Etherstar Thersonia Technical Specs: Difference between revisions

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Created page with "==Friendly== ===Claxton=== ====Sternwarinewerft H-44 Etherstar==== :Large Warship :*Base Avoidance: 5 :*12 Hits :*20 Structure :*Sensor Signature: 12 :*Armor Strength: 10 :*..."
 
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==Friendly==
==Friendly==
===Claxton===
===Claxton===
====Focke-Klein Fk 1090 Großsoldaten====
:Mecha
:*Base Avoidance: 10
:*10 Hits
:*8 Structure
:*Sensor Signature:  12
:*Armor Strength:  2
:*Breach Rating:  6
:*Vital Rating:  10
:*Annihilation Rating:  14
:1 Physical Shield
::*Tags:  Hunk O Metal
::*Parry Threshold: 12; 8 melee
::*Armor:  +4
:1 Beam Saber
::*Tags:  Melee, Energy
::*Accuracy: 
::*Damage:  3D6, Powerful 2
:Ruhrstahl X-44
::*Tags:  Vehicle Missile, Guided
::*Accuracy:  +4 Ship / +4 Fighter
::*Range Modifier:  N/A, Max 15
::*Damage:  2D6 / Flak 1D6
::*Ammunition:  2
:1 STG-75x Blaster Cannon
::*Tags:  Vehicle Gun, Energy
::*Accuracy:  +4 Ship / +4 Fighter
::*Range Modifier:  -2/bracket
::*Damage:  2D6 / Flak 1D6
:-or- 1 380mm Sternschreck
::*Tags:  Large Gun
::*Accuracy:  +4 Ship / -4 Fighter
::*Range Modifier:  -4/bracket
::*Damage:  3D10 / Flak 1
::*Ammunition:  3
:-and- up to 2 Sternfaust
::*Tags:  Large Gun
::*Accuracy:  +4 Ship / -4 Fighter
::*Range Modifier:  -5/bracket
::*Damage:  2D10 Armor Piercing 10 / Flak 1
::*Ammunition:  1 each
:Space Performance
::*Thrust:  8
::*Flight Energy Conversion: 1 Thrust/per
::*Max Flight Energy:  10
:*1 power generation
:*1 power usage
====Archgelis Ag 457 Würger-VII====
:Fighter
:*Base Avoidance: 12
:*10 Hits
:*6 Structure
:*Sensor Signature:  12
:*Armor Strength:  0
:*Breach Rating:  4
:*Vital Rating:  8
:*Annihilation Rating:  12
:Ruhrstahl X-44
::*Tags:  Vehicle Missile, Guided
::*Accuracy:  +4 Ship / +4 Fighter
::*Range Modifier:  N/A, Max 15
::*Damage:  2D6 / Flak 1D6
::*Ammunition:  6
:Mg 1108 paired repeating blasters
::*Tags:  Vehicle Gun, Energy
::*Accuracy:  +4 Ship / +4 Fighter
::*Range Modifier:  -3/bracket
::*Damage:  1D10 / Flak 1D6
::*Added hit thresholds:  +4
:Space Performance
::*Thrust:  12
::*Flight Energy Conversion: 1 Thrust/per
::*Max Flight Energy:  15
:*1 power generation
:*1 power usage
====Sternwarinewerft H-44 Etherstar====
====Sternwarinewerft H-44 Etherstar====
:Large Warship
:Large Warship
Line 12: Line 89:
:*Annihilation Rating:  14
:*Annihilation Rating:  14
:Shield System
:Shield System
:*Power Draw:  2/turn
::Power Draw:  5/turn
:*Shield Strength:  5
::Shield Strength:  5
:*Emitted Signature:  +5
::Emitted Signature:  +5
::*Reinforced Shielding
::*'''Reinforced Shielding'''
::*Power Draw:  6/turn
:::Power Draw:  12/turn
::*Shield Rating:  10
:::Shield Rating:  10
::*Emitted Signature:  +12
:::Emitted Signature:  +12
::*'''Force Bubble'''
:::Tags:  Bonus Hits, No Armor
:::Power Draw:  1 power/5 hits
:3x Triple Heavy Beam Cannons
:3x Triple Heavy Beam Cannons
::*Tags:  Big Gun, Energy
::*Tags:  Big Gun, Energy
::*Power Draw:  1/shot
::*Power Draw:  3/shot
::*Accuracy:  +4 Ship / -8 Fighter
::*Accuracy:  +4 Ship / -8 Fighter
::*Range Modifier:  -1/bracket
::*Range Modifier:  -1/bracket
Line 27: Line 107:
:::*Turboshot
:::*Turboshot
:::*Tags:  Enhanced Action
:::*Tags:  Enhanced Action
:::*Power Draw:  2/shot
:::*Power Draw:  5/shot
:::*Accuracy:  +4 Ship / -10 Fighter
:::*Accuracy:  +4 Ship / -10 Fighter
:::*Range Modifier:  -1/bracket
:::*Range Modifier:  -1/bracket
Line 34: Line 114:
:2x Twin Heavy Massdrivers
:2x Twin Heavy Massdrivers
::*Tags:  Big Gun, Kinetic
::*Tags:  Big Gun, Kinetic
::*Power Draw:  o
::*Power Draw:  0
::*Accuracy:  +4 Ship / -8 Fighter
::*Accuracy:  +4 Ship / -8 Fighter
::*Range Modifier:  -1/bracket
::*Range Modifier:  -1/bracket
::*Ammunition:  8
::*Ammunition:  8
::*Hit thresholds:  +4
::*Hit thresholds:  +4
