Difference between revisions of "Black Spider"
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− | Genra: | + | Genra: Face beater <br> |
Level 1 <br> | Level 1 <br> | ||
− | Level of Hero: Heroic | + | Level of Hero: Heroic <br> |
− | Hitpoints: | + | Hitpoints: 21 (current: 7)<br> |
Aether Charge: [5+Aether+CharLevel] 6 <br> | Aether Charge: [5+Aether+CharLevel] 6 <br> | ||
Willpower; [5+will+charlevel] 7 <br> | Willpower; [5+will+charlevel] 7 <br> | ||
+ | Init: /roll 2d10+3 <br> | ||
+ | Melee AC: 19 <br> | ||
'''Natural Statistics'''<br> | '''Natural Statistics'''<br> | ||
Line 60: | Line 62: | ||
''Mundane'' | ''Mundane'' | ||
:Dancing Cobra p65 | :Dancing Cobra p65 | ||
− | : | + | :Dragon Tail |
− | :Five Storms | + | :Five Storms roll 1d20 + Physique + Punch + Level. Damage: 1d8+Physique+level |
''Minor'' | ''Minor'' | ||
Line 73: | Line 75: | ||
''Convictions'' | ''Convictions'' | ||
− | :Strong warriors can understand each other through their fists | + | :Strong warriors can understand each other through their fists. |
− | :True strength is protecting something precious to you | + | :True strength is protecting something precious to you. |
− | : | + | : |
''Goals'' | ''Goals'' | ||
Line 84: | Line 86: | ||
'''Traits''' | '''Traits''' | ||
− | + | :(Character) Blindfighting - Half penalties for darkness or blindness | |
+ | :(Character) Lucky - For one time only, a character may choose to automatically succeed any roll as if having rolled a 20. After that this trait is permanently lost, and replaced by +1 fame. | ||
+ | :(Character) Poker Face - +5 bonus to opposed social checks to determine motive or intent. | ||
+ | (Heroic) Champion | ||
'''Gear''' | '''Gear''' | ||
− | + | :Shuriken, combat knife, survival gear, rope fourty-feet, pole collapsible fourteen feet. | |
+ | :Ring of Regeneration. P252 players hand-book. | ||
[[Category:Rexism]] | [[Category:Rexism]] |
Latest revision as of 19:35, 14 April 2015
Genra: Face beater
Level 1
Level of Hero: Heroic
Hitpoints: 21 (current: 7)
Aether Charge: [5+Aether+CharLevel] 6
Willpower; [5+will+charlevel] 7
Init: /roll 2d10+3
Melee AC: 19
Natural Statistics
-Physique 4
-Quickness 3
-Will 1
-Senses
-Intellect
-Social 2
-Aether
Acquired Statistics
-Fame/Infamy
-Reputation 3 (Samphar Martial Arts)
-Wealth 1
-influence
Abilities
Physique
- --Long Blade
- --Grappling
- --General Athletics
- --Boxing 4
- --Stealth 4
- --Wilderness Survival 1
Quickness
- --Running
- --Dodge 3
Will
- --Mental Training 1
- --Endurance Training
Senses
- --Perception 1
Intellect
- -First Aid 1
- -Writing 1
Social
- -Deception 2
- -Disguise 1
- -Barter 1
- -Graces
- -Sex Appeal
- -Interrogation
Powers
Mundane
- Dancing Cobra p65
- Dragon Tail
- Five Storms roll 1d20 + Physique + Punch + Level. Damage: 1d8+Physique+level
Minor
- Awakening the Slumbering Hurt p65
Major
- Masterful Spiral p66
Personality
Convictions
- Strong warriors can understand each other through their fists.
- True strength is protecting something precious to you.
Goals
- I will defeat powerful opponents
- I will perfect my art
- Time to raise some cash
Traits
- (Character) Blindfighting - Half penalties for darkness or blindness
- (Character) Lucky - For one time only, a character may choose to automatically succeed any roll as if having rolled a 20. After that this trait is permanently lost, and replaced by +1 fame.
- (Character) Poker Face - +5 bonus to opposed social checks to determine motive or intent.
(Heroic) Champion
Gear
- Shuriken, combat knife, survival gear, rope fourty-feet, pole collapsible fourteen feet.
- Ring of Regeneration. P252 players hand-book.