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====Colonization Era====
====Colonization Era====
Col-1)  Axis Of Colonization
Col-1)  Axis Of Colonization
:PACT Arm (+ 5,000 military, + 100 Wealth, + 100 CIP, + 100 Dust, go to Col-2)
:EU Arm (+5,000 military, + 100 CIP, + 100 PIP, + 100 Dust, go to Col-3)
:Chinese Arm (+7,500 military, + 60 Population, + 100 PIP, go to Col-4)
:UN-Authorized (+2,500 military, + 30 Population, + 50 CIP, + 100 PIP, + 100 Dust, +10 SP, Go to Col-5)
:UN-Authorized (+2,500 military, + 30 Population, + 50 CIP, + 100 PIP, + 100 Dust, +10 SP, Go to Col-5)
:Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)
:Busy Child (+ stuff)
*Go to Col-7 afterwards for Local Affairs
*Go to Col-7 afterwards for Local Affairs


=====United Nations=====
=====United Nations=====
Col-5)  United Nations Civil Colonization Agency
Col-5)  United Nations Civil Colonization Agency
:Inner System (+ 180 Population, +100 PIP, + 50 Wealth, + 100 CIP, + 1 logistics, + 10 Transgene)
:Second Stage (+ 150 Population, + 100 PIP, + 100 CIP, + 50 Wealth, + 1 logistics, + 20 Transgene)
:Outer Expanse (+ 120 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 1 logistics, + 20 Transgene)
:Outer Expanse (+ 120 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 1 logistics, + 20 Transgene)
:Inner Rim (+ 90 population, + 100 PIP, + 50 CIP, + 50 Wealth, +50 Dust, + 10 SP, + 1 logistics, + 20 Transgene)


Col-5B)  UN Transgenic Relations
Col-5B)  UN Transgenic Relations
:Our Blue And Pure World (+ 60 Pop, + 10 SP, -20 Transgene)
:Our Blue And Pure World (+ 60 Pop, + 10 SP, -20 Transgene)
:Genetic Tensions (+ 60 Pop, +5 SP, - 10 Transgene)
:Headcount Increase Exercise (+ 60 Pop)
:Control Them (+ 30 Pop, + 10 Transgene)
:New Freedoms (+ 20 Transgene)


Col-5C)  UN Managed Economics
Col-5C)  UN Managed Economics
*Dust to Dust (- 100 Theta) - Only take if Industrialized Spacetime And Magic is also taken.
:Liberal Market Capitalism (+150 CIP, + 150 PIP, +300 Wealth, +60 Population)
:Regulated Market (+ 300 PIP, + 150 CIP, + 200 Wealth, + 90 Population, - 100 applications)
:People Power (+ 240 Population, +100 PIP, + 250 Wealth, - 10 Transgene)
:People Power (+ 240 Population, +100 PIP, + 250 Wealth, - 10 Transgene)
:Primarily Primary Industry (+ 300 PIP, +200 Wealth, + 120 Population)
:Warring Economy (+ 200 PIP, + 200 CIP, +100 Wealth, + 2 logistics)
:Never Gelled (+ 100 PIP, +200 Wealth, + 120 Population, + 7,500 Infantry, - morale)
:ARROWs Formation (+ 100 Theta, + 300 fabers, + 100 applications, +150 dust)


Col-5D)  UN Colonial Demographics
Col-5D)  UN Colonial Demographics
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====Current Era====
====Current Era====
Cur-1)  The Business of Government<br>
Cur-1)  The Business of Government<br>
:Single Party Governance (+ 100 PIP, + 100 Wealth, + 2,500 military ''or'' +2,500 Stockpiles )
:Future Government (Freedom!) (+2 Morale, +100 AI application)


====Chaotic Events====
====Chaotic Events====
These represent events that are difficult to predict in any form of historical pattern and are not tied to any specific sequence of events.  Tentatively, any nation may chose ''one'' (just to keep things simple) to further customize their nation and represent particularly anomolous events in history.
:Reaganomics (+ 100 Wealth, - Debt)
::Massive tax cutting is an effective way to stimulate the economy, though it can lead to skyrocketing debt if care is not taken to ensure a balanced budget.
:Libertarian Rickroll (+ 100 Wealth, - Morale)
::The massive cutting of social programs is one way to reduce taxation and promote capitalism, though it doesn't tend to be popular with the electorate.
:Communist Manifesto (+ 100 PIP, - 100 Wealth)
::Economic troubles do strange things to people.  True 20th century 'communism' remains a weirdly popular ideology, particularly out in the Expanse.
:Economic Progression (+ 100 CIP, - 100 PIP)
::A natural progression seen time and time again, more educated nations move towards high-value, low-labour goods and import labour-intensive products from elsewhere.
:My Toaster Hit Singularity (+100 dust, - 100 CIP)
::Minor singularity events continue to bedevil high-tech industries, though the aftermath can lead to some new opportunities.
:DustPEC (+ 100 Wealth, - 100 Dust)
::Money probably not used to fund exhuman insurgents.
:Found Religion (+ Morale, - 100 Wealth)
:Found Religion (+ Morale, - 100 Wealth)
::Religion is the opiate of the masses.
::Religion is the opiate of the masses.
:Transgenes Go Back To Transgeneland! (+ Morale, - Transgene) - note:  must have at least + Transgene to start
 