:10 laser turrets
:2 Twin Medium Pulse Cannons
:*3 Laser AAA Turret Sets
::*Tags:  Medium Gun, Energy
::*Power Draw:  1/shot
::*Accuracy:  +4 Ship / -4 Fighter
::*Range Modifier:  -1/bracket
::*Damage:  2D10 / Flak 1
::*Hit thresholds:  +3
:::*Turboshot
:::*Tags:  Enhanced Action
:::*Power Draw:  2/shot
:::*Accuracy:  +4 Ship / -6 Fighter
:::*Range Modifier:  -1/bracket
:::*Damage:  2D10 Armor Penetration 5
:6 Laser AAA Turret Sets
::*Tags:  Small Gun, Energy, Joint
::*Tags:  Small Gun, Energy, Joint
::*Power Draw:  1/joint activation
::*Power Draw:  1/joint activation
Line 50: Line 142:
:::*Power Draw:  +2 joint activation
:::*Power Draw:  +2 joint activation
:::*Effects:  1 additional shot per set.  For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired.
:::*Effects:  1 additional shot per set.  For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired.
:2 Photon Torpedo Launchers
:1 Missile System
:*2 Photon Torpedo Launchers
::*Tags:  Missile
::*Tags:  Torpedo, Tracking, Energy, Cooldown 1
::*Power Draw:  0
::*Power Draw:  2/shot
::*Ammunition:  6
::*Accuracy:  +0 Ship / N/A Fighter
:1 Plasma Accelerator
::*Tags:  Torpedo, Tracking, Energy, Cooldown (number of charges)
::*Power Draw:  1/charge level
::*Accuracy:  +0 (-1/charge) Ship / N/A Fighter
::*Range Modifier:  -2 damage/bracket travelled
::*Range Modifier:  -2 damage/bracket travelled
::*Damage:  3D10 Powerful 2
::*Damage:  1D10+1/charge, Powerful 1, Shield Weak 1
:::*Extended Range Confinement
::*Special:  Charges cannot be held safely, only increased.  If at least one charge is put towards the plasma accelerator in a turn, no damage is taken.  If a charge is held in the plasma accelerator, roll 1D10 and for every point at which roll is under the number of charges, take a Hit.  When firing the plasma accelerator, roll 1D10 + number of charges (enhanced firing modes count at +2 charge each) and take this much damage with armor applying as normal.
:::*Tags:  Enhanced Action, Cooldown 2
:::*'''Extended Range Confinement'''
:::*Power Draw:  3/shot
::::Tags:  Enhanced Action, Cooldown +1
:::*Accuracy: +0 Ship / N/A Fighter
::::Power Draw:  +3 power on firing
:::*Range Modifier:  -1 damage/bracket travelled
::::Range Modifier:  -1 damage/bracket travelled
:::*Damage: 3D10 Powerful 2
:::*'''Emission Homing'''
:::*Forced Cooling
::::Tags: Enhanced Action, Cooldown +1
:::*TagsOption
::::Power Draw+3 power on firing
:::*EffectSpend 1 power to reduce to cooldown timer to 0.
::::Accuracy Modifier+1 for every 3 points of target Emitted Signature
:AG Drive
:AG Drive
:*Gravity Drive
:*Gravity Drive
::*Tags:  Float
::*Tags:  Float
::*Power Draw:  1 power/2 brackets
::*Power Draw:  1 power/1 bracket
::*+1 Emitted Signature per power used
::*+1 Emitted Signature per power used
:::*Decoupled Evasion
:::*Decoupled Evasion
:::*Power Draw:  2/turn
:::*Power Draw:  2/turn
:::*Effect:  +4 Evasion
:::*Effect:  +4 Evasion
:*3 Etheric Energizers
:*7 Etheric Energizers
::*3 Power Each (total 9)
::*7 Power Each (ship total 21)
::*1 Power Storage each (total 3)
::*1 Power Storage each (ship total 7)
::*3 Emitted Signature each (total +9)
::*3 Emitted Signature each (ship total +21)
:Special Ship Abilities
:*Magazine Reload
::*Power Draw:  5
::*Refills all ammunition
:Sensors
:Sensors
:*Not yet defined
:*Not yet defined
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====Hampshire Naval Werks Z-4 ''Schoemann''-class Zerstorer====
====Hampshire Naval Werks Z-4 ''Schoemann''-class Zerstorer====
:Small Warship
:Small Warship
:*Base Evasion: 10
:*Base Avoidance: 10
:*10 Hits
:*10 Hits
:*10 Structure
:*10 Structure
Line 97: Line 196:
:5 turbolasers
:5 turbolasers
:*5 Single Medium Pulse Cannons
:*5 Single Medium Pulse Cannons
::*Tags:  Big Gun, Energy
::*Tags:  Medium Gun, Energy
::*Power Draw:  1/shot
::*Power Draw:  1/shot
::*Accuracy:  +4 Ship / -4 Fighter
