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===Skills===


As a character levels up their skills they attain new levels of competence, which allow the unlocking of certain new specialities.  These traits can be selected from a list, and at each new qualifying level of competence, a character can select one new speciality for which they meet the necessary prerequisites.
At level 5 in a skill a character unlocks access to adept specialities; at level 10 they unlock expert specialities; at level 15, master specialities, and at level 20, paragon specialities.  A character also gains one point to spend on specialities every five levels in a skill.  A character does not have to select a higher level speciality, and can instead purchase an additional lower level speciality, including taking a previous speciality again, unless specifically disallowed.
===Skill List===
==Physique Skills==
==Quickness Skills==
=Dodge=
Adept Specialities (level 5):
:Unencumbered Evasion: +2 to Melee and Ranged AC when not wearing armour.
:Agile Armour : -1 to the agility penalty suffered by wearing armour.
:One with the Machine: Apply half Dodge skill to vehicle evasion
Expert Specialities (level 10):
:Sudden Reflexes: Character retains their full dodge even when surprised
:Hasty Improvisation: Character can always find at least 50% “one shot” cover
Master Specialities (level 15):
:Greater Unencumbered Evasion: +4 to Melee and Ranged AC when not wearing armour
:Greater Agile Armour: -2 to the agility penalty suffered by wearing armour.
Paragon Specialities (level 20):
==Will Skills==
==Senses Skills==
==Intellect Skills==
==Social Skills==
Aether Skills

Latest revision as of 11:19, 27 March 2015