Asteria (First Days of New Paris): Difference between revisions

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[[File:PQayJ8H.png|thumb|right|400px]]
=Identity =
=Identity =
*Codename:
*Codename: ASTERIA
*Alias:
*Alias: Mireille Milano
*Allegiance:
*Allegiance: Independent
*Concept:
*Concept: Two-Fisted Adventurer-Scientist
*Eruption:
*Eruption: Euphoria


===Motivations===
===Motivations===
* Self-Improvement 4
* Adventure 3
* Scientific Experimentation 3
* A Just World 3
* Personal Freedom 2
* DIY 2
* Hedonism 1
* Martial Arts Glory 1


=Vital Statistics=
=Vital Statistics=
*Quantum
*Quantum: 4
**Quantum Pool:
**Quantum Pool: 28
**Max Spent per Turn:
**Max Spent per Turn: 12
**Stress Quantum:
**Stress Quantum: 4
*Willpower: 9
*Influence: 2
*Willpower: 5
*Health:
*Health:
**[ ]x1 External: -0
**[ ]x5 Ablative (Resiliency): -0
**[ ]x2 Bruised: -0
**[ ]x21 Bruised: -0
**[ ]x2 Hurt: -1
**[ ]x8 Hurt: -1
**[ ]x1 Injured: -2
**[ ]x7 Injured: -2
**[ ]x1 Crippled: -4
**[ ]x6 Crippled: -4
**[ ]x1 Incapacitated
**[ ]x18 Incapacitated
**[ ] Dead
**[ ] Dead
*Taint: 0
*Taint: 0
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===Combat===
===Combat===
*Initiative:
*Initiative: d4
*Dodge:
*Dodge: 5
*Parry:
*Parry: 20
*MAP Reduction:
*MAP Reduction: 2
*Soak (Total): A/L/B
*Soak (Total): 2A/25L/25B
**Natural Soak: A/L/B
**Natural Soak: 2A/25L/25B
**Power Soak: 0A/L/B
**Power Soak: 0A/0L/0B
**Equipment/Other Soak:
**Equipment/Other Soak: 0A/0L/0B
 
===Attacks===
===Attacks===


Line 41: Line 51:


===Physical===
===Physical===
:Strength
:Strength 5, ''Powerful''
:Dexterity
::'''Mega Strength 5'''
:Stamina
::* Cog of War: +(Mega Strength) -0 HLs, +(Mega Strength) to Stamina for Soak.
::* Demolition: +5x (Mega Strength) melee AP versus objects. 1Q/Attack
::* Ferocity: +(Mega Strength) melee AP.
::* Precision: Control post-soak melee/thrown damage successes.
::* Titan Slayer: Lethal unarmed attacks, can increase effective Size each round by a maximum of (Mega Strength).
:Dexterity 2
:Stamina 5, ''Tough''
::'''Mega Stamina 5'''
::* I'll Be Back: Gain (Mega Stamina) x2 additional Incapacitated levels.
::* Rasputinian: Soak Lethal with full Stamina value, (Mega Stamina) ablative HLs that regen scene by scene.
::* Regeneration I: Spend 1Q to instantly heal a Lethal or Bashing HL. Heal (Mega Stamina +1) HLs per hour out of combat, regenerate lost limbs in (30/Mega Stamina) days.
::* Regeneration II: Double out of combat regeneration, regenerate from Incapacitated and heal aggravated at 5Q per HL and (Mega Stamina) HLs per day out of combat.
::* Tireless: Multiply time that can be spent doing strenuous activity by x((Mega Stamina) x2), no longer need to sleep. Regain WP every 24 hours instead.


===Mental===
===Mental===
:Wits
:Wits 2
:Intelligence
:Intelligence 5, ''Prepared''
:Perception
::'''Mega Intelligence 5'''
::*Analyze Weakness: +(Mega Intelligence) dice to actions that exploit weaknesses after spending time analyzing target. 1Q/Action, 1 Scene
::*Eidetic Memory: Perfect memory. +(Mega Intelligence +3) phantom dots of mental skills, max rating of (Mega Intelligence/2, round up).
::*Emulation: +(Mega Intelligence) dice to social actions with sufficient information. 1Q/Roll
::*Mental Prodigy (Engineering, Scientific): Automatically succeed relevant actions with dif of (Mega Intelligence), +(Mega Intelligence) dice to rolls and can't botch.
::*Submind I: Create (Mega-Int) subminds with halved mental attributes, no mega-attributes and all abilities.
::*Submind II: Subminds have Mega Intelligence 1 and all Enhancements.
:Perception 2


