unlocked.
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| :(Electoral cycle CAN be tampered with by foreign interests with gold to spend. Electoral cycle, or rule, must be noted.)
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| '''GOVERNMENT FORMS''' <br>
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| Governments have different forms and traits attached to them. Pick two.
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| :Despotism. Rule by force or fear of force. +X Free unit gold upkeep.
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| :Administrative. Rule by the King's (or Senates) laws and the supporting officials. +100 Gold.
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| :Feudalism. +X Noble draft modifier (Keeps only).
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| :Mercantilism. +100 of Gold or Mana or Adamantium.
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| :Tribal. +X Common draft.
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| :Wizardly. +20 Books.
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| '''Vassalage''' <br>
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| Some states have the fealty from lesser states and lords as Overlord or their Emperor; in any case the game effect is that for every point spent in "Vassalge" you gain 2 points in a vassal realm. The vassal is a friendly NPC that is normally aligned with your nation.
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