Inoue Chikako: Difference between revisions
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Created page with "=Inoue Chikako= thumb|right ==General== :'''Type''': Damned :Idol: To be strongest. :Torment: To be in submissive positions :XP :Heptagram Level (HL): 1 ==..." |
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:Idol: To be strongest. | :Idol: To be strongest. | ||
:Torment: To be in submissive positions | :Torment: To be in submissive positions | ||
:XP | :XP 2/2 | ||
:Heptagram Level (HL): 1 | :Heptagram Level (HL): 1 | ||
==Statistics== | ==Statistics== | ||
:Strength 6 | :Strength 6 | ||
Line 20: | Line 21: | ||
==Skills== | ==Skills== | ||
Athletics 2 | :Athletics 2 | ||
Academics: History 2 | :Academics: History 2 | ||
Servant: Maid Waitress 2 | :Servant: Maid Waitress 2 | ||
==Fetters== | ==Fetters== |
Latest revision as of 19:06, 9 July 2017
Inoue Chikako
General
- Type: Damned
- Idol: To be strongest.
- Torment: To be in submissive positions
- XP 2/2
- Heptagram Level (HL): 1
Statistics
- Strength 6
- Dexterity 6
- Stamina 8
- Perception 3
- Intellect 2
- Deception 4
- Charisma 4
- HP 11
- Willpower 13 (8 points)
- Fate
Skills
- Athletics 2
- Academics: History 2
- Servant: Maid Waitress 2
Fetters
- Panda Student
- Sen-Para Waitress
- Murderess
Powers
- Infernal Weapon +1 XP from Murderess
- Lethal Weapon: An extra +1 damage.
- Martial Arts (Sen-Para +1 XP)
- Squidbane (2): can defend against grapple attempts with an attack. The attack must beat the grapple roll to prevent it, but need only have positive successes to hit. The grappler must abort their attack to get a defence roll.
- Technique (4): special actions can be rolled at -1 difficulty
- Feint (2): Make a deception roll vs sensation. If successful, make an attack which the enemy is at +1 difficulty to defend against. If successful by 3 or more, they are at +2 difficulty. If the deception roll fails, they are at -1 difficulty. Repeated use against a particular foe in an encounter will diminish effectiveness.
- Cross counter (2): when attacked, can forgo a normal defence to attack simultaneously.
- Conditional [observation] -2
- Inner Strength: 4
- Transform VIII 8
- Personal (x0.75)
- Conditional [injury] -2