::*Accuracy:  +4 Ship / -4 Fighter
Line 125: Line 224:
::*Accuracy:  +0 Ship / N/A Fighter
::*Accuracy:  +0 Ship / N/A Fighter
::*Range Modifier:  -2 damage/bracket travelled
::*Range Modifier:  -2 damage/bracket travelled
::*Damage:  3D10 Powerful 2
::*Damage:  3D10 Powerful 2, Shield Weak 1
:::*Extended Range Confinement
:::*Extended Range Confinement
:::*Tags:  Enhanced Action, Cooldown 2
:::*Tags:  Enhanced Action, Cooldown 2
Line 131: Line 230:
:::*Accuracy:  +0 Ship / N/A Fighter
:::*Accuracy:  +0 Ship / N/A Fighter
:::*Range Modifier:  -1 damage/bracket travelled
:::*Range Modifier:  -1 damage/bracket travelled
:::*Damage:  3D10 Powerful 2
:::*Damage:  3D10 Powerful 2, Shield Weak 1
:::*Forced Cooling
:::*Forced Cooling
:::*Tags:  Option
:::*Tags:  Option
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==Hostile==
==Hostile==
===Red Dawn Slave Unit 995===
===Red Dawn Slave Unit 995===
====Kraznynan ''Admiral Isachenkov'' Scout Cruiser====
====Project 49720 'Sovremenny' Small Multipurpose Combat Unit====
:Medium Warship
:Medium Warship
:*Base Evasion: 8
:*Base Avoidance: 10
:*10 Hits
:*10 Hits
:*15 Structure
:*10 Structure
:*Sensor Signature:  12
:*Sensor Signature:  8
:Light Armor
:Light Armor
:*Armor Strength:  2
:*Armor Strength:  2
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::*Shield Rating:  4
::*Shield Rating:  4
::*Emitted Signature:  +6
::*Emitted Signature:  +6
:3 AKR-90 90mm coilgun complexes
:2 600nm Optical Weapon Complex
:*3 Triple Medium Railguns
::*Tags:  Small Gun, Energy, Continuous
::*Tags:  Big Gun, Kinetic
::*Power Draw:  1/shot
::*Power Draw:  1/shot
::*Accuracy:  +4 Ship / -4 Fighter
::*Accuracy:  +4 Ship / -4 Fighter
::*Range Modifier:  -1/bracket
::*Range Modifier:  -1/bracket
::*Damage:  2D10 / Flak 1
::*Damage:  2D10 / Flak 1
::*Second hit threshold: +5
::*Continuous: +1 damage/1 over; Max 5
:::*Rapid Barrage
:4 Buk-VI Missile Complex
:::*Tags:  Enhanced Action
::*Tags:  Small Gun, Missile
:::*Power Draw:  2/shot
:::*Accuracy:  +6 Ship / -4 Fighter
:::*Range Modifier:  -1/bracket
::*Damage:  2D10-2 / Flak 1D3
::*Second hit threshold:  +3
:10 laser turrets
:*3 Laser AAA Turret Sets
::*Tags:  Small Gun, Energy, Joint
::*Power Draw:  1/joint activation
::*Accuracy:  +4 Ship / +4 Fighter
::*Accuracy:  +4 Ship / +4 Fighter
::*Range Modifier:  -2/bracket
::*Range Modifier:  N/A, Max 15
::*Damage:  2D6 / Flak 1D6
::*Damage:  2D6 / Flak 1D6
:::*Burn the barrels out!
:Parametric Drive
:::*Tags:  Extra Shots, Additive
::*Tags:  Float
:::*Power Draw:  +2 joint activation
:::*Effects:  1 additional shot per set.  For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired.
:Etheric Lightbulb Drive
:*Plasma Drive
::*Tags:  Rocket, Crit Vulnerable
::*Power Draw:  1 power/2 brackets
::*Power Draw:  1 power/2 brackets
::*+1 Emitted Signature per power used
::*+1 Emitted Signature per power used
Line 219: Line 303:
====''Admiral Isachenkov'' Scout Cruiser====
====''Admiral Isachenkov'' Scout Cruiser====
:Medium Warship
:Medium Warship
:*Base Evasion: 8
:*Base Avoidance: 8
:*10 Hits
:*10 Hits
:*15 Structure
:*15 Structure
Line 238: Line 322:
:3 AKR-90 90mm coilgun complexes
:3 AKR-90 90mm coilgun complexes
:*3 Twin Medium Railguns
:*3 Twin Medium Railguns
::*Tags:  Big Gun, Kinetic
::*Tags:  Medium Gun, Kinetic
::*Power Draw:  1/shot
::*Power Draw:  1/shot
::*Accuracy:  +4 Ship / -4 Fighter
::*Accuracy:  +4 Ship / -4 Fighter
Line 261: Line 345:
:::*Tags:  Extra Shots, Additive
:::*Tags:  Extra Shots, Additive
:::*Power Draw:  +2 joint activation
:::*Power Draw:  +2 joint activation
:::*Effects:  1 additional shot per set.  For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired.
:::*Effects:  1 additional shot per set.  For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired
:Etheric Lightbulb Drive
:Etheric Lightbulb Drive
:*Plasma Drive
:*Plasma Drive

