Talk:Jonas Flavius: Difference between revisions

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===Core Stats===
===Core Stats===
:Physique 5  
:Physique 3
:Senses 6
:Senses  4
:Intellect 6
:Intellect  4 (+1)
:Aether 1
 
:Adrenaline - 3
:Focus - 4
:Willpower - 5
:Core Ether - 1
 
===Skills===
'''Core Skills'''
:Alertness 2
:Athleticism 2
:Intuition 3 (+2 Eleutherian Patrician)
:Concentration 2
:Aether Channel 2
'''Combat Skills'''
:Firearms 2
:Melee Weapons 2
:Tactics 4 (+2 Eleutherian Patrician)
:Unarmed 2
:Leadership 5 (+2 Eleutherian Patrician)
'''Vehicle Skills'''
:Weapon Systems 5 (+2 Eleutherian Patrician)
:Technical Systems 2
:Drive 4
'''Covert Skills'''
:Stealth 2
:Deception 3
:Codes 2
'''Social Skills'''
:Graces 3
:Languages 2 [Eleutherian, Olbold]
:Social Circles: 4 [Plebs, Republic Military/Resistance, CZ Central Nobles, CZ Central Underworld] (Free: Elves, Red Brigades)
:Conversation 4 (+2 Eleutherian Patrician)
:One Liners 2
'''Technical Skills'''
:Theory 2
:Local Knowledge 2
:Critical Thinking 2
'''Etheric Skills'''
 
 
===Core Stats===
:Physique 5
:Senses 6
:Intellect 6  
:Aether 4
:Aether 4


Line 11: Line 56:


===Skills===
===Skills===
'''Core Skills'''
'''General Skills'''
:Alertness 2
:Alertness 2  
:Athleticism 1
:Athleticism 1
:Intuition 5
:Intuition 5
:Concentration 3
:Stealth 2
'''Combat Skills'''
'''Combat Skills'''
:Firearms 3
:Firearms 3
:Melee Weapons 2
:Melee Weapons 2
:Quick Draw 2
:Tactics 4
:Tactics 4
:Unarmed 1
:Unarmed 1
:Leadership 5
:Weapon Systems 3
'''World Skills'''
'''Academic Skills'''
:Navigation 2
:Problem Solving 2
'''Vehicle Skills'''
:Military Theory 2
:Weapon Systems 4
'''Social Skills'''
:Technical Systems 3
:Noble Circles 3
:Drive 3
:City Elf Circles 2
:Pilot [Mecha] 6
:Pleb Circles 1
'''Covert Skills'''
:Republic Military Circles 1
:Stealth 2
:Conversations 5
:Deception 3
:Deception 3
:Codes 3
:Graces 3
'''Social Skills'''
:Leadership 5 (+2 when dealing with Elves)
:Graces 4
:Quick Uptick 2
:Languages 2
:One Liner 1
:Social Circles: Plebs 2
:Social Circles: Republic Military 3
:Social Circles: City Elves 2
:Social Circles: Nobles 4
:Social Circles: Republic Resistance Circles 4
:Social Circles: Military Officers 2
:Social Circles: CZ Central Underworld 1
:Conversation 5
:One Liners 2
'''Technical Skills'''
'''Technical Skills'''
:Theory 2
:Drive 3
:Local Knowledge 3
:Mecha Pilot 6
:Critical Thinking 3
'''Aetheric Skills'''
'''Etheric Skills'''
:Aether Channel 3
 
 
 
Stress  <br>
Max: 15 <br>
Mental Stress  <br>
Max: 10 <br>
 
===Traits===
'''Physique Traits'''
 
Shake it Off (X): Cancel a Light Wound by spending 1 Adrenaline.
 
Physical Training (X): Gain +5 maximum Physical Stress level.
 
The Rush (X): Gain 2 Adrenaline every time you roll initiative.
 
'''Senses Traits'''
 
Extended Overwatch (X): Gain a free Shoot action while in Overwatch.
 
Fallback (X): This character Can spend one Focus to automatically retreat from an advancing enemy over whom they hold initiative so long as they have actions remaining and are in Overwatch.
 
Combat Veteran (X): This character increases all cover against ranged attacks by one step.
 
'''Intellect Traits'''
 
Combat Re-assessment (X): This character can spend one Willpower to force a reroll of all initiative for the current combat at the start of the combat round.  This ability can only be used once per round, but can be used in any round, including the first round of combat.
 
Natural Pilot: Combat Senses (X): Can apply the Combat Senses ability to vehicles with a maneuverability rating of X or greater.
 
Just as Planned (X): When combat is declared, but before the first round begins, this character can spend one Willpower to conduct a Tactics roll to influence the current combat.
 
Powerful Orator (X): When rolling a Social action against a group of 10 or more people, this character critically succeeds on a 9 or a 10.<br>
 
Convictions:
:Grand: Republican virtue! <br>
:Personal: The honor and bonds of comradely  <br>
Fears:
:Grand: Our dreams, our way of life becoming not even a memory.  <br>
:Personal:  The deaths of my troops <br>
Goals: <br>
Grand Goal: Restore the dream that was the Republic <br>
Personal Goal: Protect my troops <br>
 
===Silly Stuff===
"Loran, Loran, what have I ever done to you to make you treat me so disrespectfully? If you'd come to me in friendship, this scum who ruined your life would be suffering this very day. And if by some chance an honest autoclair pilot like yourself made enemies they would become my enemies. And then, they would fear you."
 
