Jonas Flavius: Difference between revisions
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"I'm sorry Jonas, I didn't know. But had you asked, I would have said yes. Even over Armiger. But fate was always against us. My fate was with another, and now so is yours." <br>'' | "I'm sorry Jonas, I didn't know. But had you asked, I would have said yes. Even over Armiger. But fate was always against us. My fate was with another, and now so is yours." <br>'' | ||
<< The shadow of Eria touches you, mortal. Did you know you are marked by her protection? >> ... << I wonder why she has chosen you, mortal. I suppose we will see. Go in peace. >> <br> | << The shadow of Eria touches you, mortal. Did you know you are marked by her protection? >> ... << I wonder why she has chosen you, mortal. I suppose we will see. Go in peace. >> <br> | ||
"What you and the Crusade fail to understand is that you may have broken the Legions... You may even have smashed Prion itself, but the will of Prion is still strong. You need not search for me Venmus... Look to streets and buildings and the people for they are me and I *AM* Prion! Its battered but unbroken spirit and upon the ashes of your attempt to defeat us we shall cast you out and build a new and better Republic!" <br> | |||
<< Perhaps the question is whether Jonas can save you all. Do not underestimate him. That man has seen two gods struck down. >> <br> | |||
"The Chosen stole three lives that day. The first was Roburn Naveau - the man I loved. They stole his body as a shell. The second was Jonas Flavius, a soldier who died in the battle of Prion. They stole his identity. The third, the third was someone they truly feared. A hero whose mind they stole but could not kill and had to bury under many layers." <br> | |||
Hero Level: 1st Level | Hero Level: 1st Level | ||
Line 11: | Line 14: | ||
:Eyepatch | :Eyepatch | ||
:Stubble | :Stubble | ||
Inflects respect vibes on Elves of CZ Centeral | Inflects respect vibes on Elves of CZ Centeral <br> | ||
The Samelrand Whisperer: You maaaaayy regret this | |||
===Core Stats=== | ===Core Stats=== | ||
:Physique 3 | :Physique 3 | ||
:Senses | :Senses 5 (+1) | ||
:Intellect | :Intellect 5 (+1) | ||
:Aether 1 | :Aether 1 | ||
:Adrenaline - 3 | :Adrenaline - 3 | ||
:Focus - | :Focus - 3 | ||
:Willpower - | :Willpower - 6 | ||
:Core Ether - 1 | :Core Ether - 1 | ||
Line 28: | Line 32: | ||
:Athleticism 4 | :Athleticism 4 | ||
:Intuition 3 (+2 Eleutherian Patrician) | :Intuition 3 (+2 Eleutherian Patrician) | ||
:Concentration | :Concentration 4 | ||
:Aether Channel 2 | :Aether Channel 2 | ||
'''Combat Skills''' | '''Combat Skills''' | ||
:Firearms | :Firearms 4 | ||
:Melee Weapons | :Melee Weapons 3 | ||
:Tactics | :Tactics 5 (+2 Eleutherian Patrician) | ||
:Unarmed | :Unarmed 3 | ||
:Leadership 5 (+2 Eleutherian Patrician) | :Leadership 5 (+2 Eleutherian Patrician) | ||
'''Vehicle Skills''' | '''Vehicle Skills''' | ||
:Weapon Systems | :Weapon Systems 7 (+2 Eleutherian Patrician) | ||
:Technical Systems | :Technical Systems 4 | ||
:Drive | :Drive 7 | ||
'''Covert Skills''' | '''Covert Skills''' | ||
:Stealth 2 | :Stealth 2 | ||
Line 48: | Line 52: | ||
:Languages 2 [Eleutherian, Olbold] | :Languages 2 [Eleutherian, Olbold] | ||
:Social Circles: 4 [Plebs, Republic Military/Resistance, CZ Central Nobles, CZ Central Underworld] (Free: Elves, Red Brigades) | :Social Circles: 4 [Plebs, Republic Military/Resistance, CZ Central Nobles, CZ Central Underworld] (Free: Elves, Red Brigades) | ||
:Conversation | :Conversation 6 (+2 Eleutherian Patrician)'''[HEROIC SKILL]''' | ||
:One Liners | :One Liners 3 | ||
'''Technical Skills''' | '''Technical Skills''' | ||
:Theory 2 | :Theory 2 [Military, ???] | ||
:Local Knowledge | :Legalese 3 | ||
:Local Knowledge 3 | |||
:Critical Thinking 2 | :Critical Thinking 2 | ||
'''Etheric Skills''' | '''Etheric Skills''' | ||
Line 58: | Line 63: | ||
===Quirks=== | ===Quirks=== | ||
:Moralist: Your character can get on their high horse sometimes and prevents them taking more expedient actions. Once per session gain 2 CP if you stop another character taking an action that would further one of your group’s goals with the words, “That’s not who we are,” or “Because otherwise we’d become like them,” or similar. Gain 10 CP if this leads to the escape of a named villain who can come back and plague the group in future. | :Moralist: Your character can get on their high horse sometimes and prevents them taking more expedient actions. Once per session gain 2 CP if you stop another character taking an action that would further one of your group’s goals with the words, “That’s not who we are,” or “Because otherwise we’d become like them,” or similar. Gain 10 CP if this leads to the escape of a named villain who can come back and plague the group in future. | ||