::The excesses of organizations such as December 23 and Blue Cosmos can easily sway popular feelings against transgenes.
====Covert Route====
:Populism! (+ Morale, - everyone relations)
:Participatory Pancopticon (+5 Security, +50 wealth, only available to Multiparty Democracies or Future Governments, Societal Closure must be 0)
::It is not uncommon for political demagogues to label all those exterior as threats and dangers and use them as scapegoats for a nation's shortcomings.
::When everyone can observe anyone else, keeping a truly low profile becomes nigh-impossible and privacy the most valued treasure of all.
:Don't Touch That! (+ 2,500 Stockpiles, - Debt) - note: your +s stockpile cannot be removed by -s debt during nation creation
 
::Most nations keep a certain amount of strategic stockpiles for a rainy day.  Some are particularly dilligent at this.
====SP Expenditure====
:My Little Lacus (+ Transgene, - 2,500 Military)
:+120 CIP (15)
::The Clyne Movement is a pro-transhuman ideology that also denies the validity of offensive war.
:+120 Dust (15)
:Relena's Rules (+ 100 Wealth, + 60 Pop, + Morale, - 5,000 Military, - Logistics, - pacifist)
:+15 Tech Indices (10)
::The Sanc Kingdom's legacy of total pacifism lives on.
:+30 Doctrines (15)
:Hippies Under The Bed (+ 60 Pop, - 2,500 military)
 
::Make Love, Not War!
===Totals===
:Revanche! (+ morale, - 2,500 military)
:+570 Population
::You lost last time, now to get even!
:+150 Wealth
:Bombed Flat And Angry About It (+ Morale, - 100 CIP)
:+1100 PIP
::Ironically enough, a near-constant in war is that actions against a civilian population will lead to stiffening support for the central government.
:+220 CIP
:Build It And They Will Come (+ 1 logistics, - 100 Wealth)
:+370 Dust
::Infrastructure construction, except it's a bunch of ammo dumps and supply ships.
:+32,500 Military
:Ran Outta People (+ Computer application, - 60 Pop)
:+2,500 Infantry
::Some worlds ran into the hard limits of population or lack thereof.  As a result, they turned to robotics technologies, developing especially sophisticated techniques and machines.
:-10 Transgene
:Immoral Breakthrough (+ 100 application, - 60 Pop, - morale)
:+17 Morale
::Sometimes, sacrifices must be made for the greater good.
:+33 Doctrines
:Cut To The Bone (+ doctrines, - 2,500 military, - logistics)
:+1 Stockpiles
::In the aftermath of the ZOCU war and the resulting Treaty of Sirius, it was not uncommon for various combatants to drastically slash their militaries, retaining only the most skilled soldiers.
:+5 Logistics
:Development Hell (+ Techlevel, - application)
:+5 Security
::Some intellectual establishments prefer the clean clarity of theoretically research over the messy (and expensive) business of practical development.
:-1 All Relations
:The Weak Perish (+ doctrines, - 60 pop)
:League Tech Paradigm
::Disasters natural or man-made can force a certain toughness on the survivors.
:-2 GTL
:Kinderfaber Surprise! (+ drexlers, - fabers)
:+15 Tech Indices
::The underlying technology of fabers are universal nanofabricators.  More enterprising colonists have disassembled their fabers in order to 'grow' additional nanofabs.
:+100 Applications
:Swords to Plowshares (+ 100 PIP, - 2,500 military)
:+100 AI Applications
::''They will beat their swords into plowshares and their spears into pruning hooks.''
:Balls
:Plowshares to Swords (+ 2,500 military, - 100 PIP)
:-Debt
::''They will beat their plowshares into swords and their pruning hooks into spears.''
 
:Shoot the Scientists (+ 100 applications, - 2 Global Tech Level)
 
::. . . but keep the engineers.
3 Tech Levels
4 Doctrines
5 Secrets
5.1 Bonuses
5.2 Per Quarter
 
===Morale===
====Points, Bonuses====
====Purchases====
====Totals====

Latest revision as of 22:57, 18 March 2021

The Paths

Exploration Era

Exp-1) World Type

Hell World (Go to Exp-3)
Various reasons exist to land on hell worlds. Habitability is not one of them.