===Social===
===Social===
:Charisma
:Charisma 5, ''Inspirational''
:Manipulation
::'''Mega Charisma 5'''
:Appearance
::*Audacious: Can't offend, Wits + Resistance roll at dif of (Mega Charisma) to be offended.
::*Commanding Presence: +(Mega Charisma) to rolls and possibly [1] autosux as relevant to rolls to create Sway using class or rank.
::*Dreadful Mien: 3m range. Roll (Charisma), each sux is a +dif to hostile actions against Nova. Breaks if Nova attacks, Willpower to resist if a friend/point of concern is attacked. 1Q, Scene
::*Inspiration: Give a person or group +d1 to accomplish a goal. Can give multiple inspirations. 1Q, until complete or (Mega Charisma) days.
::*Natural Agitator: Roll (Charisma) to impart Casual Sway on a crowd, scaling difficulty as they get bigger. Group resists with average Willpower if opposing.
:Manipulation 2
:Appearance 5, ''Amazonian''
::'''Mega Appearance 1''''', Enticing''
::*Almost Live: Mega Appearance works via film and secondary media.


==Abilities==
==Abilities==


===Social===
===Physical===
:Close Combat 3
:Might 2
:Athletics 3
:'''Pilot 1'''
::* Ground
:Stealth 1
:Endurance 3


===Mental===
===Mental===
:'''Engineering 6'''
::*Chemical
::*Civil
::*Electrical
::*Mechanical
:'''Science 3'''
::*Physics
:Strategy 1
:'''Survival 2'''
::*Urban


===Physical===
===Social===
:Etiquette 3
:Leadership 5
:Style 1


== Merits and Flaws==
== Merits and Flaws==


=== Merits ===
=== Merits ===
:'''Cipher 1'''
::* Puts effort into online privacy, a vagrant.
:'''Contacts 2'''
::* Has a friend from college who works for UNESCO.
::* Friends with a scrap dealer outlying Paris.
:'''Fame 1'''
::* Runs a minor Youtube DIY channel, small-time bodybuilder and touring Savate ''tireuse''.
:'''Followers 4'''
::* 20 Expert Scientists recruited for her Nova academic initiative, names TBD.
:'''Language 3'''
::* Native French
::* Conversational English
::* Conversational Arabic
::* Conversational Turkish
::* Conversational German
::* Conversational Spanish
::* Conversational Italian
:'''Lifestyle 1'''
::* Everyone in France is slightly richer thanks to fusion power!
:'''Martial Arts 3'''
::* +d3 Accuracy to all attacks.
:'''Sanctum 10'''
::*Amenities 6
:::*World-class Lab (6)
::*Concealment 0
::*Defenses 0
::*Size 4


=== Flaws ===
=== Flaws ===
N/A


== Augmentations and Aberrations ==
== Augmentations and Aberrations ==


=== Augmentations ===
=== Augmentations ===
:'''Engineering Prodigy 1'''
::*+1 to max rating of Engineering Ability


=== Aberrations ===
=== Aberrations ===
N/A


== Equipment ==
== Equipment ==


=Quantum Powers=
=Quantum Powers=
:'''Sizemorph [Growth] 3'''
::*+(Sizemorph) x3 Size
::*+(Sizemorph) x2 Strength
::*+(Sizemorph) Stamina
::*+d(Sizemorph) x2 Movement
::*At Sizemorph 2 or higher, the character moves at Speed Scale 2 when Sizemorph is active.


= Spending Log =
= Spending Log =
Line 83: Line 177:
== Chargen ==
== Chargen ==


=== BP ===
=== BP (15/15) ===
* Appearance 5 (12)
* Willpower 5 (2)
* Engineering: Civil (1)


=== NP ===
=== NP (50/50) ===
* Quantum 4 (5)
* Mega Strength 5 (10)
* Mega Stamina 5 (10)
* Mega Intelligence 5 (10)
* Mega Charisma 5 (10)
* Mega Appearance 1 (2)
* Attributes (3)


=== Augmentations ===
=== Augmentations ===
Line 92: Line 196:


=== Gains ===
=== Gains ===
* Prelude (2/2)
* Session 1 (6/6)
* Session 2 (4/4)
* Session 3 (4/4)
* Session 4 (4/4)
* Session 5 (4/4)
* Session 6 (4/4)
* Session 7 (6/6)
* Session 8 (4/4)


=== Mundane Spending ===
=== Mundane Spending (34/38) ===
* Engineering 5 (8)
* Engineering 6 (4)
* Followers 4 (8)
* Leadership 4 (4)
* Leadership 5 (4)
* Language 3 (6)


=== Transhuman Spending ===
=== Transhuman Spending (34/38) ===
* Mega-Intelligence: Submind 1 (4)
* Mega-Intelligence: Submind 2 (4)
* Engineering Prodigy 1 (2)
* Sizemorph [Growth] 1 (8)
* Sizemorph [Growth] 2 (8)
* Sizemorph [Growth] 3 (8)


=== Freebies ===
=== Freebies ===
[[Category:First Days of New Paris Characters]] [[Category:First Days of New Paris]]

Latest revision as of 16:48, 27 September 2018

Identity

  • Codename: ASTERIA
  • Alias: Mireille Milano
  • Allegiance: Independent
  • Concept: Two-Fisted Adventurer-Scientist
  • Eruption: Euphoria

Motivations

  • Self-Improvement 4
  • Adventure 3
  • Scientific Experimentation 3
  • A Just World 3
  • Personal Freedom 2
  • DIY 2
  • Hedonism 1
  • Martial Arts Glory 1

Vital Statistics

  • Quantum: 4
    • Quantum Pool: 28
    • Max Spent per Turn: 12
    • Stress Quantum: 4
  • Influence: 2
  • Willpower: 5
  • Health:
    • [ ]x5 Ablative (Resiliency): -0
    • [ ]x21 Bruised: -0
    • [ ]x8 Hurt: -1
    • [ ]x7 Injured: -2
    • [ ]x6 Crippled: -4
    • [ ]x18 Incapacitated
    • [ ] Dead
  • Taint: 0
    • Temporary Taint: 0
    • Aberrations: 0

Combat

  • Initiative: d4
  • Dodge: 5
  • Parry: 20
  • MAP Reduction: 2
  • Soak (Total): 2A/25L/25B
    • Natural Soak: 2A/25L/25B
    • Power Soak: 0A/0L/0B
    • Equipment/Other Soak: 0A/0L/0B

Attacks

Attributes

Physical

Strength 5, Powerful
Mega Strength 5
  • Cog of War: +(Mega Strength) -0 HLs, +(Mega Strength) to Stamina for Soak.
  • Demolition: +5x (Mega Strength) melee AP versus objects. 1Q/Attack
  • Ferocity: +(Mega Strength) melee AP.
  • Precision: Control post-soak melee/thrown damage successes.
  • Titan Slayer: Lethal unarmed attacks, can increase effective Size each round by a maximum of (Mega Strength).
Dexterity 2
Stamina 5, Tough
Mega Stamina 5
  • I'll Be Back: Gain (Mega Stamina) x2 additional Incapacitated levels.
  • Rasputinian: Soak Lethal with full Stamina value, (Mega Stamina) ablative HLs that regen scene by scene.
  • Regeneration I: Spend 1Q to instantly heal a Lethal or Bashing HL. Heal (Mega Stamina +1) HLs per hour out of combat, regenerate lost limbs in (30/Mega Stamina) days.
  • Regeneration II: Double out of combat regeneration, regenerate from Incapacitated and heal aggravated at 5Q per HL and (Mega Stamina) HLs per day out of combat.
  • Tireless: Multiply time that can be spent doing strenuous activity by x((Mega Stamina) x2), no longer need to sleep. Regain WP every 24 hours instead.

