Aveth: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m →XP |
||
(16 intermediate revisions by the same user not shown) | |||
Line 17: | Line 17: | ||
==Stats== | ==Stats== | ||
HP: | HP: 18 | ||
:Hit Dice: | :Hit Dice: 3 | ||
:Dice Type d8 | :Dice Type d8 | ||
Line 84: | Line 84: | ||
:Special | :Special | ||
::Darkvision 60 ft. | |||
::Fey Ancestry (advantage on charm can't be magically put to sleep) | |||
::Mask of the Wild (hide in natural phenomena) | ::Mask of the Wild (hide in natural phenomena) | ||
::Wanderer (memory of maps and geography, find food and water easily) | ::Wanderer (memory of maps and geography, find food and water easily) | ||
::Wild Shape (1/4 CR, no swimming or flying, 2/day) | ::Wild Shape (1/4 CR, no swimming or flying, 2/day) | ||
::Natural Recovery (1 level) | ::Natural Recovery (1 level) | ||
::Circle Magic (Grasslands) | |||
==Magic== | ==Magic== | ||
Line 97: | Line 100: | ||
Spell Slots | Spell Slots | ||
:1st Level: | :1st Level: 4 | ||
:2nd Level: 2 | |||
Prepared Spells ( | Prepared Spells (6 levels) | ||
:Cure Wounds (1), Charm Person (1), | :Cure Wounds (1), Charm Person (1), Detect Magic(1) | ||
:Flaming Sphere (2), Hold Person (2), Lesser Restoration(2) | |||
:Circle Magic: Invisibility (2), Pass Without Trace (2) | |||
==Equipment== | ==Equipment== | ||
Line 114: | Line 120: | ||
:Traveler's Clothes | :Traveler's Clothes | ||
:10 gp | :10 gp | ||
:Mixed Herbs (Hallucinatory) | |||
:55 ep, 50 sp, 5 gp | :55 ep, 50 sp, 5 gp | ||
Line 121: | Line 128: | ||
Session 1: 300 (Level up) | Session 1: 300 (Level up) | ||
:55 ep, 50 sp, 5 gp | :55 ep, 50 sp, 5 gp | ||
Session 2: | Session 2: 160 xp | ||
:30 sp, 10 gp | :30 sp, 10 gp | ||
:Session 3: 170 xp | :Session 3: 170 xp | ||
:tons of treasure | :tons of treasure | ||
:Session 4: 135 xp | |||
:Session 5: 135 xp | |||
:Session 6: 300 xp | |||
:Session 7: 125 xp | |||
:Session 8: 250 xp | |||
Total: | Total: 1575 xp | ||
== | ==Notes== | ||
Spells used | |||
:0/4 | |||
:1/2 | |||
Shifts | |||
:2/2 | |||
:Pass without Trace active (+10 Stealth, no track except magic, no trail) |
Latest revision as of 19:24, 16 May 2015
- Race: Wood Elf
- Class: Druid (Circle of the Land)
- Alignment: Chaotic Good
- Background: Outlander
- Origin – Homesteader (Exaltation Roads)
- Personality Trait – I've lived more in the mysteries of the Wilds than in the civilized world
- Ideal – Freedom (Chaotic)
- Bond – I am pledged to maintain and oversee the Exaltation Roads and ensure none dominate or exploit them
- Flaw – I throw caution to the wind and act on my own
- Backstory: The Slave
- Proficient in local knowledge
- Touched by Chaos
- Appearance: rail-thin girl with a mess of wild-blond hair covering amber-orange eyes, wearing charm-adorned leather armour.
Stats
HP: 18
- Hit Dice: 3
- Dice Type d8
- Size: Medium
- Speed: 35
- Armour Class: 15 (Leather armour, Shield, Dex +2)
- Passive Perception: 15
Attributes
- Strength 8 [-1]
- Dexterity 14 [+2] (12+2)
- Constitution 10 [0]
- Intelligence 14 [+2]
- Wisdom 16 [+3] (15+1)
- Charisma 13 [+1]
Proficiencies
Proficiency Bonus: +2
- Skills
- Perception (Elf)
- Nature (Druid)
- Animal Handling (Druid)
- Athletics (Background)
- Survival (Background)
- Saving Throws
- Intelligence
- Wisdom
- Weapons
- Longsword (Elf)
- Shortsword (Elf)
- Shortbow (Elf)
- Longbow (Elf)
- Club
- Dagger
- Dart
- Javelin
- Mace
- Quarterstaff
- Scimitars
- Sickles
- Slings
- Spears
- Armour
- Light
- Medium
- Shield
- Tools
- Herbalism Kit
- Flute
- Languages
- Common
- Elvish
- Sylvan
- Druidic
- Special
- Darkvision 60 ft.
- Fey Ancestry (advantage on charm can't be magically put to sleep)
- Mask of the Wild (hide in natural phenomena)
- Wanderer (memory of maps and geography, find food and water easily)
- Wild Shape (1/4 CR, no swimming or flying, 2/day)
- Natural Recovery (1 level)
- Circle Magic (Grasslands)
Magic
- Cantrips Known 3
- Druidcraft
- Produce Flame (1d8)
- Guidance (1d4)
Spell Slots
- 1st Level: 4
- 2nd Level: 2
Prepared Spells (6 levels)
- Cure Wounds (1), Charm Person (1), Detect Magic(1)
- Flaming Sphere (2), Hold Person (2), Lesser Restoration(2)
- Circle Magic: Invisibility (2), Pass Without Trace (2)
Equipment
- Scimitar
- Wooden Shield
- Leather Armour
- Explorer's Pack
- Druidic Focus (Carved-Ash totem on bead-woven glove)
- Staff
- Hunting Trap
- Trophy (Coppery Wolf Pelt)
- Traveler's Clothes
- 10 gp
- Mixed Herbs (Hallucinatory)
- 55 ep, 50 sp, 5 gp
XP
Session 1: 300 (Level up)
- 55 ep, 50 sp, 5 gp
Session 2: 160 xp
- 30 sp, 10 gp
- Session 3: 170 xp
- tons of treasure
- Session 4: 135 xp
- Session 5: 135 xp
- Session 6: 300 xp
- Session 7: 125 xp
- Session 8: 250 xp
Total: 1575 xp
Notes
Spells used
- 0/4
- 1/2
Shifts
- 2/2
- Pass without Trace active (+10 Stealth, no track except magic, no trail)