:War Wound: Your character has lingering injuries that have never fully healed. They suffer a -2 penalty to one Exploit Pool, but gain two additional Trait points due to their hard won experience. This quirk cannot be taken if it would reduce the pool below 0. The nature of the wound is a lost eye from a bullet graze (-2 Focus). It can be upgraded to a serious war wound for double the Exploit cost, and four trait points. | |||
:War Wound: Your character has lingering injuries that have never fully healed. They suffer a -2 penalty to one Exploit Pool, but gain two additional Trait points due to their hard won experience. This quirk cannot be taken if it would reduce the pool below 0. The nature of the wound is a lost eye from a bullet graze (-2 Focus). It can be upgraded to a serious war wound for double the Exploit cost, and four trait points. | :Soliloquist: Jonas gets 1-3 CP for every-time he goes off speechifying, the more hilariously outplace the situation would be (like say he goes General Chang in the middle of combat) the higher the CPs award (provisional and subject to IX approval) | ||
===Traits=== | ===Traits=== | ||
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:''Chessmaster'' (3 trait points) Access to the Chessmaster tactical battle options. Just as planned.(1) '''Prerequisite: Hero 1, Tactics 5''' | :''Chessmaster'' (3 trait points) Access to the Chessmaster tactical battle options. Just as planned.(1) '''Prerequisite: Hero 1, Tactics 5''' | ||
:(1) Plan means Keikaku. | :(1) Plan means Keikaku. | ||
===Equipment=== | |||
:Eejee Aurolectric Personal EnGlobe <br> | |||
:Zipper Holdout Needler <br> | |||
:Pocket Knife <br> | |||
:Prion-Pillar M140 <br> | |||
:IRIS radio <br> | |||
:Key ring full of unidentified keys taken from Legate Cordinal Malkartius <br> | |||
:Small arclave knife <br> | |||
:Teleptex ear peice with gleaming green gemstone <br> | |||
:Numerous silver fox masks with built-in voice changer praxis, some also create the illusion of a Republic cordinal uniform <br> | |||
:Pair of riding gloves with built in taser and shield | |||
:Flak vest | |||
:Riot shield | |||
:Several additional looted pistols | |||
:Shotgun | |||
===XP=== | ===XP=== | ||
Banked: | Banked: 18CP <br> | ||
Total: | Total: 221CP <br> | ||
Power Points: 2 | Power Points: 2 | ||
====Season One==== | ====Season One==== | ||
Line 125: | Line 146: | ||
::-3 for Graces 4 | ::-3 for Graces 4 | ||
::-4 for Conversation 5 | ::-4 for Conversation 5 | ||
::-2 for Local Knowledge 3 | |||
:Session 14: "The Liberation of Camp Pride, Prolouge": 2CP | |||
:Session 15: "The Liberation of Camp Pride, Part 1": 6CP | |||
:Session 16: "The Liberation of Camp Pride, Part 2": 2CP | |||
:Session 17 "The Liberation Of Camp Pride Part3, 'I *AM* Prion! Its battered but unbroken spirit and upon the ashes of your attempt to defeat us we shall cast you out and build a new and better Republic!'": 4CP | |||
::-4 for Legalese 3 | |||
::-5 for Gunnery 6 | |||
:Session 18 "A sword for the Republic, a sword in your hands, Cordinal Flavius.": 7CP | |||
::-1 for reroll | |||
::-4 for Drive 5 | |||
::-2 for One Liners 3 | |||
::-2 for Melee 3 | |||
::-2 for Unarmed 3 | |||
:Session 19 "Revelations, Part 1": 2CP | |||
:Session 20 "Revelations, Part 2": 5CP | |||
:Session 21 "Revelations, Part 3/The Jonzard Identity": 4CP, 1 Power Point | |||
::Cashed in 1 Power Point for 50 CP | |||
::-6 for Vheicle Weapons 7 | |||
::-8 for Intellience 5 | |||
::-8 for Sense 5 | |||
::-4 for Tactics 5 | |||
::-11 for Drive 7 | |||
::-5 for Conversation 6 | |||
::-10 for Concertration 4 | |||
::-5 for Tech System 4 | |||
::-7 for Firearms 5 | |||
:Session 22: 3CP | |||
:Session 24 "I love it when a plan comes together." 4CP | |||
:Session 25: 3 CP | |||
:Session 26: 4 CP | |||
:Session 27: 3 CP | |||
:Session 28: 4 CP |
Latest revision as of 20:06, 6 December 2020
"Too long you've been held back, trying to protect something that is dying."
