Talk:Relentless: Difference between revisions
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<@Ralson> Hm. If I was gonna make one small change to the Resistance tree, I'd make Diamond-Body Prana Reflexive instead of Simple. That way it'd read much more closely as 'your character is tough' rather than 'your character needs a few seconds to cast their magic toughness spell' | =House Rules Talk= | ||
<@Exhack> I'd let you take that as an upgrade | |||
<@Ralson> How do upgrades work, again? | <@Ralson> Hm. If I was gonna make one small change to the Resistance tree, I'd make Diamond-Body Prana Reflexive instead of Simple. That way it'd read much more closely as 'your character is tough' rather than 'your character needs a few seconds to cast their magic toughness spell'<br> | ||
<@Ralson> Do you need to pay for the charm again? | <@Exhack> I'd let you take that as an upgrade<br> | ||
<@Exhack> In some cases. | <@Ralson> How do upgrades work, again?<br> | ||
<@Exhack> Some charms have reduced cost upgrades that just expand their function. | <@Ralson> Do you need to pay for the charm again?<br> | ||
<@Exhack> Let's say... | <@Exhack> In some cases.<br> | ||
<@Exhack> 3 XP to make it reflexive against attacks. | <@Exhack> Some charms have reduced cost upgrades that just expand their function.<br> | ||
<@Ralson> That's cool | <@Exhack> Let's say...<br> | ||
<@Exhack> And 3 XP to make it reflexive against hazards. | <@Exhack> 3 XP to make it reflexive against attacks.<br> | ||
<@Exhack> I wouldn't give you both at once because the obvious thing is that hardening against attacks is responding to killing intent. | <@Ralson> That's cool<br> | ||
<@Exhack> While resisting hazards is just gathering the will to survive or something. | <@Exhack> And 3 XP to make it reflexive against hazards.<br> | ||
<@Exhack> :P | <@Exhack> I wouldn't give you both at once because the obvious thing is that hardening against attacks is responding to killing intent.<br> | ||
<@Exhack> Give it a good name, though. | <@Exhack> While resisting hazards is just gathering the will to survive or something.<br> | ||
<@Exhack> And a little spot under the charm writeup on your sheet. | <@Exhack> :P<br> | ||
<@Ralson> I'll have to think about a name | <@Exhack> Give it a good name, though.<br> | ||
<@Mal> Maybe punching his way back out of the hazard 5 seconds after being covered in it | <@Exhack> And a little spot under the charm writeup on your sheet.<br> | ||
<@Ralson> I'll have to think about a name<br> | |||
<@Mal> Maybe punching his way back out of the hazard 5 seconds after being covered in it<br> | |||
=XP Log= | |||
Prelude Session: 5 XP, 2 Solar XP |
Latest revision as of 02:42, 3 June 2016
House Rules Talk
<@Ralson> Hm. If I was gonna make one small change to the Resistance tree, I'd make Diamond-Body Prana Reflexive instead of Simple. That way it'd read much more closely as 'your character is tough' rather than 'your character needs a few seconds to cast their magic toughness spell'
<@Exhack> I'd let you take that as an upgrade
<@Ralson> How do upgrades work, again?
<@Ralson> Do you need to pay for the charm again?
<@Exhack> In some cases.
<@Exhack> Some charms have reduced cost upgrades that just expand their function.
<@Exhack> Let's say...
<@Exhack> 3 XP to make it reflexive against attacks.
<@Ralson> That's cool
<@Exhack> And 3 XP to make it reflexive against hazards.
<@Exhack> I wouldn't give you both at once because the obvious thing is that hardening against attacks is responding to killing intent.
<@Exhack> While resisting hazards is just gathering the will to survive or something.
<@Exhack> :P
<@Exhack> Give it a good name, though.
<@Exhack> And a little spot under the charm writeup on your sheet.
<@Ralson> I'll have to think about a name
<@Mal> Maybe punching his way back out of the hazard 5 seconds after being covered in it
XP Log
Prelude Session: 5 XP, 2 Solar XP