Helene de Beaujeu: Difference between revisions
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Line 7: | Line 7: | ||
=Arsenal= | =Arsenal= | ||
:Willpower | :Willpower 3/5 | ||
:Quintessence | :Quintessence 2) | ||
:Paradox | :Paradox 2 | ||
:Arete 3 | |||
=Attributes= | =Attributes= | ||
===Physical=== | ===Physical=== | ||
:Strength | :Strength 2 | ||
:Dexterity | :Dexterity 2 | ||
:Stamina | :Stamina 2 | ||
===Mental=== | ===Mental=== | ||
:Perception | :Perception 3 | ||
:Intelligence | :Intelligence 5 (Nerd) | ||
:Wits | :Wits 2 | ||
===Social=== | ===Social=== | ||
:Charisma | :Charisma 2 | ||
:Manipulation | :Manipulation 2 | ||
:Appearance | :Appearance 6 (Classical) | ||
=Abilities= | =Abilities= | ||
===Talents=== | ===Talents=== | ||
:Alertness | :Alertness 1 | ||
:Athletics 1 | |||
:Athletics | :Awareness 1 | ||
:Awareness | :Empathy 1 | ||
:Empathy | :Expression 1 | ||
:Expression | :High Ritual 1 | ||
:High Ritual | :Instruction 1 | ||
:Instruction | :Intrigue 1 | ||
:Intrigue | :Search 1 | ||
:Style 1 (2 BP) | |||
:Search | |||
:Style | |||
===Skills=== | ===Skills=== | ||
:Ettiquette 1 | |||
:Ettiquette | :Fast Talk 2 (2 XP) | ||
: | :Firearms 3 | ||
: | :Hypnosis 1 | ||
:Hypnosis | :Meditation 1 | ||
:Meditation | :Melee 3 | ||
:Melee | :Networking 1 (2 BP) | ||
:Networking | :Research 2 (2 XP) (2 BP) | ||
:Research | |||
===Knowledge=== | ===Knowledge=== | ||
:Area Knowledge (Montreal) | :Area Knowledge (Montreal) 1 | ||
:Belief Systems | :Academics (archeology) 1 | ||
:Chantry | :Belief Systems 1 | ||
:Cosmology | :Chantry Politics 1 | ||
:Engimas | :Cosmology 1 | ||
:Esoterica (Cult of the Forgotten) | :Engimas 1 | ||
:History | :Esoterica (Cult of the Forgotten) 2 (2 XP) | ||
:Investigation | :History 2 (2 XP) | ||
:Lore (Vampires | :Investigation 1 | ||
:Lore (Vampires, Technocracy, Forgotten Things)3 (2 BP) | |||
:Occult 1 | |||
:Theology 1 | |||
:Occult | |||
:Theology | |||
=Avatar= | =Avatar= | ||
Line 76: | Line 69: | ||
:Correspondence | :Correspondence | ||
:Entropy | :Entropy | ||
:Forces | :'''Forces 3''' | ||
:Life | :'''Life 2''' | ||
:Matter | :Matter | ||
:Mind | :Mind | ||
:Prime | :Prime | ||
:Spirit | :Spirit | ||
:Time | :'''Time 3''' | ||
=Augmentations= | =Augmentations= | ||
===Backgrounds=== | ===Backgrounds=== | ||
:Allies | :Allies 1 | ||
:Avatar | :Avatar 4 (2 BP) | ||
:Blessing | :Blessing 1 (Self confidence) | ||
: | :Contacts 3 (3 BP) | ||
:Patron | :Patron 2: The Cult of the Forgotten Gods (1 BP) | ||
: | :Sanctum 1 | ||
:Sanctum | :Library 5 (3 BP) | ||
:Library | |||
===Merits=== | ===Merits=== | ||
:Legendary Attribute (Appearence) | :Legendary Attribute (Appearence) (3) | ||
:Enchanting Features (Striking eyes) | :Enchanting Features (Striking eyes) (2) | ||
:Linguistics 1 (English) | :Linguistics 1 (English) | ||
:Dual Tradition 5 | :Dual Tradition 5 | ||
Line 103: | Line 95: | ||
==Flaws== | ==Flaws== | ||
:Apprentice ( | :Apprentice (2) (Diane Ross) | ||
:Curious (2) | :Curious (2) | ||
:Special Responsibility (1) | :Special Responsibility (1) | ||
:Enemy (3) The | :Enemy (3) The True Black Hand | ||
:Rival House (2): other Montreal Hermetics | |||
:Uncanny (1) | |||
:Paranormal Prohibition 3 (Never neglect your daily rituals or suffer severe migraines) | |||
=Advancement= | =Advancement= | ||