"I. . ."
"I'm sorry Jonas, I didn't know. But had you asked, I would have said yes. Even over Armiger. But fate was always against us. My fate was with another, and now so is yours."
<< The shadow of Eria touches you, mortal. Did you know you are marked by her protection? >> ... << I wonder why she has chosen you, mortal. I suppose we will see. Go in peace. >>
"What you and the Crusade fail to understand is that you may have broken the Legions... You may even have smashed Prion itself, but the will of Prion is still strong. You need not search for me Venmus... Look to streets and buildings and the people for they are me and I *AM* Prion! Its battered but unbroken spirit and upon the ashes of your attempt to defeat us we shall cast you out and build a new and better Republic!"
<< Perhaps the question is whether Jonas can save you all. Do not underestimate him. That man has seen two gods struck down. >>
"The Chosen stole three lives that day. The first was Roburn Naveau - the man I loved. They stole his body as a shell. The second was Jonas Flavius, a soldier who died in the battle of Prion. They stole his identity. The third, the third was someone they truly feared. A hero whose mind they stole but could not kill and had to bury under many layers."
Hero Level: 1st Level
Distinguishing features
- Eyepatch
- Stubble
Inflects respect vibes on Elves of CZ Centeral
The Samelrand Whisperer: You maaaaayy regret this
Core Stats
- Physique 3
- Senses 5 (+1)
- Intellect 5 (+1)
- Aether 1
- Adrenaline - 3
- Focus - 3
- Willpower - 6
- Core Ether - 1
Skills
Core Skills
- Alertness 3
- Athleticism 4
- Intuition 3 (+2 Eleutherian Patrician)
- Concentration 4
- Aether Channel 2
Combat Skills
- Firearms 4
- Melee Weapons 3
- Tactics 5 (+2 Eleutherian Patrician)
- Unarmed 3
- Leadership 5 (+2 Eleutherian Patrician)
Vehicle Skills
- Weapon Systems 7 (+2 Eleutherian Patrician)
- Technical Systems 4
- Drive 7
Covert Skills
- Stealth 2
- Deception 3
- Codes 2
Social Skills
- Graces 4
- Languages 2 [Eleutherian, Olbold]
- Social Circles: 4 [Plebs, Republic Military/Resistance, CZ Central Nobles, CZ Central Underworld] (Free: Elves, Red Brigades)
- Conversation 6 (+2 Eleutherian Patrician)[HEROIC SKILL]
- One Liners 3
Technical Skills
- Theory 2 [Military, ???]
- Legalese 3
- Local Knowledge 3
- Critical Thinking 2
Etheric Skills
Quirks
- Moralist: Your character can get on their high horse sometimes and prevents them taking more expedient actions. Once per session gain 2 CP if you stop another character taking an action that would further one of your group’s goals with the words, “That’s not who we are,” or “Because otherwise we’d become like them,” or similar. Gain 10 CP if this leads to the escape of a named villain who can come back and plague the group in future.
- War Wound: Your character has lingering injuries that have never fully healed. They suffer a -2 penalty to one Exploit Pool, but gain two additional Trait points due to their hard won experience. This quirk cannot be taken if it would reduce the pool below 0. The nature of the wound is a lost eye from a bullet graze (-2 Focus). It can be upgraded to a serious war wound for double the Exploit cost, and four trait points.
- Soliloquist: Jonas gets 1-3 CP for every-time he goes off speechifying, the more hilariously outplace the situation would be (like say he goes General Chang in the middle of combat) the higher the CPs award (provisional and subject to IX approval)
Traits
- Eleutherian Patrician (2 trait points) – Patricians are the old noble families of the Republic. Due to the superior education of the Republic they gain +2 bonus to five skills. If an Eleutherian Patrician picks a Jibrilite trait they do not pay the extra 1 point surcharge for mixed ancestry.