Mental

Wits 2
Intelligence 5, Prepared
Mega Intelligence 5
  • Analyze Weakness: +(Mega Intelligence) dice to actions that exploit weaknesses after spending time analyzing target. 1Q/Action, 1 Scene
  • Eidetic Memory: Perfect memory. +(Mega Intelligence +3) phantom dots of mental skills, max rating of (Mega Intelligence/2, round up).
  • Emulation: +(Mega Intelligence) dice to social actions with sufficient information. 1Q/Roll
  • Mental Prodigy (Engineering, Scientific): Automatically succeed relevant actions with dif of (Mega Intelligence), +(Mega Intelligence) dice to rolls and can't botch.
  • Submind I: Create (Mega-Int) subminds with halved mental attributes, no mega-attributes and all abilities.
  • Submind II: Subminds have Mega Intelligence 1 and all Enhancements.
Perception 2

Social

Charisma 5, Inspirational
Mega Charisma 5
  • Audacious: Can't offend, Wits + Resistance roll at dif of (Mega Charisma) to be offended.
  • Commanding Presence: +(Mega Charisma) to rolls and possibly [1] autosux as relevant to rolls to create Sway using class or rank.
  • Dreadful Mien: 3m range. Roll (Charisma), each sux is a +dif to hostile actions against Nova. Breaks if Nova attacks, Willpower to resist if a friend/point of concern is attacked. 1Q, Scene
  • Inspiration: Give a person or group +d1 to accomplish a goal. Can give multiple inspirations. 1Q, until complete or (Mega Charisma) days.
  • Natural Agitator: Roll (Charisma) to impart Casual Sway on a crowd, scaling difficulty as they get bigger. Group resists with average Willpower if opposing.
Manipulation 2
Appearance 5, Amazonian
Mega Appearance 1, Enticing
  • Almost Live: Mega Appearance works via film and secondary media.

Abilities

Physical

Close Combat 3
Might 2
Athletics 3
Pilot 1
  • Ground
Stealth 1
Endurance 3

Mental

Engineering 6
  • Chemical
  • Civil
  • Electrical
  • Mechanical
Science 3
  • Physics
Strategy 1
Survival 2
  • Urban

Social

Etiquette 3
Leadership 5
Style 1

Merits and Flaws

Merits

Cipher 1
  • Puts effort into online privacy, a vagrant.
Contacts 2
  • Has a friend from college who works for UNESCO.
  • Friends with a scrap dealer outlying Paris.
Fame 1
  • Runs a minor Youtube DIY channel, small-time bodybuilder and touring Savate tireuse.
Followers 4
  • 20 Expert Scientists recruited for her Nova academic initiative, names TBD.
Language 3
  • Native French
  • Conversational English
  • Conversational Arabic
  • Conversational Turkish
  • Conversational German
  • Conversational Spanish
  • Conversational Italian
Lifestyle 1
  • Everyone in France is slightly richer thanks to fusion power!
Martial Arts 3
  • +d3 Accuracy to all attacks.
Sanctum 10
  • Amenities 6
  • World-class Lab (6)
  • Concealment 0
  • Defenses 0
  • Size 4

Flaws

N/A

Augmentations and Aberrations

Augmentations

Engineering Prodigy 1
  • +1 to max rating of Engineering Ability

Aberrations

N/A

Equipment

Quantum Powers

Sizemorph [Growth] 3
  • +(Sizemorph) x3 Size
  • +(Sizemorph) x2 Strength
  • +(Sizemorph) Stamina
  • +d(Sizemorph) x2 Movement
  • At Sizemorph 2 or higher, the character moves at Speed Scale 2 when Sizemorph is active.

Spending Log

Chargen

BP (15/15)

  • Appearance 5 (12)
  • Willpower 5 (2)
  • Engineering: Civil (1)

NP (50/50)

  • Quantum 4 (5)
  • Mega Strength 5 (10)
  • Mega Stamina 5 (10)
  • Mega Intelligence 5 (10)
  • Mega Charisma 5 (10)
  • Mega Appearance 1 (2)
  • Attributes (3)

Augmentations

Experience

Gains

  • Prelude (2/2)
  • Session 1 (6/6)
  • Session 2 (4/4)
  • Session 3 (4/4)
  • Session 4 (4/4)
  • Session 5 (4/4)
  • Session 6 (4/4)
  • Session 7 (6/6)
  • Session 8 (4/4)

Mundane Spending (34/38)

  • Engineering 5 (8)
  • Engineering 6 (4)
  • Followers 4 (8)
  • Leadership 4 (4)
  • Leadership 5 (4)
  • Language 3 (6)

Transhuman Spending (34/38)

  • Mega-Intelligence: Submind 1 (4)
  • Mega-Intelligence: Submind 2 (4)
  • Engineering Prodigy 1 (2)
  • Sizemorph [Growth] 1 (8)
  • Sizemorph [Growth] 2 (8)
  • Sizemorph [Growth] 3 (8)

Freebies