BoringPodPeopleS2: Difference between revisions

From Sphere
Jump to navigation Jump to search
Mopeyennui (talk | contribs)
No edit summary
Mopeyennui (talk | contribs)
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
=The Paths=
=The Paths=
==Starting Amounts==
==Exploration Era==
==Exploration Era==
Exp-1) World Type<br/>
Hell World (Go to Exp-3)<br/>
Various reasons exist to land on hell worlds. Habitability is not one of them.
Exp-3) Hell World<br/>
Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)<br/>
We've defeated everything this world could throw at us.
Exp-6) Precursor Relics<br/>
Limited (+ 150 dust, + 5 SP)<br/>
Most worlds with complex biospheres were seeded in the distant past by the Precursors and now the ancient relics of their technologies lies locked in the rocks below.
Exp-7) Feral Drones<br/>
None (+60 population, +100 Wealth)<br/>
Feral drones generally left G-type stars alone.
Exp-8) Posthuman Footsteps<br/>
Untouched (+20 SP, SP limit for options increased by +5)<br/>
I guess this was just a really boring star system.
Exp-9) Location<br/>
Backwater (+ 100 PIP)<br/>
Nice and quiet.
==Colonization Era==
==Colonization Era==
Col-1) Axis Of Colonization<br/>
Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)
===Longshots===
===Longshots===
Col-6) Leaving on a wormhole ship . . .<br/>
Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)
Col-6B) Prides and Prejudices<br/>
No Thank You! (+ 60 Pop, + 10 SP, -20 Transgene)
Col-6C) Idealism, Meet Reality<br/>
Pod People (+180 Population, + 300 Wealth, + 100 CIP)
Col-6D) Colonial Demographics<br/>
Pioneers (+100 PIP)<br/>
Some decided to go to space because it was there.
Col-6E) Backing<br/>
Civilian Government Sponsored (+60 Pop)<br/>
A government backed your effort to move into space.
Col-6F) Colonists<br/>
Whoever we could get (+60 pop)<br/>
Lowering the bar sure did supply a lot of applicants though.
===Local Events===
===Local Events===
Col-7A) Local Affairs<br/>
Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP)<br/>
Nothing like happiness and prosperity to keep a government stable.
==Breakdown Era==
==Breakdown Era==
Break-1) Economic Upsets<br/>
Stability! (no modifiers)<br/>
Some people emerged from the breakdown's economic chaos more or less where they started.
===Longshots===
===Longshots===
Break-6) Longshots, Isolated Again<br/>
Just Have More Kids (+ 60 pop, + 100 wealth, +5 logistics, 10,000 military)
==War Era and Aftermath==
==War Era and Aftermath==
War-1) Choose Your Side<br/>
Independence! (+10,000 military, +5 morale, Indie Tech Paradigm, Go to War-9)
===Independents===
===Independents===
War-9A) Indie World Politics<br/>
Phezzan (+100 Wealth, +Intelligence, +Secrets, +Infiltration, +all relations, -military)<br/>
It is perhaps inevitable that powerful Expanse states would meddle in the affairs of lesser ones.
War-9B) Indie World Economics<br/>
Crash Industrialization (+200 CIP, +100 Wealth, +300 PIP, -debt)<br/>
The biggest make-work project in the history of ever.
War-9C) Indie World Military<br/>
The Fleet does the Flying (+5,000 military, +1 logistics, +100 PIP, +fleet doctrines, +ship application)<br/>
A common theme throughout the Expanse is a strong fleet ensures both a solid defense and the ability to project power if necessary.
==Current Era==
==Current Era==
Cur-1) The Business of Government<br/>
Multiparty Democracy (+1 Morale, +100 application (common), +100 CIP)
==Chaotic Events==
==Chaotic Events==
Hippies Under The Bed (+60 Pop, -2,500 military)<br/>
Make Love, Not War!
==Covert abilities==
==Covert abilities==
==Totals==
Participatory Pancopticon (+5 Security, +50 wealth, only available to Multiparty Democracies or Future Governments, Societal Closure must be 0)<br/>
When everyone can observe anyone else, keeping a truly low profile becomes nigh-impossible and privacy the most valued treasure of all.
 