- Willful Advantage (1 trait point): Allows a character to spend Willpower rather than Advantage when performing special maneuvers. One Willpower equals two Advantage. Prerequisite: Hero 1, Intellect 4
- Republic Officer Training (3 trait points) Prerequisite: Leadership 3
- Orator (2 trait points) Access to the Oratory conversation options Prerequisite: Conversation 4
- Chessmaster (3 trait points) Access to the Chessmaster tactical battle options. Just as planned.(1) Prerequisite: Hero 1, Tactics 5
- (1) Plan means Keikaku.
Equipment
- Eejee Aurolectric Personal EnGlobe
- Zipper Holdout Needler
- Pocket Knife
- Prion-Pillar M140
- IRIS radio
- Key ring full of unidentified keys taken from Legate Cordinal Malkartius
- Small arclave knife
- Teleptex ear peice with gleaming green gemstone
- Numerous silver fox masks with built-in voice changer praxis, some also create the illusion of a Republic cordinal uniform
- Pair of riding gloves with built in taser and shield
- Flak vest
- Riot shield
- Several additional looted pistols
- Shotgun
XP
Banked: 18CP
Total: 221CP
Power Points: 2
Season One
- Session 1 "A Worthy Enemy": 3XP + bonus skills
- Bonus Skills: +1 City Elf Circles, +2 Leadership when dealing with Elves
- +1 to One Liner
- +1 to Quick Uptake
- +1 to Conversation
- Session 2 "The Ball, Part 1": 3XP
- +1 to Pleb Circle
- +1 Conversation
- +1 to Grace
- Session 3 "The Ball, Part 2/Redemption:" 4XP
- +1 to Leadership
- +1 to Elf Circle
- +1 to Republic Military Circles
- Side Story: "Baka Jonas! :[": 2XP
- +1 to Intuition
- Session 4 "What dreams may come": 13XP
- -2 banked XP for rerolls
- +1 to Tactics
- +1 to Leadership
- +1 to Military Theory
- +1 to Intellect (5XP)
- +1 Athleticism
- Session 5 "The Battle of Railway Road": 6XP
- -1 banked XP for reroll
- +1 to Conversation
- +1 to intution
- Session 6 "The Heart of a Patriot": 4XP, 1 Power Point
- -4 banked XP for rerolls
- Session 7 "Ingriaception": 2XP
- +1 Problem Solving
- +1 Military Theory
- +1 Firearms
- +1 Drive
- +1 Aether Channel
Crossover Madness
- The Legend of the Republic: 2XP
Season Two
- Session 8 "Goddamn it Jonas!": 3 CP
- Session 9 "An Unexpected Ally": 6 CP
- -1 banked XP for reroll
- Session 10 "The shadow of Eria touches you, mortal.": 3CP
- Session 11 "A Parting of Ways": 4 CP
- Session 12 "Into Samelrand Spire, Part 1": 4CP
- 1\-1 banked CP for reroll
- -2 for Alertness 3
- -5 for Athleticism 4
- -2 for Firearms 3
- Session 13 "Into Samelrand Spire, Part 2": 5CP
- -1 for reroll
- -3 for Graces 4
- -4 for Conversation 5
- -2 for Local Knowledge 3
- Session 14: "The Liberation of Camp Pride, Prolouge": 2CP
- Session 15: "The Liberation of Camp Pride, Part 1": 6CP
- Session 16: "The Liberation of Camp Pride, Part 2": 2CP
- Session 17 "The Liberation Of Camp Pride Part3, 'I *AM* Prion! Its battered but unbroken spirit and upon the ashes of your attempt to defeat us we shall cast you out and build a new and better Republic!'": 4CP
- -4 for Legalese 3
- -5 for Gunnery 6
- Session 18 "A sword for the Republic, a sword in your hands, Cordinal Flavius.": 7CP
- -1 for reroll
- -4 for Drive 5
- -2 for One Liners 3
- -2 for Melee 3
- -2 for Unarmed 3
- Session 19 "Revelations, Part 1": 2CP
- Session 20 "Revelations, Part 2": 5CP
- Session 21 "Revelations, Part 3/The Jonzard Identity": 4CP, 1 Power Point
- Cashed in 1 Power Point for 50 CP
- -6 for Vheicle Weapons 7
- -8 for Intellience 5
- -8 for Sense 5
- -4 for Tactics 5
- -11 for Drive 7
- -5 for Conversation 6
- -10 for Concertration 4
- -5 for Tech System 4
- -7 for Firearms 5
- Session 22: 3CP
- Session 24 "I love it when a plan comes together." 4CP
- Session 25: 3 CP
- Session 26: 4 CP
- Session 27: 3 CP
- Session 28: 4 CP