Helene de Beaujeu: Difference between revisions

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=Arsenal=
=Arsenal=
:Willpower 5/5
:Willpower 3/5
:Quintessence 2
:Quintessence 2)
:Paradox
:Paradox 2
:Arete 3
:Arete 3


Line 41: Line 41:
===Skills===
===Skills===
:Ettiquette 1
:Ettiquette 1
:Fast Talk 1
:Fast Talk 2 (2 XP)
:Firearms 3
:Hypnosis 1
:Hypnosis 1
:Meditation 1
:Meditation 1
:Melee 2
:Melee 3
:Networking 1 (2 BP)  
:Networking 1 (2 BP)  
:Research 1 (2 BP)
:Research 2 (2 XP) (2 BP)


===Knowledge===
===Knowledge===
Line 55: Line 56:
:Cosmology 1
:Cosmology 1
:Engimas 1
:Engimas 1
:Esoterica (Cult of the Forgotten) 1
:Esoterica (Cult of the Forgotten) 2 (2 XP)
:History 1
:History 2 (2 XP)
:Investigation 1  
:Investigation 1  
:Lore (Vampires, Technocracy, Forgotten Things)3 (2 BP)  
:Lore (Vampires, Technocracy, Forgotten Things)3 (2 BP)  
Line 68: Line 69:
:Correspondence
:Correspondence
:Entropy
:Entropy
:Forces 2
:'''Forces 3'''
:Life 2
:'''Life 2'''
:Matter
:Matter
:Mind  
:Mind  
:Prime  
:Prime  
:Spirit  
:Spirit  
:Time 3
:'''Time 3'''


=Augmentations=
=Augmentations=
Line 94: Line 95:


==Flaws==
==Flaws==
:Apprentice (2)
:Apprentice (2) (Diane Ross)
:Curious (2)
:Curious (2)
:Special Responsibility (1)  
:Special Responsibility (1)  
Line 103: Line 104:


=Advancement=
=Advancement=
7/7
50/50
 
:Session one: Episode 1 - The Dragon, the Dollmaker and the Drama Queen (7 XP)
:Session two: Episode 2 - Hollow Blood (7 XP)
:Melee 2
:forces 2
:Melee 3
:Firearms 1
:Firearms 2
:Firearms 3
:Forces 3
:Fast Talk 2
:Esoterica 2
:History 2
 
==Lesson==
:Lesson - Claribel actually needs someone to watch her back
:Lesson - Interogatons should be conducted with a small intermite group.
:Lesson - Guns are extremely useful.
:Lesson - Hermetics are willing to give me what I want.


Session one: Episode 1 - The Dragon, the Dollmaker and the Drama Queen (7 XP)
==Magic==
:2 time 3 actions
:-2 melee difficulties


==Chargen==
==Chargen==

Latest revision as of 15:21, 26 July 2020

At A Glance

Name: Helene de Beaujeu
Concept: Keeper of Forgotten Things
Tradition: Hermetic/Verbena
Nature: Activist
Demeanor: Heretic

Arsenal

Willpower 3/5
Quintessence 2)
Paradox 2
Arete 3

Attributes

Physical

Strength 2
Dexterity 2
Stamina 2

Mental

Perception 3
Intelligence 5 (Nerd)
Wits 2

Social

Charisma 2
Manipulation 2
Appearance 6 (Classical)

Abilities

Talents

Alertness 1
Athletics 1
Awareness 1
Empathy 1
Expression 1
High Ritual 1
Instruction 1
Intrigue 1
Search 1
Style 1 (2 BP)

Skills

Ettiquette 1
Fast Talk 2 (2 XP)
Firearms 3
Hypnosis 1
Meditation 1
Melee 3
Networking 1 (2 BP)
Research 2 (2 XP) (2 BP)

Knowledge

Area Knowledge (Montreal) 1
Academics (archeology) 1
Belief Systems 1
Chantry Politics 1
Cosmology 1
Engimas 1
Esoterica (Cult of the Forgotten) 2 (2 XP)
History 2 (2 XP)
Investigation 1
Lore (Vampires, Technocracy, Forgotten Things)3 (2 BP)
Occult 1
Theology 1

Avatar

Essence: Questing

Spheres

Correspondence
Entropy
Forces 3
Life 2
Matter
Mind
Prime
Spirit
Time 3

Augmentations

Backgrounds

Allies 1
Avatar 4 (2 BP)
Blessing 1 (Self confidence)
Contacts 3 (3 BP)
Patron 2: The Cult of the Forgotten Gods (1 BP)
Sanctum 1
Library 5 (3 BP)

Merits

Legendary Attribute (Appearence) (3)
Enchanting Features (Striking eyes) (2)
Linguistics 1 (English)
Dual Tradition 5
Spirit Mentor 3

Flaws

Apprentice (2) (Diane Ross)
Curious (2)
Special Responsibility (1)
Enemy (3) The True Black Hand
Rival House (2): other Montreal Hermetics
Uncanny (1)
Paranormal Prohibition 3 (Never neglect your daily rituals or suffer severe migraines)

Advancement

50/50

Session one: Episode 1 - The Dragon, the Dollmaker and the Drama Queen (7 XP)
Session two: Episode 2 - Hollow Blood (7 XP)
Melee 2
forces 2
Melee 3
Firearms 1
Firearms 2
Firearms 3
Forces 3
Fast Talk 2
Esoterica 2
History 2

Lesson

Lesson - Claribel actually needs someone to watch her back
Lesson - Interogatons should be conducted with a small intermite group.
Lesson - Guns are extremely useful.
Lesson - Hermetics are willing to give me what I want.

Magic

2 time 3 actions
-2 melee difficulties

Chargen

  • Mental Primary
  • Social Secondary
  • Physical Teritary
  • Knowledge > Talents > skills
  • BP spent mostly on attributes.