==Totals=
+660 Population<br/>
+850 Wealth<br/>
+900 PIP<br/>
+550 CIP<br/>
+150 Dust<br/>
+100 Faber<br/>
+22,500 Military<br/>
+2,500 Infantry<br/>
+7 Morale<br/>
+7 Logistics<br/>
+1 Intelligence<br/>
+1 Secrets<br/>
+5 Security<br/>
+1 Infiltration<br/>
+1 All Relations<br/>
+90 SP<br/>
Limit of 30 on options<br/>
+fleet doctrines<br/>
+ship application<br/>
+100 application (common)<br/>
-Debt<br/>
 
=Tech Levels=
=Tech Levels=
=Doctrines=
=Doctrines=

Latest revision as of 18:12, 16 March 2021

The Paths

Exploration Era

Exp-1) World Type
Hell World (Go to Exp-3)
Various reasons exist to land on hell worlds. Habitability is not one of them.

Exp-3) Hell World
Tough It Out (+ Morale, Balls, + 2,500 infantry, + 1 logistics)
We've defeated everything this world could throw at us.

Exp-6) Precursor Relics
Limited (+ 150 dust, + 5 SP)
Most worlds with complex biospheres were seeded in the distant past by the Precursors and now the ancient relics of their technologies lies locked in the rocks below.

Exp-7) Feral Drones
None (+60 population, +100 Wealth)
Feral drones generally left G-type stars alone.

Exp-8) Posthuman Footsteps
Untouched (+20 SP, SP limit for options increased by +5)
I guess this was just a really boring star system.

Exp-9) Location
Backwater (+ 100 PIP)
Nice and quiet.

Colonization Era

Col-1) Axis Of Colonization
Longshot (+2,500 military, + 100 PIP, + 100 CIP, + 20 SP, +5 to SP limit go to Col-6)

Longshots

Col-6) Leaving on a wormhole ship . . .
Outer Expanse (+ 60 population, + 100 PIP, + 50 CIP, + 100 Faber, + 25 SP, + 20 transgene)

Col-6B) Prides and Prejudices
No Thank You! (+ 60 Pop, + 10 SP, -20 Transgene)

Col-6C) Idealism, Meet Reality
Pod People (+180 Population, + 300 Wealth, + 100 CIP)

Col-6D) Colonial Demographics
Pioneers (+100 PIP)
Some decided to go to space because it was there.

Col-6E) Backing
Civilian Government Sponsored (+60 Pop)
A government backed your effort to move into space.

Col-6F) Colonists
Whoever we could get (+60 pop)
Lowering the bar sure did supply a lot of applicants though.

Local Events

Col-7A) Local Affairs
Quiet (+ 60 population, +100 Wealth, + 100 PIP, + 10 SP)
Nothing like happiness and prosperity to keep a government stable.

Breakdown Era

Break-1) Economic Upsets
Stability! (no modifiers)
Some people emerged from the breakdown's economic chaos more or less where they started.

Longshots

Break-6) Longshots, Isolated Again
Just Have More Kids (+ 60 pop, + 100 wealth, +5 logistics, 10,000 military)

War Era and Aftermath

War-1) Choose Your Side
Independence! (+10,000 military, +5 morale, Indie Tech Paradigm, Go to War-9)

Independents

War-9A) Indie World Politics
Phezzan (+100 Wealth, +Intelligence, +Secrets, +Infiltration, +all relations, -military)
It is perhaps inevitable that powerful Expanse states would meddle in the affairs of lesser ones.

War-9B) Indie World Economics
Crash Industrialization (+200 CIP, +100 Wealth, +300 PIP, -debt)
The biggest make-work project in the history of ever.

War-9C) Indie World Military
The Fleet does the Flying (+5,000 military, +1 logistics, +100 PIP, +fleet doctrines, +ship application)
A common theme throughout the Expanse is a strong fleet ensures both a solid defense and the ability to project power if necessary.

Current Era

Cur-1) The Business of Government
Multiparty Democracy (+1 Morale, +100 application (common), +100 CIP)

Chaotic Events

Hippies Under The Bed (+60 Pop, -2,500 military)
Make Love, Not War!

Covert abilities

Participatory Pancopticon (+5 Security, +50 wealth, only available to Multiparty Democracies or Future Governments, Societal Closure must be 0)
When everyone can observe anyone else, keeping a truly low profile becomes nigh-impossible and privacy the most valued treasure of all.

=Totals

+660 Population
+850 Wealth
+900 PIP
+550 CIP
+150 Dust
+100 Faber
+22,500 Military
+2,500 Infantry
+7 Morale
+7 Logistics
+1 Intelligence
+1 Secrets
+5 Security
+1 Infiltration
+1 All Relations
+90 SP
Limit of 30 on options
+fleet doctrines
+ship application
+100 application (common)
-Debt

Tech Levels

Doctrines

Secrets

Bonuses

Per Quarter

Morale

Points, Bonuses

Purchases

Totals

Genetic Templates