===Notes===
<@IXJac> Oh, no need.  How about I just give you a +3 Blood and Guts bonus to all your combat skill while "Ryzard" is the dominant "Jonzard" personality!<br>
<@Lokar> lol<br>
<@IXJac> Just personal combat<br>
<@IXJac> Vehicles are definitely the Jonas side<br>
<@Lokar> I'm not one to turn down a free advantage while trippin' out <br>
<@Silence> ok back <br>
<@IXJac> But you have to chomp on a cigar while you use it! <br>
<@Lokar> lol I was just thinking Ryzard probably was a smoker <br>
[19:40] <IXbot> Hmmm, maybe we need a Jonas/Ryzard slider on your character sheet<br>
[19:41] <IXbot> At 10 Jonas'es, Jonas is crippled by high flying idealism, and seeks every opportunity to be a martyr<br>
[19:42] <IXbot> At 0 Jonas'es, Jonas is full Ryzard, willing to use anyone and everyone for his goals, and rack up a larger harem while doing so.<br>
[19:42] <@Jonas> lies the korvka of Ryzard is always in effect!<br>
[19:42] <IXbot> Also must spawn at least one bastard per session at 0.<br>

Latest revision as of 17:07, 31 October 2019

Core Stats

Physique 3
Senses 4
Intellect 4 (+1)
Aether 1
Adrenaline - 3
Focus - 4
Willpower - 5
Core Ether - 1

Skills

Core Skills

Alertness 2
Athleticism 2
Intuition 3 (+2 Eleutherian Patrician)
Concentration 2
Aether Channel 2

Combat Skills

Firearms 2
Melee Weapons 2
Tactics 4 (+2 Eleutherian Patrician)
Unarmed 2
Leadership 5 (+2 Eleutherian Patrician)

Vehicle Skills

Weapon Systems 5 (+2 Eleutherian Patrician)
Technical Systems 2
Drive 4

Covert Skills

Stealth 2
Deception 3
Codes 2

Social Skills

Graces 3
Languages 2 [Eleutherian, Olbold]
Social Circles: 4 [Plebs, Republic Military/Resistance, CZ Central Nobles, CZ Central Underworld] (Free: Elves, Red Brigades)
Conversation 4 (+2 Eleutherian Patrician)
One Liners 2

Technical Skills

Theory 2
Local Knowledge 2
Critical Thinking 2

Etheric Skills


Core Stats

Physique 5
Senses 6
Intellect 6
Aether 4
Adrenaline 5
Focus 6
Willpower 6
Core Ether 4

Skills

General Skills

Alertness 2
Athleticism 1
Intuition 5
Stealth 2

Combat Skills

Firearms 3
Melee Weapons 2
Quick Draw 2
Tactics 4
Unarmed 1
Weapon Systems 3

Academic Skills

Problem Solving 2
Military Theory 2

Social Skills

Noble Circles 3
City Elf Circles 2
Pleb Circles 1
Republic Military Circles 1
Conversations 5
Deception 3
Graces 3
Leadership 5 (+2 when dealing with Elves)
Quick Uptick 2
One Liner 1

Technical Skills

Drive 3
Mecha Pilot 6

Aetheric Skills

Aether Channel 3


Stress
Max: 15
Mental Stress
Max: 10

Traits

Physique Traits

Shake it Off (X): Cancel a Light Wound by spending 1 Adrenaline.

Physical Training (X): Gain +5 maximum Physical Stress level.

The Rush (X): Gain 2 Adrenaline every time you roll initiative.

Senses Traits

Extended Overwatch (X): Gain a free Shoot action while in Overwatch.

Fallback (X): This character Can spend one Focus to automatically retreat from an advancing enemy over whom they hold initiative so long as they have actions remaining and are in Overwatch.

Combat Veteran (X): This character increases all cover against ranged attacks by one step.

Intellect Traits

Combat Re-assessment (X): This character can spend one Willpower to force a reroll of all initiative for the current combat at the start of the combat round. This ability can only be used once per round, but can be used in any round, including the first round of combat.

Natural Pilot: Combat Senses (X): Can apply the Combat Senses ability to vehicles with a maneuverability rating of X or greater.

Just as Planned (X): When combat is declared, but before the first round begins, this character can spend one Willpower to conduct a Tactics roll to influence the current combat.

Powerful Orator (X): When rolling a Social action against a group of 10 or more people, this character critically succeeds on a 9 or a 10.

Convictions:

Grand: Republican virtue!
Personal: The honor and bonds of comradely

Fears:

Grand: Our dreams, our way of life becoming not even a memory.
Personal: The deaths of my troops

Goals:
Grand Goal: Restore the dream that was the Republic
Personal Goal: Protect my troops

Silly Stuff

"Loran, Loran, what have I ever done to you to make you treat me so disrespectfully? If you'd come to me in friendship, this scum who ruined your life would be suffering this very day. And if by some chance an honest autoclair pilot like yourself made enemies they would become my enemies. And then, they would fear you."

Notes

<@IXJac> Oh, no need. How about I just give you a +3 Blood and Guts bonus to all your combat skill while "Ryzard" is the dominant "Jonzard" personality!
<@Lokar> lol
<@IXJac> Just personal combat
<@IXJac> Vehicles are definitely the Jonas side
<@Lokar> I'm not one to turn down a free advantage while trippin' out
<@Silence> ok back
<@IXJac> But you have to chomp on a cigar while you use it!
<@Lokar> lol I was just thinking Ryzard probably was a smoker
[19:40] <IXbot> Hmmm, maybe we need a Jonas/Ryzard slider on your character sheet
[19:41] <IXbot> At 10 Jonas'es, Jonas is crippled by high flying idealism, and seeks every opportunity to be a martyr
[19:42] <IXbot> At 0 Jonas'es, Jonas is full Ryzard, willing to use anyone and everyone for his goals, and rack up a larger harem while doing so.
[19:42] <@Jonas> lies the korvka of Ryzard is always in effect!
[19:42] <IXbot> Also must spawn at least one bastard per session at 0.