Latest revision as of 17:58, 18 May 2015

Friendly

Claxton

Focke-Klein Fk 1090 Großsoldaten

Mecha
  • Base Avoidance: 10
  • 10 Hits
  • 8 Structure
  • Sensor Signature: 12
  • Armor Strength: 2
  • Breach Rating: 6
  • Vital Rating: 10
  • Annihilation Rating: 14
1 Physical Shield
  • Tags: Hunk O Metal
  • Parry Threshold: 12; 8 melee
  • Armor: +4
1 Beam Saber
  • Tags: Melee, Energy
  • Accuracy:
  • Damage: 3D6, Powerful 2
Ruhrstahl X-44
  • Tags: Vehicle Missile, Guided
  • Accuracy: +4 Ship / +4 Fighter
  • Range Modifier: N/A, Max 15
  • Damage: 2D6 / Flak 1D6
  • Ammunition: 2
1 STG-75x Blaster Cannon
  • Tags: Vehicle Gun, Energy
  • Accuracy: +4 Ship / +4 Fighter
  • Range Modifier: -2/bracket
  • Damage: 2D6 / Flak 1D6
-or- 1 380mm Sternschreck
  • Tags: Large Gun
  • Accuracy: +4 Ship / -4 Fighter
  • Range Modifier: -4/bracket
  • Damage: 3D10 / Flak 1
  • Ammunition: 3
-and- up to 2 Sternfaust
  • Tags: Large Gun
  • Accuracy: +4 Ship / -4 Fighter
  • Range Modifier: -5/bracket
  • Damage: 2D10 Armor Piercing 10 / Flak 1
  • Ammunition: 1 each
Space Performance
  • Thrust: 8
  • Flight Energy Conversion: 1 Thrust/per
  • Max Flight Energy: 10
  • 1 power generation
  • 1 power usage

