Helene de Beaujeu: Difference between revisions
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:Willpower 3/5 | :Willpower 3/5 | ||
:Quintessence 2) | :Quintessence 2) | ||
:Paradox | :Paradox 2 | ||
:Arete 3 | :Arete 3 | ||
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===Skills=== | ===Skills=== | ||
:Ettiquette 1 | :Ettiquette 1 | ||
:Fast Talk | :Fast Talk 2 (2 XP) | ||
:Firearms | :Firearms 3 | ||
:Hypnosis 1 | :Hypnosis 1 | ||
:Meditation 1 | :Meditation 1 | ||
:Melee 3 | :Melee 3 | ||
:Networking 1 (2 BP) | :Networking 1 (2 BP) | ||
:Research | :Research 2 (2 XP) (2 BP) | ||
===Knowledge=== | ===Knowledge=== | ||
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:Cosmology 1 | :Cosmology 1 | ||
:Engimas 1 | :Engimas 1 | ||
:Esoterica (Cult of the Forgotten) | :Esoterica (Cult of the Forgotten) 2 (2 XP) | ||
:History | :History 2 (2 XP) | ||
:Investigation 1 | :Investigation 1 | ||
:Lore (Vampires, Technocracy, Forgotten Things)3 (2 BP) | :Lore (Vampires, Technocracy, Forgotten Things)3 (2 BP) | ||
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:Correspondence | :Correspondence | ||
:Entropy | :Entropy | ||
:Forces | :'''Forces 3''' | ||
:Life 2 | :'''Life 2''' | ||
:Matter | :Matter | ||
:Mind | :Mind | ||
:Prime | :Prime | ||
:Spirit | :Spirit | ||
:Time 3 | :'''Time 3''' | ||
=Augmentations= | =Augmentations= | ||
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=Advancement= | =Advancement= | ||
50/50 | |||
:Session one: Episode 1 - The Dragon, the Dollmaker and the Drama Queen (7 XP) | :Session one: Episode 1 - The Dragon, the Dollmaker and the Drama Queen (7 XP) | ||
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:Firearms 2 | :Firearms 2 | ||
:Firearms 3 | :Firearms 3 | ||
:Forces 3 | |||
:Fast Talk 2 | |||
:Esoterica 2 | |||
:History 2 | |||
==Lesson== | ==Lesson== | ||
:Lesson - Claribel actually needs someone to watch her back | :Lesson - Claribel actually needs someone to watch her back | ||
:Lesson - Interogatons should be conducted with a small intermite group. | :Lesson - Interogatons should be conducted with a small intermite group. | ||
:Lesson - Guns are extremely useful. | |||
:Lesson - Hermetics are willing to give me what I want. | |||
==Magic== | ==Magic== |
Latest revision as of 15:21, 26 July 2020
At A Glance
- Name: Helene de Beaujeu
- Concept: Keeper of Forgotten Things
- Tradition: Hermetic/Verbena
- Nature: Activist
- Demeanor: Heretic
Arsenal
- Willpower 3/5
- Quintessence 2)
- Paradox 2
- Arete 3
Attributes
Physical
- Strength 2
- Dexterity 2
- Stamina 2
Mental
- Perception 3
- Intelligence 5 (Nerd)
- Wits 2
Social
- Charisma 2
- Manipulation 2
- Appearance 6 (Classical)
Abilities
Talents
- Alertness 1
- Athletics 1
- Awareness 1
- Empathy 1
- Expression 1
- High Ritual 1
- Instruction 1
- Intrigue 1
- Search 1
- Style 1 (2 BP)
Skills
- Ettiquette 1
- Fast Talk 2 (2 XP)
- Firearms 3
- Hypnosis 1
- Meditation 1
- Melee 3
- Networking 1 (2 BP)
- Research 2 (2 XP) (2 BP)
Knowledge
- Area Knowledge (Montreal) 1
- Academics (archeology) 1
- Belief Systems 1
- Chantry Politics 1
- Cosmology 1
- Engimas 1
- Esoterica (Cult of the Forgotten) 2 (2 XP)
- History 2 (2 XP)
- Investigation 1
- Lore (Vampires, Technocracy, Forgotten Things)3 (2 BP)
- Occult 1
- Theology 1
Avatar
- Essence: Questing
Spheres
- Correspondence
- Entropy
- Forces 3
- Life 2
- Matter
- Mind
- Prime
- Spirit
- Time 3
Augmentations
Backgrounds
- Allies 1
- Avatar 4 (2 BP)
- Blessing 1 (Self confidence)
- Contacts 3 (3 BP)
- Patron 2: The Cult of the Forgotten Gods (1 BP)
- Sanctum 1
- Library 5 (3 BP)
Merits
- Legendary Attribute (Appearence) (3)
- Enchanting Features (Striking eyes) (2)
- Linguistics 1 (English)
- Dual Tradition 5
- Spirit Mentor 3
Flaws
- Apprentice (2) (Diane Ross)
- Curious (2)
- Special Responsibility (1)
- Enemy (3) The True Black Hand
- Rival House (2): other Montreal Hermetics
- Uncanny (1)
- Paranormal Prohibition 3 (Never neglect your daily rituals or suffer severe migraines)
Advancement
50/50
- Session one: Episode 1 - The Dragon, the Dollmaker and the Drama Queen (7 XP)
- Session two: Episode 2 - Hollow Blood (7 XP)
- Melee 2
- forces 2
- Melee 3
- Firearms 1
- Firearms 2
- Firearms 3
- Forces 3
- Fast Talk 2
- Esoterica 2
- History 2
Lesson
- Lesson - Claribel actually needs someone to watch her back
- Lesson - Interogatons should be conducted with a small intermite group.
- Lesson - Guns are extremely useful.
- Lesson - Hermetics are willing to give me what I want.
Magic
- 2 time 3 actions
- -2 melee difficulties
Chargen
- Mental Primary
- Social Secondary
- Physical Teritary
- Knowledge > Talents > skills
- BP spent mostly on attributes.