Exp-3) Hell World

Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
We've defeated everything this world could throw at us.

Exp-6) Precursor Relics

Limited (+ 150 dust, + 5 SP)
Most worlds with complex biospheres were seeded in the distant past by the Precursors and now the ancient relics of their technologies lies locked in the rocks below.

Exp-7) Feral Drones

None (+ 60 population, + 100 Wealth)
Feral drones generally left G-type stars alone.

Exp-8) Posthuman Footsteps

Untouched (+20 SP, SP limit for options increased by +5)
I guess this was just a really boring star system.

Exp-9) Location

Backwater (+ 100 PIP)
Nice and quiet.

Colonization Era

Col-1) Axis Of Colonization

UN-Authorized (+2,500 military, + 30 Population, + 50 CIP, + 100 PIP, + 100 Dust, +10 SP, Go to Col-5)
  • Go to Col-7 afterwards for Local Affairs
United Nations

Col-5) United Nations Civil Colonization Agency

Outer Expanse (+ 120 Population, + 100 PIP, + 50 CIP, + 50 Wealth, + 10 SP, + 1 logistics, + 20 Transgene)

Col-5B) UN Transgenic Relations

Our Blue And Pure World (+ 60 Pop, + 10 SP, -20 Transgene)

Col-5C) UN Managed Economics

People Power (+ 240 Population, +100 PIP, + 250 Wealth, - 10 Transgene)

Col-5D) UN Colonial Demographics Go to Col-6D, -6E, and -6F


Col-6D) Colonial Demographics

Idealists (+ morale)
Some decided to go to space to make their dreams of a better society come true.

Col-6E) Backing

Corporate Sponsorship (+100 Wealth)
Profit, not charity motivates your colonies backers

Col-6F) Colonists

Outer Haven (+2,500 military)
A world where the warrior will not be looked down upon!
Local Events

Col-7A) Local Affairs

Natural Disaster (+morale, go to Col-7E)
The fury of nature is not felt only on mother Gaia

Col-7E) Natural Disaster

Na'vi Attack (+200 Wealth, + 2,500 military)

Breakdown Era

Break-1) Economic Upsets

Stability! (no modifiers)
Some people emerged from the breakdown's economic chaos more or less where they started.
United Nations

Break-5) Collapse of the UN Civil Colonization Agency

Cut Off (Go to Break-5C)

Break-5C) Cut-Off UN Policies

Juche! (+ 100 PIP, + 100 applications, +4 Logistics, + Morale, +10,000 military)

War Era and Aftermath

War-1) Choose Your Side

Make My Own Bloc (+100 Wealth, + 10,000 military, + 300 PIP, +1 logistics, League Tech Paradigm, +5 morale, Go to War-7) *Must be UN or Longshot, negates Dust to Dust
The League

War-7A) League Politics

Ideological Purification (++ Morale, + 200 PIP, - 100 CIP, - relations)
We don't want anything to do with you heathens/backsliders/socialists/etc.... mostly.

War-7B) League Economies

Mao Mode (+ 2,500 military, + 100 PIP, + doctrines, + stockpiles, + morale, -100 CIP, - 2 Global Techlevel)
Back to basics. With stirring songs.

War-7C) League Military

Guts (+ 5,000 military, ++ doctrines, ++ morale)
You will die for the cause, and you're equipped to take others with you.

War-7D) A Solomic Peace (League)

Magnate War Orphans (+60 population, -2500 military)
The sad plight of these individuals will only be visited once the wounds of the war have became distant.

Current Era

Cur-1) The Business of Government

Future Government (Freedom!) (+2 Morale, +100 AI application)

Chaotic Events

Found Religion (+ Morale, - 100 Wealth)
Religion is the opiate of the masses.

Covert Route

Participatory Pancopticon (+5 Security, +50 wealth, only available to Multiparty Democracies or Future Governments, Societal Closure must be 0)
When everyone can observe anyone else, keeping a truly low profile becomes nigh-impossible and privacy the most valued treasure of all.

SP Expenditure

+120 CIP (15)
+120 Dust (15)
+15 Tech Indices (10)
+30 Doctrines (15)

Totals

+570 Population
+150 Wealth
+1100 PIP
+220 CIP
+370 Dust
+32,500 Military
+2,500 Infantry
-10 Transgene
+17 Morale
+33 Doctrines
+1 Stockpiles
+5 Logistics
+5 Security
-1 All Relations
League Tech Paradigm
-2 GTL
+15 Tech Indices
+100 Applications
+100 AI Applications
Balls
-Debt


3 Tech Levels 4 Doctrines 5 Secrets 5.1 Bonuses 5.2 Per Quarter

Morale

Points, Bonuses

Purchases

Totals