Archgelis Ag 457 Würger-VII

Fighter
  • Base Avoidance: 12
  • 10 Hits
  • 6 Structure
  • Sensor Signature: 12
  • Armor Strength: 0
  • Breach Rating: 4
  • Vital Rating: 8
  • Annihilation Rating: 12
Ruhrstahl X-44
  • Tags: Vehicle Missile, Guided
  • Accuracy: +4 Ship / +4 Fighter
  • Range Modifier: N/A, Max 15
  • Damage: 2D6 / Flak 1D6
  • Ammunition: 6
Mg 1108 paired repeating blasters
  • Tags: Vehicle Gun, Energy
  • Accuracy: +4 Ship / +4 Fighter
  • Range Modifier: -3/bracket
  • Damage: 1D10 / Flak 1D6
  • Added hit thresholds: +4
Space Performance
  • Thrust: 12
  • Flight Energy Conversion: 1 Thrust/per
  • Max Flight Energy: 15
  • 1 power generation
  • 1 power usage

Sternwarinewerft H-44 Etherstar

Large Warship
  • Base Avoidance: 5
  • 12 Hits
  • 20 Structure
  • Sensor Signature: 12
  • Armor Strength: 10
  • Breach Rating: 6
  • Vital Rating: 10
  • Annihilation Rating: 14
Shield System
Power Draw: 5/turn
Shield Strength: 5
Emitted Signature: +5
  • Reinforced Shielding
Power Draw: 12/turn
Shield Rating: 10
Emitted Signature: +12
  • Force Bubble
Tags: Bonus Hits, No Armor
Power Draw: 1 power/5 hits
3x Triple Heavy Beam Cannons
  • Tags: Big Gun, Energy
  • Power Draw: 3/shot
  • Accuracy: +4 Ship / -8 Fighter
  • Range Modifier: -1/bracket
  • Damage: 3D10 / Flak 1
  • Turboshot
  • Tags: Enhanced Action
  • Power Draw: 5/shot
  • Accuracy: +4 Ship / -10 Fighter
  • Range Modifier: -1/bracket
  • Damage: 3D10 Armor Penetration 8
  • Hit thresholds: +4/+8
2x Twin Heavy Massdrivers
  • Tags: Big Gun, Kinetic
  • Power Draw: 0
  • Accuracy: +4 Ship / -8 Fighter
  • Range Modifier: -1/bracket
  • Ammunition: 8
  • Hit thresholds: +4
2 Twin Medium Pulse Cannons
  • Tags: Medium Gun, Energy
  • Power Draw: 1/shot
  • Accuracy: +4 Ship / -4 Fighter
  • Range Modifier: -1/bracket
  • Damage: 2D10 / Flak 1
  • Hit thresholds: +3
  • Turboshot
  • Tags: Enhanced Action
  • Power Draw: 2/shot
  • Accuracy: +4 Ship / -6 Fighter
  • Range Modifier: -1/bracket
  • Damage: 2D10 Armor Penetration 5
6 Laser AAA Turret Sets
  • Tags: Small Gun, Energy, Joint
  • Power Draw: 1/joint activation
  • Accuracy: +4 Ship / +4 Fighter
  • Range Modifier: -2/bracket
  • Damage: 2D6 / Flak 1D6
  • Burn the barrels out!
  • Tags: Extra Shots, Additive
  • Power Draw: +2 joint activation
  • Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired.
1 Missile System
  • Tags: Missile
  • Power Draw: 0
  • Ammunition: 6
1 Plasma Accelerator
  • Tags: Torpedo, Tracking, Energy, Cooldown (number of charges)
  • Power Draw: 1/charge level
  • Accuracy: +0 (-1/charge) Ship / N/A Fighter
  • Range Modifier: -2 damage/bracket travelled
  • Damage: 1D10+1/charge, Powerful 1, Shield Weak 1
  • Special: Charges cannot be held safely, only increased. If at least one charge is put towards the plasma accelerator in a turn, no damage is taken. If a charge is held in the plasma accelerator, roll 1D10 and for every point at which roll is under the number of charges, take a Hit. When firing the plasma accelerator, roll 1D10 + number of charges (enhanced firing modes count at +2 charge each) and take this much damage with armor applying as normal.
  • Extended Range Confinement
Tags: Enhanced Action, Cooldown +1
Power Draw: +3 power on firing
Range Modifier: -1 damage/bracket travelled
  • Emission Homing
Tags: Enhanced Action, Cooldown +1
Power Draw: +3 power on firing
Accuracy Modifier: +1 for every 3 points of target Emitted Signature
AG Drive
  • Gravity Drive
  • Tags: Float
  • Power Draw: 1 power/1 bracket
  • +1 Emitted Signature per power used
  • Decoupled Evasion
  • Power Draw: 2/turn
  • Effect: +4 Evasion
  • 7 Etheric Energizers
  • 7 Power Each (ship total 21)
  • 1 Power Storage each (ship total 7)
  • 3 Emitted Signature each (ship total +21)
Special Ship Abilities
  • Magazine Reload
  • Power Draw: 5
  • Refills all ammunition
Sensors
  • Not yet defined
ECM
  • Not yet defined