50/50 | |||
:Session one: Episode 1 - The Dragon, the Dollmaker and the Drama Queen (7 XP) | |||
:Session two: Episode 2 - Hollow Blood (7 XP) | |||
:Melee 2 | |||
:forces 2 | |||
:Melee 3 | |||
:Firearms 1 | |||
:Firearms 2 | |||
:Firearms 3 | |||
:Forces 3 | |||
:Fast Talk 2 | |||
:Esoterica 2 | |||
:History 2 | |||
==Lesson== | |||
:Lesson - Claribel actually needs someone to watch her back | |||
:Lesson - Interogatons should be conducted with a small intermite group. | |||
:Lesson - Guns are extremely useful. | |||
:Lesson - Hermetics are willing to give me what I want. | |||
==Magic== | |||
:2 time 3 actions | |||
:-2 melee difficulties | |||
==Chargen== | |||
*Mental Primary | |||
*Social Secondary | |||
*Physical Teritary | |||
*Knowledge > Talents > skills | |||
*BP spent mostly on attributes. | |||
[[Category: Mage: the King's Game]] |
Latest revision as of 15:21, 26 July 2020
At A Glance
- Name: Helene de Beaujeu
- Concept: Keeper of Forgotten Things
- Tradition: Hermetic/Verbena
- Nature: Activist
- Demeanor: Heretic
Arsenal
- Willpower 3/5
- Quintessence 2)
- Paradox 2
- Arete 3
Attributes
Physical
- Strength 2
- Dexterity 2
- Stamina 2
Mental
- Perception 3
- Intelligence 5 (Nerd)
- Wits 2
Social
- Charisma 2
- Manipulation 2
- Appearance 6 (Classical)
Abilities
Talents
- Alertness 1
- Athletics 1
- Awareness 1
- Empathy 1
- Expression 1
- High Ritual 1
- Instruction 1
- Intrigue 1
- Search 1
- Style 1 (2 BP)
Skills
- Ettiquette 1
- Fast Talk 2 (2 XP)
- Firearms 3
- Hypnosis 1
- Meditation 1
- Melee 3
- Networking 1 (2 BP)
- Research 2 (2 XP) (2 BP)
Knowledge
- Area Knowledge (Montreal) 1
- Academics (archeology) 1
- Belief Systems 1
- Chantry Politics 1
- Cosmology 1
- Engimas 1
- Esoterica (Cult of the Forgotten) 2 (2 XP)
- History 2 (2 XP)
- Investigation 1
- Lore (Vampires, Technocracy, Forgotten Things)3 (2 BP)
- Occult 1
- Theology 1
Avatar
- Essence: Questing
Spheres
- Correspondence
- Entropy
- Forces 3
- Life 2
- Matter
- Mind
- Prime
- Spirit
- Time 3
Augmentations
Backgrounds
- Allies 1
- Avatar 4 (2 BP)
- Blessing 1 (Self confidence)
- Contacts 3 (3 BP)
- Patron 2: The Cult of the Forgotten Gods (1 BP)
- Sanctum 1
- Library 5 (3 BP)
Merits
- Legendary Attribute (Appearence) (3)
- Enchanting Features (Striking eyes) (2)
- Linguistics 1 (English)
- Dual Tradition 5
- Spirit Mentor 3
Flaws
- Apprentice (2) (Diane Ross)
- Curious (2)
- Special Responsibility (1)
- Enemy (3) The True Black Hand
- Rival House (2): other Montreal Hermetics
- Uncanny (1)
- Paranormal Prohibition 3 (Never neglect your daily rituals or suffer severe migraines)
Advancement
50/50
- Session one: Episode 1 - The Dragon, the Dollmaker and the Drama Queen (7 XP)
- Session two: Episode 2 - Hollow Blood (7 XP)
- Melee 2
- forces 2
- Melee 3
- Firearms 1
- Firearms 2
- Firearms 3
- Forces 3
- Fast Talk 2
- Esoterica 2
- History 2
Lesson
- Lesson - Claribel actually needs someone to watch her back
- Lesson - Interogatons should be conducted with a small intermite group.
- Lesson - Guns are extremely useful.
- Lesson - Hermetics are willing to give me what I want.
Magic
- 2 time 3 actions
- -2 melee difficulties
Chargen
- Mental Primary
- Social Secondary
- Physical Teritary
- Knowledge > Talents > skills
- BP spent mostly on attributes.