User talk:Andronicus: Difference between revisions

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===Magic!===


Mages (Training) (Upkeep)
*Archmage (Badass; these'll be expensive) (#Books, #Gold) (#Books, #Gold, #Mana)
*Master (# Books, # Gold)(#Books, #Gold, #Mana)
*Adept (# Books, # Gold)(#Books, #Gold, #Mana)
Magic Ideas <br>
Each magic effect has a level of power and a level of scale which determines cost. The levels scale from easy, simple, or weak to complex, powerful and large-scale. Take a simple fireball. Base power its a level two spell. But it has a scale of "small group" thus increasing it to a total level of three. A fireball with the scale of "large" would be a level four, "huge" level five.
Possible Levels<br>
*Level 4 - Missile Swarm
*Level 3 - Fireball.
*Level 2 - Burning hands.
*Level 1 - Ray of frost.
Mage/Magic Limits <br>
A Mage can only memorize, prepare for, and carry around so many books which limits the number of spells they can have on-hand. For example a Adept might have a max of ten effect levels onhand, a master twenty-five, and a Archmage a whopping fifty. Additionaly spells have a cost in books and mana to prepare.
http://dl.dropbox.com/u/991838/VodeAn_BrothersAll.mp3 <br>
http://dl.dropbox.com/u/991838/OneHeartofJustice.mp3 <br>
http://www.inisfail.com/bfg/bfg-latin-imperial-names.html <br>
[[Zoycite Kaolin]]<br>
== Magus Novice Opus ==
=== Quwasan St-Briavelisa ===
:Player: Andronicus
:Magnum Opus:
:'''Complications'''
::Soul Jar. The seventh generation container of antediluvian ''Herumor Shalina''.
::Strange Ears. ''Not an alfar. Really.''
:'''Stats'''
::Physical 2 (1 CP)
::Smarts 3 (3 CP)
::Perception 2 (1 CP)
::Integrity: 3 (3 CP)
::Charisma 4 (6 CP)
:Specialties
::7
:'''Magic'''
::Space-Time Summoning Art, called ''Albedo'' Rank: 1
::*Specialization: None (2MP)
:::*Technique; Switch Teleport.
::Homunculus Creation Art, called ''Citrinitas'' Rank: 4
::* Specialization: ''Quwasan-simulacrum'' (-2) (6MP)
:::*Technique; Simulacrum Creation (Creates an copy of Quwasan under her control). +5d[2]
:'''Accessories'''
::'''Hat:'''
::'''Cape:'''
::'''Accessories:'''
== The Salubri Cara ==
==Vital Statistics==
Concept:  <br>
Nature: <br>
Demeanor: <br>
Sect: <br>
Sire:  <br>
Clan: The Demon <br>
Embrace:  <br>
===Things to Track===
Vitae Pool 15
:Blood Points: <br>
Generation:  8 (3 points/turn)<br>
Willpower:  (= Courage Rating)<br>
==ADVANTAGES==
'''Humanity:''' (Conscience + Self control)
'''Virtues''' (7; 1 dot in each starting)
:-Conscience *
:-Self-Control *
:-Courage *
'''Clan Disciples:''' Auspex, Fortitude, Obeah <br>
'''Auspex'''
:--?
'''Fortitude'''
:--*
'''Obeah'''
:--**
==BACKGROUNDS (Any 5)==
:Generation: 5
==ATTRIBUTES 7/5/3==
Physical 0
:--Dex 1
:--Strength 1
:--Stamina 1
Social 5
:--Charisma: 1
:--Manipulation: 1
:--Appearance: 1
Mental 3
:--Perception: 1
:--Intelligence: 1
:--Wits: 1
==ABILITIES 13/9/5==
'''Talents''' 9
:--Alertness: 3
:--Athletics: 3
:--Empathy: 3
:--Brawl: 2
:--Dodge: 4
:--Expression: 3
:--Intimidation: 3
:--Subterfuge: 4 ( )
'''Skills''' 13
:--Acrobatics: 2
:--Etiquette: 3
:--Meditation: 5
:--Melee: 6 (Bladed)
:--Stealth: 5 (Quiet)
:--Survival: 1
:--Streetwise: 1
'''Knowledge''' 5
:--Lore (Yama Kings): 2
:--Lore (Kindred of the East): 2
:--Rituals: 3
:--Medicine: 2
:--Linguistics: 2 (Japanese, Chinese)
:--Occult: 3

Latest revision as of 21:35, 6 January 2017