Hampshire Naval Werks Z-4 Schoemann-class Zerstorer

Small Warship
  • Base Avoidance: 10
  • 10 Hits
  • 10 Structure
  • Sensor Signature: 10
Heavy Armor
  • Armor Strength: 6
  • Breach Rating: 6
  • Vital Rating: 10
  • Annihilation Rating: 14
5 turbolasers
  • 5 Single Medium Pulse Cannons
  • Tags: Medium Gun, Energy
  • Power Draw: 1/shot
  • Accuracy: +4 Ship / -4 Fighter
  • Range Modifier: -1/bracket
  • Damage: 2D10 / Flak 1
  • Turboshot
  • Tags: Enhanced Action
  • Power Draw: 2/shot
  • Accuracy: +4 Ship / -6 Fighter
  • Range Modifier: -1/bracket
  • Damage: 2D10 Armor Penetration 5
10 laser turrets
  • 3 Laser AAA Turret Sets
  • Tags: Small Gun, Energy, Joint
  • Power Draw: 1/joint activation
  • Accuracy: +4 Ship / +4 Fighter
  • Range Modifier: -2/bracket
  • Damage: 2D6 / Flak 1D6
  • Burn the barrels out!
  • Tags: Extra Shots, Additive
  • Power Draw: +2 joint activation
  • Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired.
2 Photon Torpedo Launchers
  • 2 Photon Torpedo Launchers
  • Tags: Torpedo, Tracking, Energy, Cooldown 1
  • Power Draw: 2/shot
  • Accuracy: +0 Ship / N/A Fighter
  • Range Modifier: -2 damage/bracket travelled
  • Damage: 3D10 Powerful 2, Shield Weak 1
  • Extended Range Confinement
  • Tags: Enhanced Action, Cooldown 2
  • Power Draw: 3/shot
  • Accuracy: +0 Ship / N/A Fighter
  • Range Modifier: -1 damage/bracket travelled
  • Damage: 3D10 Powerful 2, Shield Weak 1
  • Forced Cooling
  • Tags: Option
  • Effect: Spend 1 power to reduce to cooldown timer to 0.
AG Drive
  • Gravity Drive
  • Tags: Float
  • Power Draw: 1 power/2 brackets
  • +1 Emitted Signature per power used
  • Decoupled Evasion
  • Power Draw: 2/turn
  • Effect: +4 Evasion
  • 3 Etheric Energizers
  • 3 Power Each (total 9)
  • 1 Power Storage each (total 3)
  • 3 Emitted Signature each (total +9)
Sensors
  • Not yet defined
ECM
  • Not yet defined

Hostile

Red Dawn Slave Unit 995

Project 49720 'Sovremenny' Small Multipurpose Combat Unit

Medium Warship
  • Base Avoidance: 10
  • 10 Hits
  • 10 Structure
  • Sensor Signature: 8
Light Armor
  • Armor Strength: 2
  • Breach Rating: 6
  • Vital Rating: 10
  • Annihilation Rating: 14
Light Shields
  • Power Draw: 2/turn
  • Shield Strength: 2
  • Emitted Signature: +2
  • Reinforced Shielding
  • Power Draw: 5/turn
  • Shield Rating: 4
  • Emitted Signature: +6
2 600nm Optical Weapon Complex
  • Tags: Small Gun, Energy, Continuous
  • Power Draw: 1/shot
  • Accuracy: +4 Ship / -4 Fighter
  • Range Modifier: -1/bracket
  • Damage: 2D10 / Flak 1
  • Continuous: +1 damage/1 over; Max 5
4 Buk-VI Missile Complex
  • Tags: Small Gun, Missile
  • Accuracy: +4 Ship / +4 Fighter
  • Range Modifier: N/A, Max 15
  • Damage: 2D6 / Flak 1D6
Parametric Drive
  • Tags: Float
  • Power Draw: 1 power/2 brackets
  • +1 Emitted Signature per power used
  • Maximum fuel flow
  • Power Draw: 2/turn
  • Effect: Increase standard thrust from 2 brackets/energy to 3 brackets/energy, doubles emitted signature increase
  • 3 Etheric Energizers
  • 3 Power Each (total 9)
  • 1 Power Storage each (total 3)
  • 3 Emitted Signature each (total +9)
Sensors
  • Not yet defined
ECM
  • Not yet defined

Kraznya

Admiral Isachenkov Scout Cruiser

Medium Warship
  • Base Avoidance: 8
  • 10 Hits
  • 15 Structure
  • Sensor Signature: 12
Light Armor
  • Armor Strength: 2
  • Breach Rating: 6
  • Vital Rating: 10
  • Annihilation Rating: 14
Light Shields
  • Power Draw: 2/turn
  • Shield Strength: 2
  • Emitted Signature: +2
  • Reinforced Shielding
  • Power Draw: 5/turn
  • Shield Rating: 4
  • Emitted Signature: +6
3 AKR-90 90mm coilgun complexes
  • 3 Twin Medium Railguns
  • Tags: Medium Gun, Kinetic
  • Power Draw: 1/shot
  • Accuracy: +4 Ship / -4 Fighter
  • Range Modifier: -1/bracket
  • Damage: 2D10 / Flak 1
  • Second hit threshold: +5
  • Rapid Barrage
  • Tags: Enhanced Action
  • Power Draw: 2/shot
  • Accuracy: +6 Ship / -4 Fighter
  • Range Modifier: -1/bracket
  • Damage: 2D10-2 / Flak 1D3
  • Second hit threshold: +3
10 laser turrets
  • 3 Laser AAA Turret Sets
  • Tags: Small Gun, Energy, Joint
  • Power Draw: 1/joint activation
  • Accuracy: +4 Ship / +4 Fighter
  • Range Modifier: -2/bracket
  • Damage: 2D6 / Flak 1D6
  • Burn the barrels out!
  • Tags: Extra Shots, Additive
  • Power Draw: +2 joint activation
  • Effects: 1 additional shot per set. For every additional shot taken roll 1D6, on a 6 a turret set is disabled until repaired
Etheric Lightbulb Drive
  • Plasma Drive
  • Tags: Rocket, Crit Vulnerable
  • Power Draw: 1 power/2 brackets
  • +1 Emitted Signature per power used
  • Maximum fuel flow
  • Power Draw: 2/turn
  • Effect: Increase standard thrust from 2 brackets/energy to 3 brackets/energy, doubles emitted signature increase
  • 3 Etheric Energizers
  • 3 Power Each (total 9)
  • 1 Power Storage each (total 3)
  • 3 Emitted Signature each (total +9)
Sensors
  • Not yet defined
ECM
  • Not yet defined